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    Roberto Fresco (MAMEdev) WIP

    Robert
    By Robert,

    Source

     

    I assume he's talking about MAME....(if not let me know)

     

    --- 2006/04/20 ---

    More Fixes...

    A lot of modifications to dec0.c DIP switches....

     

    hbarrel, hbarrelw :

     

    - Removed the default dec0 coinage (wrong) and written the complete coinage.

    - Fixed "Difficulty" DIP switches.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    baddudes, drgninja:

     

    - Fixed "Difficulty" DIP switches.

    - Changed "Unused" (DSW0, 0x80) to "Unknown" (according to some technical sources should be "Cabinet")

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    birdtry:

     

    - New DIP switches from the scratch (separated from hbarrel)

    - Added "Coinage" DIP switch.

    - Added "Service" DIP switch.

    - Added "Demo Sounds" DIP switch.

    - Added "Flip Screen" DIP switch.

     

    robocop and clones:

     

    - Fixed "Difficulty" DIP switches.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    hippodrm and clones:

     

    - Fixed "Difficulty" DIP switches.

    - Changed "Enemy Power on Continue" options from "ON / OFF" to "3 Dots / 2 Dots" (dots left in the enemy power on continue)

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    slyspy and clones:

     

    - Fixed "Energy" DIP switches.

    - Fixed "Difficulty" DIP switches.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    midres and clones:

     

    - Fixed "Difficulty" DIP switches.

    - Put a note in both "Unknown" switches (DSW1 0x10 & 0x20) because some technical sources pointed them related to extra lives.

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.

     

    bouldash, bouldshj:

     

    - Removed the default dec0 coinage (wrong), figured out the real one and written the complete coinage from the scratch.

    - Fixed "Difficulty" DIP switches.

    - Removed "Unused" (DSW0 0x10) and the former "Demo Sounds" DIP switch (DSW0 0x20). Both are in fact part of the new coinage.

    - Changed "Game" DIP switch title to "Game Change Mode" (according to technical sources).

    - Added "Demo Sounds" DIP switch (DSW1 0x80).

    - Turned to PORT_BIT the confirmed "Unused" DIP switches with handling prohibition.


    Gens32 Surreal v1.66 released

    Robert
    By Robert,
    Update:

    1) Improved Cheat system;

    2) Improved Rom Explorer;

    3) Improved 32bpp graphics system;

    4) Improved Controller Config system;

    5) Some change on menu (Surreal Menu)

    6) Add a function to disable short cut (Surreal Menu);

    7) Default BIOS supported. Not let you run game without config BIOS, but let you rename your BIOS to default name, and put them into bios folder. Then, no need to config them anymore.

     

    Warning:

    1) Can not update to this version by Power Up.

    2) You must reconfig your controllers when you first use this version.

    >> Get it HERE.


    GameEx 5.93 released

    Robert
    By Robert,

    No notes for 5.93, but here's the ones for 5.92

     

    19th April  2006 - GameEx 5.92

     

    * There's been too many fixes too mention, including minor cosmetic fixes, and attract mode runs smoother. I won't list them all here and I'll just focus on the enhancements and new features.

    * GameEx has been optimized a fair bit again, and this version runs significantly faster.

    * I've also shaved a bit of the EXE image size.

    * The biggest new feature in this release is support for vertical rotated displays. There's a few restrictions on the resolutions you can use with this, but turning on this one setting will also automatically configure MAME for vertical games only, and also automatically configure ArcadeVGA for vertical resolutions when running MAME.

    * The other big thing is that this release includes HeadKaze's Theme Editor version 1.51 which now allows the image display to be positioned separately from the menus in GameEx, and includes various other fixes and updates. There is still some functionality to implement in GameEx for the editor, but there should not be any outstanding issues, and it is now possible to change the font colour.

    * There's a new setting to Show Buttons, allowing complete removal of both the Home and Exit buttons.

    * A new setting to not display the title text.

    * There's a new GameEx logo. Again thanks Headkaze.

    * A new feature for the Attract Mode/Screensaver. There's the ability to play a sound file when exiting attract mode after its been running for over 6 minutes. The idea is to make it fun when the cabs been running a while, and someone walks up to use it. 

    * Much like how GameEx can dynamically use Zinc to launch MAME games based on PSX hardware it can now do the same and has support for Model 2 hardware and the Model 2 emulator. Most of the work for this is done in the background, and there's only two settings to set to get this up and running. Note after setting it up you'll need to update the list again.

    >> Get it HERE.


    MAME 0.105u2 Intermediate update

    iq_132
    By iq_132,
    0.105u2

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    raizing0105u1red [Ville Linde]

    psbasedgames0105u1red [Nathan Woods]

     

    Source Changes

    ------------------

    Fixed Monster World DIP switches. [sonikos]

     

    Fixed floating point rounding error in the PowerPC FPU. [Ville Linde]

     

    Some more work on the Killing Blade protection. [El Semi]

     

    Reorganized and cleaned up the PGM sprite drawing code a bit. Added zooming support. [David Haywood]

     

    Did some cleanup on the 6821 PIA functions, converting to new MAME struct conventions and enforcing that configuration/initialization happens only at init time. [Nathan Woods]

     

    Fixed some unknown DIP switches in Galivan and Dangar Ufo Robo. [Twisty]

     

    Some improvements to Playmark's Roulette, though it still doesn't quite work properly. [David Haywood]

     

    Fixed Showdown start button. [Don Maeby]

     

    Fixed sound frequency in Shocking. [brian Troha, Guru]

     

    Fixes to Top Roller: [Tomasz Slanina]

    - correct colors

    - fixed gfx bugs

    - better audio (added rom with samples)

    There's still minor problem with fg text layer colors.

     

    Made "This game doesn't work" text more explicit. [Olivier Galibert]

     

    Added PAIR and PAIR64 as valid save state types. [Nathan Woods]

     

    More Amiga/Arcadia system updates: [Aaron Giles]

    - Rewrote autoconfig system to be more generically useful

    - Cleaned up/rewrote the CIA emulation to be more complete

    - Added dual playfield and sprite priority support

    - Added collision detection support

    - Tweaked COPPER timing to fix scores on Fast Break

    - Shuffled the BIOSes so that the newer version is the default

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Mang-Chi [David Haywood, Brian Troha]

    New Hidden Catch [Pierpaolo Prazzoli]

     

    New clones added

    --------------------

    Abscam [David Widel]

    Ms. Pac-Man (bootleg, encrypted) [David Widel]

    Billiard Academy Real Break (Korea) [Corrado Tomaselli]

    Carrier Air Wing (World 901009) [stefan Lindberg]

    Plasma Sword (ASIA 980316) [Chris Hardy]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Total Vice [Curt Coder]

    Sega Ski Super G [R. Belmont]

    Over Rev [R. Belmont]

    Sliver [David Haywood]

    Puck People [David Haywood]

    http://www.mamedev.org/

     

    Derivative Builds:

    MAME32qa

    MAMEplus!

    MAME32PlusSpecial

     

    Dats:

     

    Notes:


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