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    Azureus 2.4.0.2 released

    Robert
    By Robert,

    The Bit Torrent Client, Azureus, has been updated.

     

    New Features:

    * Core | Make default recheck behaviour after crash only check pieces active at last save point plus config to revert to old behaviour of checking everything

    * Core | Attempt to repair invalid port #s returned from trackers potentially improving outgoing connection success rate

    * UI | Allow some selection of split data/protocol stats in some views

     

    Changes:

    * Core | Improved payload data vs. protocol overhead byte accounting

    * Core | Remove option to truncate files when setting to do-not-download as too many users confused by this

    * Core | Pick up alerts raised during closedown and give user chance to see them

    * Core | Improved optimistic disconnect algorithm in several ways - should speed up single seed torrents

    * Core | Only remove temp files created by Azureus in the "tmp" dir as some users placing files in there

    * Core | Resumed downloads now placed into queued state rather than started

    * Core | Improved magnet download potential

    * Plug | Added vendor id to DHT packets and increased version appropriately

    * Plug | Warn if UPnP port removal is slow as this can hang AZ closedown

    * UI | Add NAT Test item to OSX "Azureus" menu

    * UI | Filter-as-you-type is now more visible

    * UI | "Show In Explorer" on a Folder now opens to show what's in the folder

    * UI | Mr. Slidey formats URLs to clickable links

    * UI | Language Selection on first visible screen after initial installation

    * UI | Reduced the # of windows popping up at once on first run after installation

     

    Corrected bugs:

    * Core | Ensure SO_REUSEADDR is set when binding during NAT test

    * Core | Retain data from terribly slow senders

    * Core | Fixed a case of potentially becoming uninterested in peers incorrectly

    * Core | Prevent infinite recursion and breakage of some file systems when moving torrent's data into a folder inside itself

    * Core | Improve fingerprint performance of shares

    * Core | Prevent reporting of double completion events to tracker under some circumstances

    * Core | Ensure DNS timeouts are set as early as possible as they weren't working

    * Core | Change per-torrent max peers so that values shown correctly in UI and also allow unlimited override

    * Core | Fix bug in crypto stream that could lead to corruption

    * Core | Strip unwanted attributes from imported torrents such as "file name"

    * Core | Ignore invalid Vivaldi coords that are too small

    * Core | Default to trivial url in torrent if it is missing

    * Core | Fix initialisation sequence problem that was causing startup errors if config corrupt

    * Core | Apply correct permissions when updated to Windows prog dir to fix multi-user problems on update

    * Core | Downloads stopped during seeding recheck sometimes came back as 99.x% complete

    * Core | Fix up timers on clock change to ensure announce and scrape work ok (amongst others)

    * Plug | Column dispose listener wasn't being called when there was no cell dispose listener

    * UI | Fixed window size/position not always being saved

    * UI | Fix default language: Use same language from diff. country when user's lang/country doesn't exist

    * UI | Fixed new table rows getting last graphic cell's image

    * UI | Column sort is now case-insensitive (again) for text columns

    * UI | Fix number display Seeds2Peer column (when radio is really small)

    * UI | Fixed Drag and Drop. Should work in Windows and Linux.

    * UI | Mr. Slidey no longer slides from (on slide-in) or onto (on slide-out) a different monitor

    >> Get it HERE.


    GameEx 4.82 released

    Robert
    By Robert,

    No changelog.

     

    >> Get it HERE


    MAME 0.104u6, Intermediate Update

    Robert
    By Robert,
    0.104u6

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    thunderx0104u1yel [Pierpaolo Prazzoli]

    baraduke.c_0104u5red [Aaron Giles]

    m62.c_0104u5yel [Aaron Giles]

    model1.c_0104u5yel [Aaron Giles]

    rthunder0104u5red [Aaron Giles]

     

    Source Changes

    ------------------

    Fixed various problems introduced in the last set of changes. [Aaron Giles, Nathan Woods, Ville Linde]

     

    Fixed dip-switches in Action Fighter. [Chaneman]

     

    Improved samples support for Congo Bongo. [Chris Law]

     

    Some improvements imported from MAME Plus!

    * added save state support to pd4990a device for neogeo

    * fixed crash in nitrobal/gunball (stage 4, right route) [xvi]

     

    Got Polygonet Warriors back to the POST screen. [Andrew Gardner]

     

    Reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores. [Atari Ace, Aaron Giles]

     

    Some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation. [Tomasz Slanina]

     

    Added validity checks to ensure CPU core completeness. [Nathan Woods]

     

    Added DIP switches for Agress. [Roberto Fresca]

     

    Added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. [Ville Linde]

     

    Added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus, and Valtric. (Some functionality is still unknown). [Andrew Gardner]

     

    Major update to the Aleck64 driver. Still not fully working yet. [Ville Linde]

     

    Fixed comment display for processors which use an ADDRBUS_SHIFT. [Andrew Gardner]

     

    Added accessors to return output values for the 6821 PIA. [Nathan Woods]

     

    Added movie recording time to the internal profiler. [Nathan Woods]

     

    Added oversampling support to the Exidy custom sound and to the DAC sound system. [Aaron Giles]

     

    Sega vector game updates: [Aaron Giles]

    - Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms!

    - Corrected CPU speeds and cleaned up memory maps.

    - Connected AY-8912 to Zektor for missing sound effects.

    - Added emulation of the Universal Sound Board -- not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close.

    - Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now.

    - This is still work-in-progress. Don't report bugs yet.

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Canvas Croquis [David Haywood]

    Parallel Turn [Tomasz Slanina]

     

    New clones added

    --------------------

    SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]

    Trivial Pursuit (Spanish Edition) [Manuel Abadia]

    Multi Champ (World) [brian Troha]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Solar Assault [Ville Linde]

    http://www.mamedev.org

     

    Derivative Builds:

    MAME32qa

    MAMEplus!

    MAME32FX

     

    Dats:

    Mameinfo.dat v0.104u6

    History.dat 1.06d

     

    Notes:


    EmuLoader 4.8 released

    Robert
    By Robert,
    version 4.8 changelog:

    ----------------------

     

    .added: Software compiled with new FMOD v3.7.5 and added "fmod64.dll" file so audio files can be played in Windows 64-bit editions

     

    .fixed: Feature "Record Sound" in "Advanced User" / "MAME" section was not working

     

    .fixed: Folder of "-wavwrite" feature in MAME was not being set correctly

     

    .fixed: AV error when closing the audit screen while games are being audited

     

    .changed: File "docs\el-tips-tricks.txt" updated

     

    .changed: Some minor modifications

     

    .changed: Tab "Unsupported" renamed to "Old Builds" (MAME settings screen)

     

    .changed: Updates for MAME v0.104u3

              - Thread Priority (MAME settings screen, Miscellaneous tab)

     

    .added: New file "ini_files\savestate.ini"

           ... guess what it does :(

     

    .added: New feature: "Load Save State" ("Advanced Users" main menu, MAME based emus only)

            Load a save state before starting a game, if available

            Be aware, games that do not have proper save state support may malfunction due to MAME limitations, not caused by this frontend!

           

            WARNING: MAME "autosave" will be disabled if loading a save state manually (disabled in command line only, not in "mame.ini")

     

    .added: New folder with images "resources\images\topbars"... used in some screens

     

    .changed: Section "[bios]" in "ini_files\bios.ini" file now display bios descriptions as it should be from the start. This doesn't prevent EL from functioning but you will see "bios" as a description for all bios sets instead of real descriptions

     

    .added: Default bios names and selected bios names stored in "ini_files\biosset.ini" file... see next item below for more info :lol:

     

    .changed: Bios sets feature rewrite

              - Each system with multiple bios sets can have a custom selection, by using a new screen "Bios Sets" accessible from "Advanced User / Bios Sets / Settings" main menu (remember to activate this feature by selecting "User Defined" menu item)

              - Systems with only one bios are excluded from this feature (obviously...)

              - This feature is used only when executing games for MAME based emulators (MAME, AGEMAME, PinMAME)

              - Menu item "System Bios" removed (now obsolete)

              - When in "Bios Sets" screen, bios sets shown in bold font are the default sets

     

              Make sure to recreate your MAME based games lists so this feature can function properly!

     

              WARNING: Do not delete "default_bios" / "selected_bios" entries in "ini_files\biosset.ini" or this feature will not work properly....as a matter of fact, do not mess with this file at all ;)

     

    .changed: Bios dropdown button in "MAME Settings" replaced by a listview for easy access

              - All bios sets are shown, even single bios systems

              - Default bios sets are shown in bold font

     

    .added: New Option: Display Bios Set "User Defined" Warning (Preferences screen) To remove the "annoying" message after customizing bios sets :)

     

    .fixed: Username and user filename in favorites feature were not being properly handled causing some bugs when adding/deleting games in favorites lists

     

    .changed: Renamed "Toggle Expanded / Closed" setting to "Show Expanded Items"... treeview settings menu option / view mode button in tool bar

     

    .fixed: Error when all groups are closed in ListView (large, small, list, thumbnails, tiles view modes)

     

    .fixed: Long folder/filenames in ZiNc was not properly supported

     

    .added: GUI settings for mng playback (feature not implemented yet!)

     

    .changed: Sound clips playback and recording now use the sound clips folders setting (Preferences screen, "Folders / Files" tab)

              - The setting "MAME Wave Write" has been removed

              - Record sounds is for MAME based emus only (MAME / AGEMAME / PinMAME)

              - when recording sounds, if a.wav file already exists, Emu Loader will try to create a file with a different name (format "gamename0019.wav")

     

    .added: MNG recording (MAME based emus)

            - use "MNG Videos" in preferences screen "Folders / Files" tab to set folders

            - in a future release, these folders will also be used for mng playback

            - to record a video, select "Advanced Users" / "MAME" / "Record Video" main menu

     

    .changed: FMOD always use "Windows Multimedia Output" driver for playback now... this output gives you the best quality anyway :)

     

    .fixed: A few bugs when running EL in Windows Vista

    >> Get it HERE.


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