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    Nintendo: E3'S Our Coming Out Party!

    Elazul Yagami
    By Elazul Yagami,

    According to CVG Nintendo is planning to reveal all at the upcomming E3.

     

    Nintendo's head of PR talks E3, that Revolutionary controller and Virtual Console downloads

     

    16:10 Nintendo has gone on the offensive again today and has been speaking in an exclusive interview with Next-Gen.biz about the Revolution's innovative controller (or wand or nunchuck, whatever you want to call it), claiming it's both extremely easy to use and likening it in the intuitive stakes to DS's touchscreen interface.

    Beth Llewelyn, who is Nintendo's senior director of public relations, has assured anyone who reckons the controller looks too complex holds that opinion simply because they haven't played around with it. "The single controller is extremely intuitive,"

     

    Llewelyn said, "You pick it up and maybe you press a button and maybe you just move it around and things happen on screen. That is very non-intimidating".

     

     

    "I don't play games that often," continued Llewelyn, "but I love DS because I love the easy interface so this is very familiar to me. I think the nunchuck seems a little strange to many people but once you get it in your hand it feels completely natural," Llewelyn added.

    Pheweee, well that's a huge weight of our minds because we were beginning to wonder, what with the controller being nicknamed the nunchuck and all, whether we'd have to undergo intensive ninja training before we could play a Revolution game. Llewelyn went on to say that, while as far as she's aware the controller has yet to tested on or by the public, response from the home crowd - i.e. Nintendo - and third parties who have dabbled has been "very positive".

     

    "I think we'll get some positive feedback at E3. The reaction we've got so far has all been very good. That's just with demos so when we show actual games it should be very rewarding," Llewelyn continued, calling this year's E3 "the big coming out party for Revolution."

     

    "The big thing is to get everyone to experience it. It's about the nature of the gameplay, the controller and the movement. People need to experience it for real and E3 will allow them to do that."

     

    Llewelyn also responded to questions about Virtual Console and the recent news that Sega's pledged support, saying it's an "exciting way to build up the library. We certainly have a great library of legacy games and it adds excitement to add Sega's in as well."

     

    Judging by Llewelyn's comments, it's highly possible that Nintendo will get other publishers and developers on board too. Apparently, "There are discussions going on all the time behind closed doors," in connection with the download service and she didn't rule out going back as far at the Commodore 64 for content.

     

    It was announced at GDC recently, of course, that part of Nintendo's battle plan for Virtual Console is to support and make available new games too. "Mr. Iwata touched on that, talking about offering developers the tools to create new games. The idea is that there is an opportunity there for new games. Discussions have also been going on with publishers", Llewelyn stated about the Xbox Live Arcade-style aspect of Virtual Console.

     

    She concluded: "We've shown that we are willing to disrupt the norm and go out on a limb and be successful with games like Brain Training and that shows third parties what can be done. Developers don't always have to go with massive budgets and two-year development schedules."

     

    Similar opinion on supporting 'smaller' new games on Virtual Console has been voiced by Nintendo president Satoru Iwata in an interview in CNN's Game Over column.

     

    "If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs," Iwata commented. "So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60." Interesting stuff, although he did add that "Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels."


    MAME 0.104u8, Intermediate Update

    iq_132
    By iq_132,
    0.104u8

    ---------

     

    IMPORTANT CHANGE FOR OSD DEVELOPERS: osd_logerror is no longer used. Rather, for error logging you provide a handle to a mame_file in the options.logfile field. If you leave this set to NULL, no logging will be done.

     

    MAMETesters Bugs Fixed

    ---------------------------

    tmnt099u1gre1 [Pierpaolo Prazzoli]

    block056yel [David Haywood, Corrado Tomaselli]

    block085u2gre [David Haywood]

    ddenlovr0104u7ora [Aaron Giles]

    toutrun0104u7red [Aaron Giles]

    bounty0104u7red [Aaron Giles]

    maxaflex0104u7red [Aaron Giles]

    cclimber.c0104u7red [Aaron Giles]

     

    Source Changes

    ------------------

    Fixed hyhoo which was broken in the last round of changes. [Takahiro Nogi]

     

    Added emulation of the Alpha 8201/8301 MCU, and connected it to champbbj, champbb2, talbot, shougi, shougi2, and exctsccr. [Tatsuyuki Satoh]

     

    Added cpunum_set_clock_period(), a variation of cpunum_set_clock() that takes subseconds_t, providing better granularity. [Nathan Woods]

     

    Fixed most of the remaining issues in Wink, though there is still some unemulated protection. [HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli]

     

    Added save state support to the galaga.c and segaybd.c based games. Improved the "out of context" error message to indicate the source of the problem. [Andre Hufschmidt]

     

    Moved logerror handling into the core. OSD ports should set options.logfile to a mame_file handle for the output file. [Aaron Giles]

     

    Fixed second SN76496 on Congo Bongo to have the correct frequency. [Aaron Giles, Chris Law]

     

    Hooked up Sega Universal Sound Board to Pig Newton. [Aaron Giles]

     

    Added -validate command to perform system-wide validation and exit with a proper errorcode. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Champion Baseball (Japan set 1/2) [Tatsuyuki Satoh]

    Champion Baseball II [Tatsuyuki Satoh]

    Exciting Soccer II [Tatsuyuki Satoh]

    Shougi [Tatsuyuki Satoh]

    Shougi 2 [Tatsuyuki Satoh]

    Talbot [Tatsuyuki Satoh]

    Paradise Deluxe [David Haywood]

    Sea Hunter Pengiun [David Haywood]

     

    New clones added

    --------------------

    Star Fighter [Pierpaolo Prazzoli]

    News (set 2) [Ryan Ahn]

    Rave Racer (Rev. RV1, Japan) [Arzeno Fabrice]

    Final Lap R (Rev B ) [Arzeno Fabrice]

    OutRunners (World) [Arzeno Fabrice]

    Wild West C.O.W.-Boys of Moo Mesa (ver AA) [Arzeno Fabrice]

    Slap Fight (bootleg) [David Haywood]

    Do! Run Run (Do's Castle hardware, set 2) [David Haywood]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Tappy & Rappy [David Haywood]

    http://www.mamedev.org/

     

    Thanks to [-|-] on irc :clapping:

     

    Derivative Builds:

    MAME32qa

    MAMEplus! (been withdrawn)

    MAME32plusSpecial

     

    Dats:

    Mameinfo.dat v0.104u8

    History.dat 1.06f

    Info.dat

     

    Notes:


    ]HAZE[ MAME WIP!

    iq_132
    By iq_132,
    March 30th, 2006

    Sea Hunter Penguin

    The only thing more terrible than the name is the actual game..

     

    ..

     

    I think it’s missing colour Proms, it runs on what is basically a copy of Dragon Punch hardware, and dates from 1995 ?!? Seriously, this is the worst thing I’ve ever emulated.

     

    Thanks(??) to the Mame Italia Forum guys as is often the case.

     

    http://haze.mameworld.info/2006/03/30/sea-hunter-penguin/


    DOSBOX 0.65 released

    Robert
    By Robert,
    DOSBox 0.65

    Yes it's been a while but we finally decided to release a new version.

    Quite a few changes have been made since last version, a few of the more important ones.

     

    * 4/15/16/32bpp VESA mode support

    * Lots of fixes for better vga compatibility

    * Improved CGA composite output

    * Added video capturing to avi

    * Improved screen updating for more speed

    * PCjr machine mode added

    * Speedup cpu cores and fix endian issues

    * FPU core speedup with assembly

    * Improved keyboard and bios handling

    * Lockfree mouse mode added again

    * Improved builtin dos with umbs and better fat support

    * Added VCPI emulation and fixed some issues with ems

    * Improved support for booter games

    * Modem and IPX support improved for multiplayer

    * Countless other bugfixes and features added

     

    Like always make sure you read the readme files and look through the config file to setup things the way you like. You can also try one of the numerous frontends to help you setup things.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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