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jEnesis v0.0.4 released


Java MegaDrive/Genesis Emulator
jEnesis v0.0.4 (2006-05-07)
- fixed overlapping operator pixels (Vectorman 2 baloon sprites)
- rendering switched to LWJGL with enormous speed increase in scaled modes and using VSync in fullscreen mode to avoid Java timing issues
- fixed ROXL and NEG flag bug, making a lot more games work properly
- Made M68000 Reset instruction not having any effect (fixed Dragon's Revenge..)
- M68000 TAS write cycle is ignored now (Gargoyles)
- fixed Illegal Instruction Exceptions (Dyna Brothers 2, Heavy Nova...)
- fixed Move Instruction timings (Sailormoon Intro bug)
- fixed window behavior in certain situations (Mario Andretti Racing, World Championship Soccer 2, M1 Abrams Battle Tank...)
- added window granular clipping (Dragon Ball Z)
- improved Motorola 68000 - Zilog Z80 responiveness
- added Cpu freezing during DMA and DMA busy flag emulation (fixing Galahad, Eternal Champions, Street Fighter Games, F1 World Championship and many others...)
- more accurate Interrupt timing and HVCounter (Panorama Cotton, Burning Force, Galahad, Lotus 1+2 and others)
- fixed DMA fills again (Landstalker)
- made VDP emulation more accurate, also showing mirrored sprites in Castlevania now.
- added VDP window bug emulation
- added VDP invalid horizontal scroll size emulation
- Added Sprite Overflow and Sprite Collision flag emulation
- Corrected sprite pixel overflow setting in too early (Flink)
- Sprite masking documentation seemed not to be precise, so i experimented a bit, and changed it. It now works like in the big 2... and Majikaru Hashito no Butsutobi Turbo! Daibouken has feet now... yeah
- Fixed 128*64 Background Layers (Barkley Shut Up and Jam, Dragon Slayer 1+2 - Legend of Heroes)
- Fixed SRAM detection if not declared in the rom header (NBA JAM TE, Blockbuster Competition 2, Buck Rogers...)
- Added emulation and detection of the X24C01 EEPROM. (Wonderboy in Monsterworld, Megaman can be saved)
- Added emulation and detection of the X24C02P EEPROM. (NBA JAM can now be saved)
- Added new icon indicating that a game uses an EEPROM
- Made Rom validation a bit less restrictive, allowing more beta and unlicenced games to boot
- Display name of the game now gets detected depending on the region of the game. If it seems "unreadable", the filename gets displayed
- Added support for.gen roms
- Added .7z support for normal loading of a rom, as well as for the "Browse Zip" option, which therefore got renamed to "Browse Archive". The support for solid .7z archives might still be a bit buggy! I also cant guarantee that it can open every .7z archive atm. There is also support for plain .lzma files through the "Open Rom" dialog.
>> Get it HERE.
B-em v1.1 released

BBC emulator
May 7th 2006 B-em v1.1 released.
Changes from v1.0:
* Can now emulate a Model B with 1770 FDC
* Better mode 7 emulation - many programs improved, eg Granny's Garden
* Added cursor to modes 0-6
* Altered video timing a little
* Added more commands to 1770 FDC - Watford DDFS now works (single density only)
* Some optimisations to video code
* Update VGM logging to latest spec
>> Get it HERE.
Applewin 1.13.1 released
MAME GP2X 2.3 released

07-05-2006:
New MAME GP2X 2.3 (A.K.A MAME4ALL Alpha 2):
- Bugs in previous MAME GP2X 2.2 solved:
-- Bug in the sound with some games (Bomb Jack, Pinball Action, etc).
-- Bug with games with I8085 processor (Phoenix runs with sound again).
-- Screen centering in the not scaled + rotated video mode.
- Some changes from MAME GP32 2.0 and 2.1 by Slaanesh:
-- New playable games: Robocop, Hippodrome.
-- Sound improvements: Sly Spy, Midnight Resistance, Dark Seal, Juno First.
-- Control Improvements: Midnight Resistance, Heavy Barrel, Ikari Warriors, Victory Road, Defender.
-- Optimizations: Galaga.
-- Other improvements: Time Pilot, Pooyan, Tutankham, Gyruss.
- Modified romset (MAME 0.35b5): Sly Spy (revision 3) (slyspy)
- Support for 3 new romsets (MAME 0.35b5):
-- Boulderdash / Boulderdash Part 2 (bouldash), Sly Spy (revision 2) (slyspy2), Gate Of Doom (revision 4) (gatedoma)
- NOTE: The sound quality is worse in some games (CPS1, Neo·Geo, etc) due to the optimizations done in sound cores. To disable those hacks and get the same sound quality than in previous MAME GP2X versions, select "ACCURATE" sound option.
>> Get it HERE.