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    CCS64 V3.0 beta 1.8 released

    Robert
    By Robert,

    This is a Commodore 64 emulator.

     

    No changelog. Get it HERE


    Sony Keynote at GDC News

    Gryph
    By Gryph,

    Here are the major points of what was said:

    PS3:

    - The system will have a full worldwide launch in all major territories: Japan, North America, Europe, Australia. It will roll out in early November.

    - To facilitate the launch, the PS3 will have the highest production capacity of any Sony product yet brought to market, including its past consoles.

    - PS3 will support every display standard, including regional standard defitition settings including PAL and NTSC as well as all high-def standards up to 1080p Full HD

    - Integrated ethernet and wireless networking

    - Hard drive included, though Harrison skipped past mentioning the hard drive other than with a bullet point

    - Middleware providers such as Epic (Unreal Engine 3), AGEIA (PhysX 2.4), and HAVOK (HAVOK Complete XS 3.3) will tune their products to take full advantage of the Cell's SPU and GPU

    - Final development environments will ship to developers in June. Partially complete tools will be available in April for E3.

    - Sony is launching the SCE Worldwide Studios e-Distribution intitiative, intended to attract developers with innovative ideas, who will then be contacated by Sony regional offices. Games created through this initiative will be distributed online. - The system will have full backwards compatibility with PS1 and PS2. Every PS1 and PS2 game that properly observed its system's TRC

     

    Online service: PlayStation Network Platform

    - Name is an internal codename, and not the final consumer label.

    - Four Cs: Content, Communication, Community, Commerce

    - Basic service free of charge, includes all gameplay features: matchmaking, online video and voice chat, email integration, community features; all of these are processed by the PS3's operating system and accessible at the API level

    - Games can be downloaded and run from hard drive; Sony envisions episodic gaming and digital distribution taking off on PS3

    - "Open internet" business philosophy allowing developers to add their own servers for MMOs or other network-intensive games

    - Next week, initial server/client SDKs will be sent to developers. By July, the service will be in testing, and by September it will be complete, in time for launch.

     

    Tech demos:

    - "Sequel" to last year's duck tech demo. The new demo was an underwater scene showing thousands of fish of different species, each with unique behavior and patterns.

    - Two demos from Insomniac: futuristic first person shooter (Resistance: Fall of Man), and new Ratchet & Clank game. The R&C demo was set in a futuristic city with bright colors, and hundreds of flying cars.

    - Singstar video showing the possibility of buying new songs for the game through Sony's Connect service

    - MotorStorm from Evolution studios, showed dune buggy causing geometric deformation in mud as it drives. Mud particles being sprayed mapped persistently onto nearby geometry.

    - Warhawk from SCE Incognito, showed dogfighting in the vicinity of huge capital ships, tons of firepower across the screen, ocean modeled with realtime wave simulator

    - Realtime render of city streets in the UK, with ambient sound, car noises, high-def textures, etc. - Ragdoll demo with about 1000 fully modeled and skinned soldiers, exploding in realtime with ragdoll and physics

    Thanks to Chris Remo of Shacknews, who is covering GDC, for this information.


    NesterJ for PSP v1.11 beta released

    Robert
    By Robert,

    No English changelog.

     

    >> Get it HERE.


    The Revolution will be Played

    Wizard
    By Wizard,

    REVOLUTION RENAMED THIS WEEK?

     

    Revolution's real name to be revealed at GDC? Plus, those residual rumours of a June release re-examined

     

    16:33 Over in the US of A (we hesitate to use 'good' or 'old'), the annual Game Developers Conference is starting to get into full swing and we've got a couple of juicy Nintendo rumours for you to chew over this afternoon, concerning the big N's next-generation machine.

     

    First up is a strong whisper that the Revolution's real name will finally be confirmed this week at the show, probably as part of Nintendo president Saturo Iwata's keynote speech on Thursday. Long-standing Nintendo watchers will know that each console the company produces labours under a codename during its development period, and so it's assumed that Revolution won't be the final name.

     

    According to our sources, this week will be the week when the Rev finally gets its new moniker, but what it might be is still anyone's guess. We'd welcome your suggestions in the forum below, so delight, dazzle and tantalise us with your insight - and since the announcement will probably come on Thursday, if you come up with a corker, there's still time for Nintendo to change its mind yet.

     

    The other persistent rumour which has been doing the rounds is that Nintendo may launch the Rev as early as June. It's a fair old long shot this one, comparable to us suddenly being called up by Sven for the England World Cup squad on the strength of a good five-a-side game at the weekend. However, its shelf life has been slightly extended by Akiteru Itoh from Japan's Media Create.

     

    Speaking to BusinessWeek, Itoh said, "There are rumors that the Revolution could be released as early as June. If that happens and Nintendo sells around one million units, Sony could have a harder time catching up."

     

    We mention it not because it's true, but because it's an interesting quote. However, you can cover us in strawberry jam and call us Susan if Nintendo launches the Revolution (or whatever it's called by then) in June. Still, what a magnificent prospect to contemplate and what a massive coup it would be if it'd managed to keep that one under wraps to astonish a waiting world. Now that would be the biggest GDC surprise of all.

     

    CV&G Web


Portal by DevFuse · Based on IP.Board Portal by IPS
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