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    PocketGBA rel.060324

    Robert
    By Robert,
    GameBoyAdvance emulator for PocketPC

     

    *tested on

      - iPAQ rw6100 (WM2300SE) : work

      - DELL X51v (WM5.0) : work

     

    ***

    For long time, we can't update PocketGBA.

    This new released version may have some bug and be unstable.

    'State file'(quick save/load file) of early version(rel.051030) is not compatible with this version. :P

    ABOVE ALL THINGS, this emulator is not perfect... as you know.

    >> Get it HERE


    Raptor 0.4 released

    Robert
    By Robert,

    Raptor is a new Front End.

     

    =============================

    What's new in version 0.4:

    =============================

     

    * Big improvements in program's design (you will spot this one immediately).

    * Removed "PSP" section and added "Nintendo DS" and "Gamecube section".

    * Fixed many small bugs in Emulator mannageing.

    * New skin (that means the old skins aren't usable in this version anymore).

    * Added special options (aka Run with) mannager.

    * Program now have a new Icon.

    * Added new "Classic" skin.

    * New database version due to the great amount of source code changes.

    * Updated the list + descriptions of the emulators.

    >> Get it HERE.


    SMF MAME WIP

    iq_132
    By iq_132,

    Not the most exciting post, but certainly an interesting read. :P

     

    Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits.

     

    Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it’s drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME.

     

    ...

     

    http://smf.mameworld.info/


    MAME 0.104u7, Intermediate Update

    iq_132
    By iq_132,

    Happy MAME update day everyone :P

     

    Here's the changelog:

     

    0.104u7

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    upsidedown0103yel [Takahiro Nogi]

    mgion0104u6yel [Takahiro Nogi]

    hyouban095u2red [Takahiro Nogi]

    model1.c_0104u5yel [Aaron Giles]

    ohmygod0104u6red [Aaron Giles]

    stv.c_0104u5red [Aaron Giles]

    ad2083_0104u5red [Aaron Giles]

    gauntdl0104u6red [Aaron Giles]

    zwackery0104u3red [Aaron Giles]

    triviaes0104u6ora [Aaron Giles]

     

    Source Changes

    ------------------

    Added simulation of protection to the Parallel Turn driver. [Tatsuyuki Satoh]

     

    Added missing demo sounds DIP switch to spelunk2. [Roberto Fresca]

     

    Fixed key input problems in many of the Nichibutsu mahjong drivers. [Tatsuyuki Satoh]

     

    Updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities. [Pierpaolo Prazzoli]

     

    Updated raw mouse support for Windows XP: [Derrick Renaud]

    * Reversed the RAWMOUSE device list. RAWMOUSE reports the last installed mouse as the first device. I now place new mice at the end.

    * Added clipping to RAWMOUSE support so the cursor does not leave the game area in Windowed mode. Also fixed the non-RAWMOUSE Windowed mode clipping I broke by my last changes.

    * You can now see the names of the mice attached by using -verbose.

    * Changed Lightgun functionality if using XP.  You no longer need to use -lightgun or -dual_lightgun. Use -mouse and multiple (2+) "HID-compliant mouse" lightguns will be detected. Lightgun support in Win98/Me remains unchanged. -offscreen_reload can still be used on Win98/Me/XP. See windows.txt for further info.

     

    Fixed indirect palettes in the System 32 driver. This fixes Sonic graphics finally. [Anonymous]

     

    Fixed window resizing bug when running in a window. [Wilbert Pol]

     

    Switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC 15bit output from rgb to bgr. [smf]

     

    Removed unnecessary #includes from a number of files. Added #includes to files that were defining items that were declared in the header. Better documented where items are defined in the header files from the includes directory. [Atari Ace]

     

    Fixed some crashes in the debugger if you tried to set breakpoints while the game was running and there was no active CPU. [Nathan Woods]

     

    Fixed crash when calling fatalerror before the system was ready for it. [Nathan Woods]

     

    More improvements to the Sega universal sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. [Aaron Giles]

     

    Added new function input_port_set_changed_callback() which lets you receive a change notification when certain bits in an input port have changed. See sega.c for an example. [Nathan Woods, Aaron Giles]

     

    Added new PORT_CUSTOM() macro which allows you to specify a callback to return the value of bits in an input port. This saves you from needing to intercept the port read and modify the bits there. See sega.c for an example. [Aaron Giles]

     

    Added new PORT_DIPLOCATION() macro which allows you to specify the physical PCB location of a DIP switch and the switches that correspond to the bits in the DIPSETTING. See sega.c for an example. [Aaron Giles]

     

    Updated the i8039 disassembler to the new interface. [Aaron Giles]

     

    Moved read/write handlers for input ports, watchdog, and interrupt enable out of the core and into machine/generic.c. Moved generic palette hanlders out of the core and into vidhrdw/generic.c. Clarified the names of many of the palette handlers and simplified the code. [Aaron Giles]

     

    Added code to the UI to sort the per-game inputs in a standard order. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Crystal Gal (Japan 860512) [Takahiro Nogi]

    Crystal Gal 2 (Japan 860620) [Takahiro Nogi]

     

    New clones added

    --------------------

    Circus Charlie (Selectable level set 2) [brian Troha]

    Mahjong Hana no Momoko gumi (Japan 881125) [Takahiro Nogi]

    http://mamedev.org/source.html

     

    Derivative Builds:

    MAME32qa

    MAMEplus!

    MAME32FX

     

    Dats:

    Mameinfo.dat v0.104u7

    History.dat 1.06e

     

    Notes:

    MAME Plus! 0.104u7 2006-03-23

    * fixed crash in memory_set_decrypted_region() when loading state

    * changed refresh rate of konamigx.c (60 -> 58) and fuukifg3.c (60 -> 57)

    * (tbyahhoo: captions does not sync with song. asurabld: missing mantle in attract mode)

    * changed maximum number of IPS to 64


Portal by DevFuse · Based on IP.Board Portal by IPS
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