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FBA-XXX 06-May-2006 released
FBAXXX (06/05/2006) update----------------------
- fixed 60fps support in PAL50Hz, now the synchronization is perfect, could be useful for later
- fixed a bug sound in D3d sound (sorry, it was my fault)
- optimized a little lowpass ( 1/(1[[15) = ]]15), lowpass filter was always executed, corrected that
- removed neogeoblackscreenfix, it doesn t seem to crash anymore, if you have a black screen with neogeo roms, try to mess with FM interpolation
- added a minimenu, hope you'll like it, you can desactivate it in the menu option, it can't be desactivated in kiosk mode though
- added kiosk_mode, if you don't know what it is, you just don't need it.
Source: #1emu IRC channel.
Discuss: HERE.
ScummVM DS 0.6 released
ScummVM DS is an interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts.
06/05/06 - ScummVM DS v0.6 Released
Changes in this version:
* New games supported: Beneath a Steel Sky, Flight of the Amazon Queen, Gobliiins, and Simon the Sorcerer 1/2
* Added support for Supercard SD and M3 SD.
* Added new DS Options menu (hit select to use it).
* Added touchscreen offset options.
* Added new touchscreen reading code from libnds.
* Fixed screen size issues in FM-TOWNS games.
* Moved to the latest ScummVM codebase from their SVN repository.
* Made on-screen keyboard work anywhere in the game.
* Fixed build issues to use the ScummVM makefiles.
* Fixed Sam & Max memory issues.
* Fixed Loom CD audio problems.
>> Get it HERE.
SegaLi 1.8 released
NES emulator
06-05-06: 1.8
- fixed input sometimes being considered active when it actually wasn't, and vice versa
- mappers: added iNES mappers 41, 44, and 52
- CPU: fixed the reset interrupt vector being read from the wrong bank sometimes (nothing was affected until adding mapper 41)
- APU: added clock jitter behaviour
- input: fixed mouse cursor hiding/showing not working properly when pressing a mouse button
- CPU: more accurate startup timing, I hope (Chessmaster didn't work)
- mappers: added iNES mapper 228
- input: support for functions inside trigger rules; added turbo(speed,key) and toggle(key), I'll document them later
- input: standard menu functions with Left Alt or F10 are disabled if they're taken by any trigger rule
- APU: added support for 3 frame IRQs in a row, and fixed on-clock length counter updates (consequently, this fixed Vegas Dream (J) from locking up)
- PPU: fixed sprite overflow not working on the bottom scanline, oops
- PPU: fixed a small bug in sprite evaluation 'diagonal' reads
- fixed NTSC frame timing (er, I had the factors switched around)
- source: added several optional compile-time hacks, for testing (they're disabled of course)
- APU: added accurate PAL DMC timing
>> Get it HERE.