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AtomicFE 0.15-3 patch released
Due to a site rearrangement, we missed these updates...
AtomicFE version 0.15
* bugs corrections (multi-extensions and others...))
* Script engine for Layouts (For Windows 98, need to install Windows Scripting Host
* Ready for plug'n play (coming soon)) modules
* Can set Space between marquee in Marquee list
* Start of relooking configuration tools
* Mirror type screen support
* Allow relative folders in configurations
* Autorotate of the front end depending on game launched
AtomicFE Patch 0.15-3 (800k)
* Just replace the.exe in the AtomicFe folder.
* Correct Bugs on the Autorotate feature
* Correct Bug on multi-extension
* Atomic.exe loading time improved
* Bug correction on launching.BAT
>> Get it HERE
FBA WIP [14-Feb-06]
Jemu 2.2 + source released
Multi-arcade emu
Feb. 18, 2006 - JEmu2 version 2.2 releasedNew in this version:
* Added preliminary MSX-2 support. (sprite colours not correct yet, some missing VDP opcodes).
* Added the following MSX-2 games: Vampire Killer (a.k.a. Castlevania), Metal Gear, Hinotori (a.k.a. Firebird), Eggerland Mystery 2
* Added the following MSX-1 games: Thexder, Antarctic Adventure, Yie-Ar Kung-Fu 2, Hyper Rally, Pippols
* Added enhanced drivers for the MSX-1 games Knightmare and Nemesis 2 (experimental).
* Released the source code (see the 'about' page).
>> Get it HERE
ZINC going open-source
From AEP to bannister.org to Zinc's news page....
Dropping masks and returning to tomorrow: There have been rumors and innuendo for years about ZiNc™, it´s authors, where it came from, and where it´s going. Admittedly I haven´t helped that - I tell a "filtered" version of events that changes slightly on every occasion, just to keep everyone on their toes. Now I have permission to tell the truth.
ZiNc is S11Emu is The Impact is PSEmuPro.
The original authors have always been my good friends Duddie (aka The_Author) and Tratax (aka DynaChicken) up until ZiNc 0.9, at which point smf and I took over while D&T went Cube-hunting. Now you understand why I decided to "add" home PSX mode to ZiNc - it was really there all along waiting to return.
Now, I know a lot of current ZiNc users weren´t around back then and couldn´t care less about the ghost of scene politics past, but there´s more. ZiNc will become open source as of the v1.2 release. This does *not* mean the end of the project - smf and I will continue to update ZiNc after that point (after all, "complete" is a long way off) but we will welcome improvements from external contributors as well.