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    MAME GP32 2.1 released

    Robert
    By Robert,
    MAME GP32 2.1

    Featuring new Data East games including Robocop and Midnight Resistance!

     

    * Minor optimizations to 1943, Ghost and Goblins, Black Tiger, Gunsmoke (and clones). Skip over non-drawn characters and sprites.

     

    * Minor optimizations to Xain'd Sleena / Solar Warrior. Also activated hi-score save/load. Use old GFX core for this game.

     

    * Change in control to Defender. Activate "cheat" mode which means you get to use joystick control to reverse and thrust. (If any one doesn't like this, I'll create a new driver).

     

    * Fixed bug in Millipede. X-Axis trackball control was not correct.

     

    * Bug fix to existing sound core. Duplication of some code! Slightly faster.

     

    * New Data East 16-bit games implemented (MAME 0.35b5). New fully working games:

    - Baddudes vs Dragonninja US (baddudes), Dragonninja Japan (drgnninja), Slyspy revision 2 (slyspy2) and Slyspy revision 3 (slyspy), Robocop bootleg (robocopp), Heavy Barrel US (hbarrel), Heavy Barrel Japan (hbarrelj), Hippodrome (hippodrm), Fighting Fantasy Japan (ffantasy), Midnight Resistance US (midres), Midnight Resistance Japan (midresj). All are fully playable with all sounds. All these run really well with no sound at FS=1, ie 100% speed and 30FPS. They all run at a playable speed with sound=accurate, FS

     

    Quick note on Heavy Barrel and Midnight Resistance: These games originally featured an analog controller to rotate the players gun. MAME's default method of simulating this control is the mouse. On the GP32, this is hardcoded to use the joystick. Since the joystick is generally used to move the player, I have disabled this analog control for these games and mapped it to buttons 9 and 10 instead. Trivia: These two games are approaching the largest (in terms of memory used) ROMs that will fit in the GP32's 8MB of RAM.

     

    What this means is that you should redefine these controls to (for example) START and SELECT to rotate your weapon.

     

    Some of the keys may change function in the next release: the shoulder buttons may be better suited for this secondary control and move the screen rotation button to something else.

     

    I also patched Heavy Barrel to version MAME 0.36b5 so that sprite and gun positions are correct (i8751 controller).

     

    * New Data East 8-bit games implmented (MAME 0.35b3): - Breywood (breywood), Captain Silver (csilver), Gondomania (gondo), Last Mission (Rev 5) (lastmss2), Last Mission (Rev 6) (lastmiss), Mekyo Sensi (mekyosen), Shackled (shackled), Super Real Darwin (srdarwin). Improvements to existing Data East 8-bit games.

     

    * Improved Gradius driver now also includes: - Lifeforce US (lifefrce), Lifeforce Japan (lifefrcj) and Salamander (salamand). Total ROMs now 753.

     

    * New YM3812 sound core as per GP2X MAME: Snow Bros, Hellfire, Gemini Wing, Bubble Bobble, etc.

     

    * New CPU - Hu6280 core. This is used by the Data East 16-bit games. The GP2X version of MAME should be able to benefit from this too. ie. full sound for the above games and others (inc. Dark Seal). Trivia: This is the CPU used by the PC-Engine, a modified 6502.

     

    * Removed splash screen for additional memory. May add this back in a later release to load dynamically.

    >> Get it HERE.


    Mocha 1.25 released

    Robert
    By Robert,

    TRS80 color computer emulator

     

    Release 1.25 04-20-2006

    ==================

    * Added tab for 'snapshots' (saved machine state). Press F9

      while in emulation to save state. Review all saved states

      from the 'Snapshots' tab. The signed applet can save

      states to the local hard drive. The description column

      can be edited by clicking on the cell.

    * Automatic support for Napkin Look and Feel and Substance

      Look and Feel. Get the jar files from the respective

      web sites and either put them in your classpath or simply

      drop them in the jre/lib/ext directory. The next time you

      start Mocha, the look and feel will be listed on the

      config screen. Napkin is a hoot. Java 1.5 required.

    >> Go HERE for more.


    GameEx 5.94 released

    Robert
    By Robert,

    Multi-emu front end

     

    20th April  2006 - GameEx 5.94

     

    * Fixes and improves font anti aliasing.

    * 5.93 was an update to the model 2 emulator autoit script to hide the mouse pointer.

    * Install now has a simple license agreement, in regard to commercial use of GameEx.

    >> Get it HERE.


    Roberto Fresco (MAMEdev) WIP

    Robert
    By Robert,

    Source

     

    I assume he's talking about MAME....(if not let me know)

     

    --- 2006/04/20 ---

    More Fixes...

    A lot of modifications to dec0.c DIP switches....

     

    hbarrel, hbarrelw :

     

    - Removed the default dec0 coinage (wrong) and written the complete coinage.

    - Fixed "Difficulty" DIP switches.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    baddudes, drgninja:

     

    - Fixed "Difficulty" DIP switches.

    - Changed "Unused" (DSW0, 0x80) to "Unknown" (according to some technical sources should be "Cabinet")

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    birdtry:

     

    - New DIP switches from the scratch (separated from hbarrel)

    - Added "Coinage" DIP switch.

    - Added "Service" DIP switch.

    - Added "Demo Sounds" DIP switch.

    - Added "Flip Screen" DIP switch.

     

    robocop and clones:

     

    - Fixed "Difficulty" DIP switches.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    hippodrm and clones:

     

    - Fixed "Difficulty" DIP switches.

    - Changed "Enemy Power on Continue" options from "ON / OFF" to "3 Dots / 2 Dots" (dots left in the enemy power on continue)

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    slyspy and clones:

     

    - Fixed "Energy" DIP switches.

    - Fixed "Difficulty" DIP switches.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    midres and clones:

     

    - Fixed "Difficulty" DIP switches.

    - Put a note in both "Unknown" switches (DSW1 0x10 & 0x20) because some technical sources pointed them related to extra lives.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    bouldash, bouldshj:

     

    - Removed the default dec0 coinage (wrong), figured out the real one and written the complete coinage from the scratch.

    - Fixed "Difficulty" DIP switches.

    - Removed "Unused" (DSW0 0x10) and the former "Demo Sounds" DIP switch (DSW0 0x20). Both are in fact part of the new coinage.

    - Changed "Game" DIP switch title to "Game Change Mode" (according to technical sources).

    - Added "Demo Sounds" DIP switch (DSW1 0x80).

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.


Portal by DevFuse · Based on IP.Board Portal by IPS
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