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Another fine Haze MAME WIP


Thanks to some help from Corrado Tomaselli / Mame Italia Forum another Semicom game, Toppy and Rappy is now working in MAME. The Final Boss is Hyper Pacman
He said this on IRC about it:
its not great (a bit boring) but better than sea hunterit has some stupid bugs tho.. if you die while the boss is jumping the boss runs around in the air (at the position it was jumping ;p) until it dies
but semicom never really did much testing on their games i guess
Go here for lots of pretty pictures
Adfread 1.0 released

adfread 1.0 (31.03.2006)========================
Adfread will allow you to create ADF floppy disk images from regular
Amiga disks using standard PC hardware.
Requirements:
- Windows 2000/XP/2003
- BIOS support for 2 floppy drives
- 2 non-USB floppy drives installed on the same cable
- Regular format Amiga disks without any copy-protection
- A normal PC-formatted 1.44M floppy
>> Get it HERE.
FakeNES 0.5.4 released

FakeNES 0.5.4 released.Posted Tuesday, March 28th, 2006 @ 12:53 PM CST by randilyn
Changes:
* CODE: Switched to zlib/libpng license.
* GUI: Cleaned up input configuration dialog a bit.
* INPUT: Added ability to calibrate joystick devices.
* VIDEO: Added Blargg's 'nes_ntsc' as a selectable blitter (palettes are not supported).
* VIDEO: Removed support for image offset/zooming (as these features were never used anyway).
* VIDEO: Renamed 'light_adjustment' to 'brightness' and changed it's absolute range from 63 to 100.
>> Get it HERE.
vSNES 2.86 beta5 Updated

According to Romhacking.net and vSNES's Official Site, vSNES, the up and comming Snes tool has been updated:
v2.85- SRC: added support for IPS files
- SRC: fixed a bug in the main window's display of shifted values (eg. CGAddB)
- GUI: fixed code and GUI to scale better according to the current DPI setting
- GUI: fixed some issues with HexViewer's rendering
- GUI: added checkbox to control updating of the main lists
- GUI: added button for using DirectColor on regular and Mode7 BGs
- GUI: removed black outline on blurred screens by copying the adjacent pixels
- GUI: adjusted updating the 8-bit and 16-bit images so that switching appears seamless
- GUI: set checking of ZST headers to enabled by default
- GUI: separated memo component for cartridge extensions into its own groupbox
In case you're not familiar with vSNES:
vSNES represents a SNES console, like an emulator. It simply consists of some memory that holds the status of the hardware. Unlike an emulator, it lacks the ability to execute the code in the RAM or ROM chips, allowing the components to interact. So what good is it?Well, emulators like Genecyst or MEKA let you view the hardware at work, for example the color palette or the video RAM. ZSNES lacks such features, but the savestates contain all the info. A savestate is like a SNES frozen in time.
vSNES comes with several tools:
1-The preview window shows you the picture that is included in the ZSNES savestate file.
2-The MemViewer allows you to view the content of VRAM, WRAM and the cartridge using the colors selected in the PalViewer.
3-The SceneViewer shows you the current screen of the SNES and the parts it consists of (i.e. regular backgrounds, sprites, Mode7 backgrounds, HDMA and offset-per-tile info).
4-The HexEditor shows the content of the larger RAM or ROM arrays as bytes and as text, and allows you to edit them.
5-The list editor allows you to edit the values in the main list.
6-The SPCViewer shows the header, the ID666 tag and the extended ID666 tags of a SPC file. It also loads the data into vSNES, so you can view the variables in the main window's APU list and the arrays in the HexViewer.
7-The CartViewer has a second page that shows the content of the internal ROM header, just as it is stored in the ROM. It also allows selecting the correct ROM type if the automatic detection fails; this might be required to get correct HDMA table info.
HomePage with downloads and Screenshots
Note that there are two major SNES9x builds: the official one and the one from nesvideos. Movies created with one build might be incompatible with the other one.