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    ]HAZE[ MAME WIP!

    iq_132
    By iq_132,
    March 30th, 2006

    Sea Hunter Penguin

    The only thing more terrible than the name is the actual game..

     

    ..

     

    I think it’s missing colour Proms, it runs on what is basically a copy of Dragon Punch hardware, and dates from 1995 ?!? Seriously, this is the worst thing I’ve ever emulated.

     

    Thanks(??) to the Mame Italia Forum guys as is often the case.

     

    http://haze.mameworld.info/2006/03/30/sea-hunter-penguin/


    DOSBOX 0.65 released

    Robert
    By Robert,
    DOSBox 0.65

    Yes it's been a while but we finally decided to release a new version.

    Quite a few changes have been made since last version, a few of the more important ones.

     

    * 4/15/16/32bpp VESA mode support

    * Lots of fixes for better vga compatibility

    * Improved CGA composite output

    * Added video capturing to avi

    * Improved screen updating for more speed

    * PCjr machine mode added

    * Speedup cpu cores and fix endian issues

    * FPU core speedup with assembly

    * Improved keyboard and bios handling

    * Lockfree mouse mode added again

    * Improved builtin dos with umbs and better fat support

    * Added VCPI emulation and fixed some issues with ems

    * Improved support for booter games

    * Modem and IPX support improved for multiplayer

    * Countless other bugfixes and features added

     

    Like always make sure you read the readme files and look through the config file to setup things the way you like. You can also try one of the numerous frontends to help you setup things.

    >> Get it HERE.


    CCS64 V3.0 beta 1.9 released

    Robert
    By Robert,

    No changelog. Get it HERE.


    ZSNES WIP 29/Mar/06 released

    Robert
    By Robert,
    * ALL: Clock can now be set to 12 hour instead of 24. [pagefault]

    * ALL: Fixed FPS display for >99. [grinvader]

    * ALL: FPS now aware of slow motion. [grinvader]

    * ALL: Devices handling improved. [Nach]

    * ALL: Integrated C OBC-1 code. Metal Combat doesn't have any graphical problems anymore (Thanks Nach). [Jonas Quinn]

    * ALL: Set minimum rewind interval to 200ms. [grinvader]

    * ALL: Some timing tweaks, should fix some issues with games running too slow. [pagefault]

    * W_S: Can now use two mice for different pointers. [pagefault, Nach]

    * W_S: Using ManyMouse library [pagefault, Nach]

    * WIN: NTSC filter integrated. [grinvader, pagefault]

    * WIN: Can now use optimizations on winlink.cpp [Jonas Quinn]

    * SDL: Fixed issues with 3 button mice. [Nach]

    * SDL: Changing Axis sensitivity. [gard]

    * SDL: Buffer refresh fixes. Switching fullscreen with filters on should now work correctly. [grinvader]

    * MOV: Wav writing can now do Mono! [Nach]

    * GUI: Added tabs, see new input menu and video menu. [grinvader]

    * GUI: Cleaned up misc keys. [Nach]

    * GUI: Fixed a key repeating bug when changing resolutions. [grinvader]

    * GUI: Can now choose screen mode with enter key. [grinvader]

    * PSR: Improved hex handling. [Nach]

    * SRC: Updated copywrites. [Nach, Jonas Quinn]

    * SRC: Cleanup and dead code removal. [Nach, Jonas Quinn, grinvader, pagefault]

    * SRC: Fixed more MSVC warnings. [Jonas Quinn]

    >> Get it HERE


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