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Stardock: On The Record on GC2 + Starforce Protect

Digg is reporting that a website is implying that we (Stardock) want Galactic Civilizations II to be pirated. Absolutely not! Of course we DO NOT want our game to be pirated. We're a small company, every lost sale hurts us.
This got started because sales reports on Galactic Civilizations II have been much higher than anticipated. We've now outsold the first Galactic Civilizations in North America in the first 10 days. Last week we were apparently the #1 PC game at Walmart.
Naturally, some peple have taken the conclusion that because we don't have copy protection on our game, that we invite piracy. That is not the case, we simply think there are other ways to stop piracy than CD checks, strict DRM, etc.
What we do is provide a serial # that users can choose to enter when they install and use that unique serial # to download free and frequent updates.
Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game?
Our company also makes utility software. We've been around a long time -- 14 years now. Our software gets pirated. We don't like it but piracy is a fact of life. The question isn't about eliminating it, it's about reducing it and trying to make sure that people who would buy your product buy it instead of steal it.
Our primary weapon to fight piracy is through rewarding customers through convenient, frequent, free updates.
If you make it easy for users to buy and make full use of your product or service legitimately then we believe that you'll gain more users from that convenience than you'll lose from piracy.
We realize that some people or companies might feel threatened at any evidence that implies that draconian DRM schemes or CD copy protection may not make that big of a difference in sales.
For example, we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.
All software is pirated, there's no way around it. We've been making software for over 10 years. We don't like our software being pirated. Like I said, every lost sales has an impact on us. But there are other ways to reduce it than through draconian copy protection systems.
Incidentally, the site that Starforce's forum admin linked to "prove" how much our software was being pirated we visited, followed the instructions on the site to get our game removed and the links were removed within a couple of hours. We'll continue to follow-up with them.
A StarForce admin posts a link on their offical fourms. (Image Proof)
GalCiv2 Forum (Forum post where this artical came from)
Digg's inaccurate interpreation to what the developers said
Recently Protection Technology, the parent company that creates the StarForce Protection scheme for various companies including Ubisoft, Digital Jesters, Codemasters, and Egosoft, has come under fire recently for it's rather protection schemes, malware and empty threats to various communities.
StarForce has sent an apology for posting the opposing website posted in the above image.
NesterJ for PSP v1.10 released
Yape 0.65 released


Commodore Plus/4 emulator
New Yape release 12/03/2006
Yape 0.65 is out, with a handful of new features and a usual bunch of bugfixes. A long requested feature, symbolic keymapping, has also been added this time. It basically allows you to map the emulated plus/4 keyboard to your own PC's keyboard layout disregarding whichever input locale you are using (well at least I hope so
). Here's a full lowdown of what's been changed this time:
* disk write support for 1581 emulation
* optional symbolic keymapping
* save screenshots as GIF (now default)
* fixed a sync problem on dual core AMD based machines
* fixed a glitch in decimal mode of ARR (thanks to V.Lidovski)
* fixed a memory corruption when loading a D64 as PRG (an abuse)
* some additional bugfixes
To activate symbolic keymapping, go to: Input setup->Input method and select 'Symbolic keymap'.
>> Get it HERE.
FB ALPHA PLUS! V0.2.95.23 [U6] released


12 / 03 /2006
First of all, I´m pleased to congratulate 1emulation, because day by day is becoming the biggest emulation web-newsletter and resource site. you can see of what I'm talking about here.
Congratulations GameCop!!!
Now the release!!! XD
FB Alpha Plus! [u6] v0.2.95.23 Released!!!
Finally, new version is out, lot's of new stuff added including better code for ROM saving, improvement of decryption functions, added new infos and redumps... phew!!! see the readme for details.
Also this time i released FULL source, this means that you don't need to uncompress FB Alpha Plus! source over FB Alpha one, all is included, this on the downloads section.
>> Get it HERE