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DS Lite to hit shores on June 11

Our news overlords at Joystiq report that Nintendo's DS Lite system will hit North American shores on June 11th of this year.
In a press release sent today, Nintendo announced that on June 11 the DS Lite will be released in North America. The handheld will be priced "as low as $129" which might imply that in addition to a base unit, bundle(s) could be made available. Also provided in the release were key enhancements to the system:
* It's less than two-thirds the size of the original Nintendo DS and more than 20 percent lighter.
* Its two bright screens can be adjusted to four levels to adapt to different lighting conditions and to extend battery power.
* The microphone sits in the center of the unit, and the LED lights are clearly visible whether the unit is open or closed.
* The stylus is 1 centimeter longer and 1 millimeter thicker than the stylus of the original, and slides into a side storage slot.
* The Start and Select buttons were repositioned for easier access.
* A removable cover keeps the Game Boy Advance cartridge slot clear from dust and debris when it's not in use.
EmuLoader 4.8.2 released

Small update, folks. Build 4.8.2 is available. Favorites and vector filters were not working correctly. There is an update pack for download in half the size of the full pack (for users with low bandwidth). Just overwrite this build on top of version 4.8.1.
version 4.8.2 changelog:
---------------------------
.changed: Entries "mame_version", "zinc_version", "daphne_version", "pinmame_version", "agemame_version" in section "[info]" replaced by "version" ("mame.el", "zinc.el", "daphne.el", "pinmame.el", "agemame.el")
.added: Option "Games List Versions" (main menu "View") Information on emulator versions used to create games lists (all systems)
.fixed: Vector games was not being shown in any filter other than "Vectors"
.changed: A few icons in "resources\images\toolbar" folder
.fixed: Favorite games were not being loaded
>> Get it HERE.
MAME GP2X 2.2 released

01-05-2006:
New MAME GP2X 2.2 (A.K.A MAME4ALL Alpha 1):
- MAME GP2X join forces with the great work done by Chui in MAME4ALL (http://chui.dcemu.co.uk/mame4all.html). Now it is compatible with GP2X, Dreamcast, Windows and Linux, compiled in C or C++. There are several internal changes in this release, and probably some bugs, please report them!
- Chui: Optimizations in graphic cores: TMNT, System 16, CPS-1, Contra, Toki, Aero Fighters, Last Duel and Atari System 1.
- Chui: Optimizations in sound cores: Generic, Streams, FM, ADPCM, UDP7759, K007232 and YM2151.
- Chui: Emulator boots faster because the initial check to find available games in the SD has been optimized.
- Franxis: Compiled with GCC 4.1.0.
- Franxis: Optimizations in rotated screen video mode.
- NOTE: The sound quality is worse in some games (CPS1, Neo·Geo, etc) due to the optimizations done in sound cores. To disable those hacks and get the same sound quality than in previous MAME GP2X versions, select "ACCURATE" sound option.
>> Get it HERE.
MAME 0.105u4!

0.105u4---------
MAMETesters Bugs Fixed
---------------------------
invaders0105u2gre [Giuseppe Gorgoglione]
taitosj0105u3yel [Aaron Giles]
wardner0105u3red [Aaron Giles]
Source Changes
------------------
Nintendo 64 system improvements: [Ville Linde, Ryan Holtz]
- Fixed a major bug in the RSP core
- Rewrote the PIF handling
- Slightly improved triangle rendering
Added a NULL check on memory_set_bankptr(), memory_configure_bank() and memory_configure_bank_decrypted(). [Nathan Woods]
Added support in the debugger memory window to change the number of bytes displayed per row. [Andrew Gardner]
Started simulation of orlegend super / special protection. [XingXing, ElSemi]
Fixed colors and music tempo in Perfect Billiard. [sonikos]
Cleaned up 6840 implementation and revised scorpion2 driver's handling of unmapped regions. Also updated the MPU4 memory map. [El Condor]
Major Toaplan 2 driver cleanup: [Quench]
- Added Knuckle Bash 2 (kbash2)
- Consolidated the Read/Write memory maps
- Fixed coin counters on a few games
- Raised the volumes on a few games
- Cleaned the inputs by:
Adding input inheritance and DIPSW locations
Added conditional dependance to DIPSWs where required
Fixing a few incorrect inputs here and there
Fixed/improved DIP switches in the m92, afega, tumbleb, and yunsun16 drivers. [Twisty]
Cleaned up the liberate.c driver. [sonikos]
Improved ARM7 thumb mode disassembler. [MooglyGuy]
Some improvements to Air Raid/Cross Shooter, but not playable
due to missing gfx roms. [Tomasz Slanina]
Fixed UI positioning when artwork is enabled. [Giuseppe Gorgoglione]
Big pile of updates/improvements to the ARM7 core thumb mode and the PGM drivers. [David Haywood, ElSemi]
Improved OKI frequency in sslam and powerbls. [f205v]
More DIP switch improvements to m62.c, m72.c, ddragon.c. [Twisty]
Fixed bug in the debugger that would prevent you from typing a command line longer than what was visible. [Aaron Giles]
Added a new tool jedutil, which will convert.JED files to binary form and back again. [Aaron Giles]
Added new ROM region REGION_PLDS, which is designed to hold binary dumps of PLD fusemaps (produced from.JED files by jedutil). Added logic to -romident to automatically parse.JED files to identify them against these binary dumps. Added PLD dumps to the Vindicators, Batman, Pit Fighter, ThunderJaws, and Relief Pitcher drivers. More to come shortly. [Aaron Giles]
Converted PLDs for catnmous and lazarian to the new binary format. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Tetris (D.R. Korea) [David Haywood]
Knuckle Bash 2 (bootleg) [Quench]
New clones added
--------------------
Metal Slug 6 (Metal Slug 3 bootleg) [Mame32Plus]
Metal Slug 5 (JAMMA PCB) [Mame32Plus]
SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2) [Mame32Plus]
Night Slashers (Over Sea Rev 1.2) [stefan Lindberg]
Double Dragon (World Set 2) [stefan Lindberg]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
DoDonpachi Dai-Ou-Jou (V100) [Wu]
Derivative Builds:
Dats:
Notes: