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    Adfread 1.0 released

    Robert
    By Robert,
    adfread 1.0 (31.03.2006)

    ========================

     

    Adfread will allow you to create ADF floppy disk images from regular

    Amiga disks using standard PC hardware.

     

    Requirements:

     

    - Windows 2000/XP/2003

    - BIOS support for 2 floppy drives

    - 2 non-USB floppy drives installed on the same cable

    - Regular format Amiga disks without any copy-protection

    - A normal PC-formatted 1.44M floppy

    >> Get it HERE.


    FakeNES 0.5.4 released

    Robert
    By Robert,
    FakeNES 0.5.4 released.

    Posted Tuesday, March 28th, 2006 @ 12:53 PM CST by randilyn

     

    Changes:

    * CODE: Switched to zlib/libpng license.

    * GUI: Cleaned up input configuration dialog a bit.

    * INPUT: Added ability to calibrate joystick devices.

    * VIDEO: Added Blargg's 'nes_ntsc' as a selectable blitter (palettes are not supported).

    * VIDEO: Removed support for image offset/zooming (as these features were never used anyway).

    * VIDEO: Renamed 'light_adjustment' to 'brightness' and changed it's absolute range from 63 to 100.

    >> Get it HERE.


    vSNES 2.86 beta5 Updated

    Elazul Yagami
    By Elazul Yagami,

    According to Romhacking.net and vSNES's Official Site, vSNES, the up and comming Snes tool has been updated:

     

    v2.85

    - SRC: added support for IPS files

    - SRC: fixed a bug in the main window's display of shifted values (eg. CGAddB)

    - GUI: fixed code and GUI to scale better according to the current DPI setting

    - GUI: fixed some issues with HexViewer's rendering

    - GUI: added checkbox to control updating of the main lists

    - GUI: added button for using DirectColor on regular and Mode7 BGs

    - GUI: removed black outline on blurred screens by copying the adjacent pixels

    - GUI: adjusted updating the 8-bit and 16-bit images so that switching appears seamless

    - GUI: set checking of ZST headers to enabled by default

    - GUI: separated memo component for cartridge extensions into its own groupbox

     

    In case you're not familiar with vSNES:

     

    vSNES represents a SNES console, like an emulator. It simply consists of some memory that holds the status of the hardware. Unlike an emulator, it lacks the ability to execute the code in the RAM or ROM chips, allowing the components to interact. So what good is it?

    Well, emulators like Genecyst or MEKA let you view the hardware at work, for example the color palette or the video RAM. ZSNES lacks such features, but the savestates contain all the info. A savestate is like a SNES frozen in time.

     

    vSNES comes with several tools:

     

    1-The preview window shows you the picture that is included in the ZSNES savestate file.

    2-The MemViewer allows you to view the content of VRAM, WRAM and the cartridge using the colors selected in the PalViewer.

    3-The SceneViewer shows you the current screen of the SNES and the parts it consists of (i.e. regular backgrounds, sprites, Mode7 backgrounds, HDMA and offset-per-tile info).

    4-The HexEditor shows the content of the larger RAM or ROM arrays as bytes and as text, and allows you to edit them.

    5-The list editor allows you to edit the values in the main list.

    6-The SPCViewer shows the header, the ID666 tag and the extended ID666 tags of a SPC file. It also loads the data into vSNES, so you can view the variables in the main window's APU list and the arrays in the HexViewer.

    7-The CartViewer has a second page that shows the content of the internal ROM header, just as it is stored in the ROM. It also allows selecting the correct ROM type if the automatic detection fails; this might be required to get correct HDMA table info.

    HomePage with downloads and Screenshots

     

    Note that there are two major SNES9x builds: the official one and the one from nesvideos. Movies created with one build might be incompatible with the other one.


    Sensible Soccer Reborn!

    Elazul Yagami
    By Elazul Yagami,

    While Soccer is not a popular sport in the usa, it's pretty much THE sport all over the world, which is why the return of Sensible Soccer should be welcomed. CVG reports:

     

    Pro Evo, FIFA, Football Manager, Championship Manager. All soccer legends in their own right, but way back in the annals of playable footy history Sensible Soccer was the original - and some would still say the best - football game to ever grace a virtual pitch.

    Well footy fans who remember those glory days, or indeed new fans looking for a fresh incarnation of sheer soccer heaven, Sensi Soccer is making a welcome comeback this June on PC, PS2 and Xbox with a host of new cups and competitions, including full World and European Cup tournaments,

     

    Set to feature over 350 International and European club teams and over 5500 players, Sensi certainly seems comprehensive enough to keep up with the rest of the modern footy pack. And since the game was always best played with or against your mates, confirmed four-player multiplayer and two-player co-op modes mean it should have as much to offer as ever.

     

     

    It was always Sensi's sheer speed, playability and maestro-like class that kept it slightly ahead of old rival Kick Off and that's the trait we'll be looking for this summer when it makes its debut. Since it's being headed up by original creator and all around soccer legend Jon Hare, we're also expecting Sensi to offer the first serious challenge to established leader of the pack Pro Evo for our footballing affections.

    Enjoy these new screens and we'll be bringing you a full match report from our own hands-on with Sensi, very soon.


Portal by DevFuse · Based on IP.Board Portal by IPS
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