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    olafnes v0.2.0 Released

    olaf
    By olaf,

    I've released version 0.2.0 of olafnes, my Nintendo Entertainment System emulator, finally. This release is an absolute restart of the olafnes project. This release is based on basicnes v1.5 [debug level 1], previous releases of olafnes were based on v1.5 [debug level 2]. Below are the changes in this version from the BASE up. Also, olafnes has a different homepage now, you can visit it here (http://olaf.efewe.com).

     

    - added various amounts of support for the following mappers: 12, 26, 41, 46, 51, 53, 61, 73, 74, 79, 85, 86, 87, 95, 99, 107, 113, 115, 130, 151, 158, 184, 185, 188, 200, 201, 226, 229, 231, 232, 234, 245, 255

    - added more support for the following mappers: 1, 4, 22, 23, 24, 64, 66, 68

    - added mapper # substitution support

    - added game genie support (6 letter codes only)

    - added 2 player support

    - added audio channel disabling

    - added rewinding (up to 10 seconds)

    - added multiple sram support

    - added snapshot support (bitmap)

    - added higher frame skips (4 through 9)

    - added an "auto saver"

    - added detection of emulation when close button is clicked, it will now stop emulation if clicked while emulating

    - added directory memorization to the 'load rom' dialog, it will now go to the directory last accessed

    - added ability to recenter the window on screen

    - added command line input support (rom filename only, no switches yet)

    - added gamepad support

    - added a palette editor

    - added a midi instrument configuration window

    - added video mode for ntsc (and a switch for ntsc or pal)

    - added an automatic frame skip option

    - added video layer disabling

    - added one screen b mirroring (thanks disch)

    - added screen stretching

    - added column clipping to the ppu core

    - changed key configuration window

    - changed configuration loading/saving to windows registry accessing (also, it now saves all configurations, not just controls)

    - changed audio output to stop after emulation is stopped

    - changed how resets are handled

    - changed default palette to my averaged palette (averaged palette of 3 different palettes)

    - changed the executable's icon

    - changed the way palette selection is performed (it is now a dialog)

    - changed default palette to be hardcoded (no.pal file needed)

    - changed the rom information window

    - changed the way mapper numbers were calculated

    - removed execution speed toggling/code

    - removed 'new scroll code' toggling/code

    - removed 'tilebased' toggling/code

    - removed the status bar

    - removed the "unsafe" optimization option

    - removed compression/decompression of save states

    - removed clearing of wram before it's saved

    - removed the initializing of the 6502 processor every time a rom is loaded

    - removed preliminary support for certain mappers: 5, 8, 18

    - removed the black border from the emulated screen

     

    thanks to disch for help and code on the following mappers: 1, 4, 22, 23, 24, 26, 66, 85

    You can visit the NEW official homepage: here (http://olaf.efewe.com).


    Dualis 13.1 released

    Robert
    By Robert,
    2006-02-08

     

    Some updates today..

     

    CPU: Fixed crashes when using SWIs in Thumb mode

    GPU: Fixed colors of extended palette OBJs in OpenGL mode

    GPU: Added emulation of the master brightness setting

    GUI: Improved the map viewer

     

    The updated components are available individually, or as a complete

    package with all the latest components.

    Well done mic !!

     

    >> Download it HERE


    Gens32 Surreal 1.58 beta released

    Robert
    By Robert,
    The Update:

     

    1) Lower system request,just a little slower then Gens under 16bpp mode.

     

    2) With my friend ChengZhi's help,several bugs was fixed.Can worked fine under windows98 now.

     

    3) Added/Rewrote/Deleted several filters.Maybe you can find something nicer.

     

    4) 7z supported.

     

    5) Update some emulation stuff, more like real hardware now.(some of them even not supported by Fusion v3.51).

     

    6) SMD format's bug was fixed.

    >> Get it HERE[/u]


    nDS lite In The Flesh

    Wizard
    By Wizard,

    nintendodslitefront4xu.jpg

     

    Engadget.

     

    We will wonder how did Engadget get not one, not two, but FIVE DS lites.

     

    Checkout the link for a wrap around on the unit.

     

    Let the comparisons begin.

     

    **Update on source on the pictures**

    They are taken from the FCC's approval process for the system. Shots of the system are now publically avaliable on the FCC's site.


Portal by DevFuse · Based on IP.Board Portal by IPS
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