Jump to content

    MAME 0.104u1

    Robert
    By Robert,

    Source

     

    0.104u1

    ---------

     

    MAMETesters Bugs Fixed

    ----------------------------

    esb0104gre [Mathis Rosenhauer]

     

    Source Changes

    ------------------

    Updated the old debugger recognize ~ prepended registers. [Juergen Buchmueller]

     

    Fixed new makefiles to be more friendly to non-x86 builds. [Lawrence Gold]

     

    Improved Star Wars sound synchronization. [Mathis Rosenhauer]

     

    Hooked up 16-segment writes to the bfm_adr2 driver. [El Condor]

     

    More improvements to the darkmist driver. [Tomasz Slanina]

     

    Fixed default gun location for a number of lightgun games. [silverFox]

     

    Altered the way MESS interacts with the core config system. [Nathan Woods]

     

    Added save state support to the T-11, Hu6280, and ADSP-21xx CPU cores. [buddabing]

     

    GTI Club updates: [Ville Linde]

    - Improved K001604 tilemap emulation

    - Very preliminary K001005 & K001006 3D graphics emulation

    - Added some more SHARC opcodes

     

    Separated various Z80 peripherals (CTC, PIO) into separate modules.

    Added SIO module, hooked it up to NFL Football. Still no visible progress. [Aaron Giles]

     

    New clones added

    --------------------

    Ikari 3 (Normal Joystick) [Tormod Tjaberg]

    Thunder Cross (Set 3) [stefan Lindberg]

    Space Harrier (8751 317-0063?) [Zozo]

    Fortress 2 Blue Arcade (ver 1.01) [Pierpaolo Prazzoli]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Hang Pilot [Ville Linde]

    http://www.mamedev.org

     

    Derivative Builds:

    MAME32qa

    MAMEplus!

    MAME32 Plus Plus

    MAME32plus Special

    MAME32FX

    Mame32Hp4

    Madda's Mame

     

    Dats:

    Hiscore.dat 104A

    Mameinfo

    Info.dat

     

    Notes:

    MAME Plus! 0.104u1

    2006-02-10

    * disabled second screen in backfire.c and segas32.c [MAME32FX]

    * changed speaker position for chasehq (right,left -> front,rear) [xvi]


    New Nintendo DS Features!

    Wizard
    By Wizard,

    REDMOND, Wash., Feb. 9, 2006 – The video games industry's "story of the year" for 2005 is growing even more compelling early in 2006, as Nintendo today announced major new initiatives for its hot-selling Nintendo DS™ portable game system.

     

    In a matter of weeks: DS owners will sample free games simply by visiting their local game retailers; players will enjoy live, real-time Wi-Fi voice interaction with their portable game play; the 1 millionth DS owner will log onto Nintendo® Wi-Fi Connection, Nintendo's wireless gaming service; and a new lighter, brighter DS will make its debut in Japan.

     

    Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing, announced the new DS features during his keynote address today at the Academy of Interactive Arts & Sciences' D.I.C.E. conference in Las Vegas.

     

    "Nintendo DS was the only video game system that exceeded expectations in 2005, simply because it dared to be different," Fils-Aime said. "By further enriching the ways in which players can compete, play and sample new games, that process is accelerating in the opening weeks of 2006."

     

    Here are the details announced at the D.I.C.E. conference:

     

    DS Download Service: Starting next month, Nintendo will offer all DS owners free downloadable game demos and other downloadable content at thousands of participating retail locations around the United States. An in-store kiosk will beam wireless demo versions of games and other downloadable content into a players' Nintendo DS system. Users simply stop by the store with their Nintendo DS, click "DS Download Play" on their system and choose one of a variety of DS games they want to sample. The game will download automatically and users can play all they want (even if they leave the store) until the Nintendo DS is turned off.

     

    Sequentially, players can try out as many games as they want, letting them test drive the wide array of games that can only be played on Nintendo DS. The first DS Download Service stations will include free demos of Tetris® DS, Brain Age™: Train Your Brain in Minutes a Day, Mario Kart® DS, Meteos™, True Swing Golf and Pokémon® Trozei, along with a Metroid® Prime Hunters video clip. The selection of games and other downloadable content at DS Download Service kiosks will refresh quarterly.

     

    Metroid Chat: The new Metroid Prime Hunters game for Nintendo DS will give gamers the ability to chat directly with one another before and after matches played via Nintendo Wi-Fi Connection. Players in North America simply click the chat icon and say what they have to say. The microphone of the Nintendo DS picks up voice communication and transmits it to the people on their friend list. Players can use the chat function before a match to agree on settings or after a battle to relive their glories. This Teen-rated first-person adventure arrives March 20 and promises to open a dramatically fun new facet of gaming to Nintendo fans.

     

    Nintendo DS Momentum: Nintendo Wi-Fi Connection now boasts more than 20 million different connections, representing more than 850,000 unique users worldwide. Nintendo DS has enjoyed extremely strong sales worldwide, selling more than 14.4 million units worldwide through December. The Japanese sell-through of the existing Nintendo DS hardware exceeded 5 million within 13 months, which made Nintendo DS there the fastest-selling video game launch ever. In addition to Metroid Prime Hunters, Tetris DS also launches March 20. Using Nintendo Wi-Fi Connection, up to four players can compete in wireless two- or four-player Tetris DS battles against friends or strangers, near or far.

     

    Nintendo DS Lite: The lighter, brighter Nintendo DS system goes on sale in Japan next month. Nintendo DS Lite is about two-thirds the size of the original Nintendo DS and more than 20 percent lighter. Its availability in other regions will be announced at a later date.

     

    The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 360 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

     

    Source: Originally posted at S-C.com with no external link


    Halo 2 Coming to PC and is Vista Only

    Wizard
    By Wizard,

    Halo 2 coming to Vista

    Posted: February 9, 2006 @ 9:02 am (4 hours, 18 minutes ago) By: Major Nelson

     

    Not many details (ummm…release date?) but here is the press release that just went out a few moments ago.

     

    Master Chief Dual-Wields His Way to Windows Vista

     

    “Halo 2,” the award-winning sequel to the instant classic “Halo: Combat Evolved” to make its PC debut on the Windows Vista platform

     

    ”Halo 2,” the game that redefined first-person combat and multiplayer action for millions of gamers worldwide, is set to explode onto PCs exclusively for Windows Vista. ”Halo 2” for Windows Vista will be developed by a dedicated Microsoft Game Studios team in partnership with Bungie Studios.

     

    Only for Windows Vista, “Halo 2″ will offer gamers both the single-player campaign and multiplayer experience of the original, as well as the additional maps offered in the “Halo 2 Multiplayer Map Pack.” Gamers will also have the exciting opportunity to build, create and customize their own multiplayer levels.

     

    “Halo: Combat Evolved” and its sequel, “Halo 2,” have achieved phenomenal success on the Xbox video game platform as gamers around the world follow the saga of Master Chief in his battle against the Covenant forces. In 2003, the original “Halo” roared onto Windows PCs. In “Halo 2” for Windows Vista, the action picks up where the first game ended. Master Chief, with the help of a small group of marines, has destroyed the religious artifact and artificial world known as “Halo,” and is making his way back to Earth. There, he and the last surviving Earth forces will mount a titanic struggle against the marauding Covenant enemy. To date, the Halo franchise has sold more than 14.5 million games worldwide with over 600 million hours of multiplayer action logged across Microsoft’s Xbox Live online gaming service.

     

    Majornelson.com

     

    It was "accidently" leaked by The BBC on it's website earlier today as shown here(link takes you to Joystiq's Permapage).


    Dualis 13.2 released

    Robert
    By Robert,
    2006-02-09

     

    GPU:  Fixed rendering of rotoscaled 1D bitmap sprites 

    GPU:  Added support for the master char/screen offset setting (text BGs) 

    GUI:  Map viewer and OAM viewer now support extended palettes 

    GUI:  Map viewer now supports tile flipping 

    GUI:  Map viewer now supports viewing of VRAM banks in LCDC mode 

    GUI:  Fixed rendering of 16-color OBJs with palette number >=8 in the OAM viewer 

    GUI:  Fixed rendering of 1D bitmap OBJs in the OAM viewer

    >> Get it HERE


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...