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    Mocha v1.28 released

    Robert
    By Robert,
    Release 1.28 04-27-2006

    ==================

    * Heavyweight popup link menu didn't handle double-clicks

      correctly. Changed behavior to ensure lightweight popup.

    * Minor visual fixes and look and feel optimizations.

    >> Get it HERE.


    Emuloader 4.8.1 released

    Robert
    By Robert,
    Howdy MAME fans! I bring you another HUGE update. Dozens for fixes and changes to the core, and a new games filter with various systems to choose. There are even some "old school" filters that are a collection of different systems.

        Some files and directory structures have changed so, I recommend you to do a clean install if you do not want to keep old files that will not be used by this build (clean install is NOT necessary but preferable).

    I tried to kill all the bugs I could find (both functional and visual), and I took the opportunity to change the appearance of some screens. My goal is to make EL as intuitive and easy to use as possible.

     

    Changelog:

     

    .changed: Buttons icons in.bmp format with 2 states: normal / disabled... "resources\images\toolbars\buttons". This fixes the bad background for some Win9x / WinXP users (Vista still have bugs)

    .changed: Unzipped arcades images from "resources\images\controllers.zip" again

    .changed: Removed some old code and optimized some functions

    .changed: Updated Graphic32 component to latest version 1.8.1...faster and new image filters

    .changed: Renamed "Filters" menu to "Resampler" (main menu "Images") and added some new filters

    .added: Reminder message for Custom Game Appearance feature: Dsplays a reminder message after customizing game appearance (deription, category, font)

    .changed: Frame box "Customized Game Strings" renamed to "Customized Game Appearance"... preferences screen, general / games tab

    .changed: Emulator version info now extract from -listxml output (MAME based emus)... if info cannot be extracted, the old way will be used (-help output).Note: in emulators setup screen, the info is still extracted from the -help output

    .added: Frame box "Control Games List With", listing all supported arcade controllers... preferences screen, general / miscellaneous tab: Devastator II, HotRodSE, SlikStik, X-Arcade tabsheets removed

    .added: Menu option "Arcade Controllers Layout" (main menu View) to display the images of all controllers and their keys layout used to control games list in the frontend: (Devastator II, HotRod SE, SlikStik, X-Arcade)

    .changed: Audit feature. Game name replaced by game title and game name appears in second column (same line as game title)

    .fixed: Error in audit feature for games and bios that have "game" / "bios" strings in their titles

    .added: Support for 48x48 sized icons in main screen's tool bar buttons: Main menu "View" / "Large Tool Bar" (disabled by default)

    .changed: A bunch of icons in "images\toolbars" folder were remade and others added

    .changed: Library "IconTools v2.01" replaced by a new library called "TExIcon" created by Colin Wilson (http://www.wilsonc.demon.co.uk/index.htm)

    .removed: The library "IconTools" is not used by this project anymore

    .fixed: Tons of memory leaks caused by "IconTools v2.01"

    .changed: Dynamic loading of tool bar icons / large image type icons to save memory and increase speed

    .added: New feature: "Scan Not Used Images". It searches for filenames that do not have a corresponding game name in the games list (main menu "Images"). Note: only unzipped images are supported

    .fixed: Zipped icons were not being properly handled in "search missing icons" feature

    .added: New feature: "Scan For Missing Images". It searches your entire games list for games that do not have a screenshot (main menu "Images"). Note: both unzipped and zipped images are supported

    .changed: Old MAME builds that use "-listinfo" output are automatically detected when creating new MAME games lists

    .removed: Check button "Use XML" from emulators setup screen / MAME tabs

    .fixed: Splash screen background disappearing when switching between EL and other apps

    .fixed: A few actions were not being properly executed when controlling games list with arcade controllers (most noticeable PG_UP / PG_DOWN)

    .added: New actions to arcade controllers (when feature enabled). There is also a change in the actions layout for all controllers (see main menu "View" / "Arcade Controllers Layout")

    .changed: Game documents feature rewritten to merge all docs functions and to fix several memory leaks when using automatic game info

    .added: "Show All" in "Game Documents" games popup menu item. Use this option to view all docs at once from the selected game (game info, history, game driver info, faq). Note: this is not the same as automatic game info!

    .fixed: Image type tool bar icons were not being set at startup

    .fixed: Tool bar button systems was not included in [ToolBar] section ("EmuLoader.ini")

    .changed: move sections "[MAMu_]", "[Audit]" to a new file: "\ini_files\el_extras.ini" since those section are updated only when using certain features. Also, added section "[GameInfo]"

    .changed: FMOD always use "Windows Multimedia Output" driver for playback now... this output gives you the best audio quality anyway :)

    .fixed: A few bugs when running EL on Windows Vista (betas)... still, a bunch of visual bugs due Vista's new GUI that will not be fixed until "Delphi Longhorn" is released in 2007

    .changed: All updates up to MAME 0.105u3 are supported

    .changed: New about screen image ("resources\images\logo\"), new arcade controllers layout images ("resources\images\")

    .added: new section in "docs\el-readme.txt" named "Useful Links" with some interesting articles about advanced frontend usage and integration with other apps :)

    >> Get it HERE.


    MAME 0.105u3, Intermediate Update

    Robert
    By Robert,

    Only 18 hours late...

     

    0.105u3

    ---------

     

    MAMETesters Bugs Fixed

    ----------------------------

    mystston097u3yel [David Haywood]

    decocass0105u2yel [Aaron Giles]

    taitosj0105u2yel [Aaron Giles]

    vicdual0105u2gre [Aaron Giles]

    chqflag0105u2red [Aaron Giles]

     

    Source Changes

    ------------------

    Fixed and cleaned up the DIP switches in the dec0 driver. [Roberto Fresca]

     

    More improvements to the PGM video code. Also added hooks for halting the sound CPU which allows ddp2 to boot. [David Haywood]

     

    Fixed incorrect lightgun names. [Derrick Renaud]

     

    Fixed Bonze Adventure levels 2 & 9. [bryan McPhail]

     

    Refactored the 8530 CIA code from the Amiga into a separate module and made it support both the 6526 and 8530 variants. [Nathan Woods]

     

    Fixed/improved DIP switches in the megasys1, dietgo, and yunsun16 drivers. [Twisty]

     

    Fixed some DIP switches and added controls for 2nd player in cocktail

    mode in Lost Castle in Darkmist. [sonikos]

     

    Fixed a number of issues in the Windows rendering code: [Giuseppe Gorgoglione]

    * fixed blit_vectors so it used the dirty pixel array in D3D mode

    * fixed blit_vectors rotation issue for dirty pixels as well

    * changed -full_screen_brightness to -full_screen_gamma (which is a more correct description)

    * changed -d3dfilter to be a boolean, since the other filtering modes are either obsolete or not applicable to MAME

    * removed limitations on windowing position so you no longer need to be aligned on an 8-pixel boundary

    * cleaned up a number of unused global variables

    * improved multi-monitor support to work in GDI mode as well as in non-full-screen modes

    * added missing documentation for the -screen parameter

     

    Fixed some remaining errors and inconsistencies in the content and usage of MAME header files by comparing declarations against actual definitions. Removed many orphaned/duplicate declarations. Added #includes where appropriate, and moved a few declarations to another file when they were in the wrong location. [Atari Ace]

     

    Removed a number of unused ROM regions. Most (but not all) of the empty ROM region warnings are now taken care of. Also uncommented/added missing undumped ROMs/XORs in the Namco and CPS2 games. [Aaron Giles]

     

    More Amiga cleanups: [Aaron Giles]

    * fixed dual playfield mode

    * rewrote blitter code (fixes glitches in ar_bowl and others)

    * changed Arcadia boot loading to use ROMtags instead of autoconfig

    * swapped Kickstart 1.2 in for Arcadia BIOS (fixes ar_sdwr)

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Puzzle Star [XingXing]

    Marine Date [MAME32Plus]

    Speed Up [Aaron Giles]

    Up Scope [Mariusz Wojcieszek, Tomasz Slanina, Aaron Giles]

    Greyhound Poker (Version 50.02) [Pierpaolo Prazzoli]

     

    New clones added

    --------------------

    The Pit (Bootleg) [brian Troha]

    Amidar (Bootleg) [brian Troha]

    Moon Cresta (bootleg set 3) [brian Troha]

    Xexex (ver AAA) [Corrado Tomaselli]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    The Gladiator [David Haywood]

    http://www.mamedev.org

     

    Derivative Builds:

    MAME32qa

    MAMEplus!

    MAME32PlusSpecial

    MAME32Hp4

    MAME32plus (Ash-build)

     

    Dats:

    MAMEinfo.dat

    History.dat 1.06m

    Info.dat

     

    Notes:

    MAME Plus! 0.105u3 2006-04-27

    First, we'd like to convey appreciation for the works of XingXing in the latest pgm drivers ^^

     

    * fixed M68K ASM core for encrypted games

    * added save state support to 68040 FPU registers

    * disabled SMS VDP Display for megatech single monitor mode

    * integrated official MAME32 BIOS view with ours

    * added View PCB Info to GUI [MASH]

    * new image enhancement filters:

    ** updated HQ/LQ filters from AdvanceMAME / MAME32 More! 0.83a

    ** enabled all 4x filters


    The Nintendo Revolution is now called...

    Gryph
    By Gryph,

    Nintendo Wii. As in "We".

    http://revolution.nintendo.com/

    While the code-name "Revolution" expressed our direction, Wii represents the answer. Wii will break down that wall that seperates video players from everybody else. Wii will put people more in touch with their games.. and each other. But you're probably asking: What does the name mean?

    Wii sounds like "we," which emphasizes this console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

    Wii has a distinctive "ii" spelling that symbolizes both the unique controllers and the image of people gathering to play. And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crow. So that's Wii. But now Nintendo needs you. Because, it's not really about you or me. It's about Wii. And together, Wii will change everything.

    My god what a crappy name. I'm just going to keep calling it Revolution.


Portal by DevFuse · Based on IP.Board Portal by IPS
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