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    gebea 02-02-2006 released

    Robert
    By Robert,

    gebea is a GBA emulator written by mic.

     

    2006-02-02

    * CPU: Optimized Thumb emulation. Also minor speed improvements in ARM emulation.

    * CPU: Fixed various bugs.

    * GPU: Fixed a number of OBJ-related bugs.

    * MMU: Added the missing DMA0 channel.

    * MMU: Fixed some IRQ quirks.

    ..And probably some other things I've forgot about.

    >> Get it HERE


    Mame v0.103u5, Intermediate Update !

    James
    By James,

    In addition to the official release, the MAME team periodically releases updates to the most recent official release. These are packaged as diff/patch files and should be applied by switching to the base of your MAME source tree (where the makefile lives) and executing:

     

    patch -p0 -E <diffname.diff

     

    where diffname.diff is the name of the.diff file that contains the patch.

     

    0.103u5

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    esb065gre [Mathis Rosenhauer]

     

    Source Changes

    ------------------

    Undid fix for turbofrc37b1gre since it broke more things than it fixed. [Pierpaolo Prazzoli]

     

    Fixed minor color issue in Cookie & Bibi. [David Haywood]

     

    Updates to the Hyperstone core: [Pierpaolo Prazzoli]

    - Removed nested delays

    - Added better delay branch support

    - Fixed PC seen by a delay instruction, because a delay instruction should use the delayed PC (thus allowing the execution of software opcodes too)

     

    Hooked up watchdog for NeoGeo games and removed a number of hacks. [David Haywood]

     

    Fixed hanging at the end of level 3 in klondkp. [Pierpaolo Prazzoli]

     

    Fixed inputs in Renju Kizoku, Neratte Chu, Mayjinsen 2 and some dips

    in Neratte Chu, Mayjinsen 2. [sonikos]

     

    Improved auto_malloc so it uses less memory and doesn't have a hard-coded limit on the maximum number of allocations. Also audited the use of auto_malloc in the code and removed unnecessary checks for NULL (since auto_malloc doesn't return if it fails). [Atari Ace]

     

    Fixed osd_fopen error reporting to return the correct value if you hit MAX_OPEN_FILES. [Nathan Woods]

     

    Changed several byte operands in the i386 disassembler to be disassembled as unsigned rather than signed. [Nathan Woods]

     

    Discrete sound updates: [Derrick Renaud]

    - Added new DISCRETE_CSVLOG module that lets you log discrete nodes as CSV (comma separated values) data.

    - Modified discrete core to use the clock specified in the MDRV_SOUND_ADD line.  If the clock is specified as 0, then the discrete emulation will default to the audio sample rate clock.

    - Tweaked Phoenix Effect 2 sound to be more accurate matching oscilloscope data.  Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed.

    - Fixed the bug in the DISCRETE_NOTE module that produced notes 1 count off.

     

    Added support for registers that are not to be displayed in the register list. This is useful for registers like AX on i386, so that AX can be used in expressions but not represented on the register list. Simply precede the register name with '~' to prevent display. [Nathan Woods, Aaron Giles]

     

    Added support for the various x86 8-bit and 16-bit derived registers, as hidden registers in the i386 core. [Nathan Woods]

     

    Fixed background music in ESB. Updated IRQ frequency and divider to match the schematics. [Mathis Rosenhauer]

     

    Improved dip switches for rocktrv2. [Chaneman]

     

    Separated the allocation of graphics data from the decoding. This fixes the crashes that were introduced in u4, and will allow for decoding progress to be reported eventually. [Aaron Giles]

     

    Made a clean-up pass over all the makefiles. rules.mak is gone now, replaced by cpu.mak and sound.mak. mame.mak has been reorganized. All the makefiles are now commented and should be easier to follow. [Aaron Giles]

     

    Rewrote artwork scaling function to compute accurate sum over all contributing pixels. This produces better results when scaling high resolution artwork down to lower resolutions. Kept existing bilinear filter for scaling low resolution art to higher resolutions. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Hidden Catch (World) [Pierpaolo Prazzoli]

    Fortress 2 Blue Arcade [Pierpaolo Prazzoli]

     

    New clones added

    --------------------

    Several more NeoGeo bootlegs [Razoola, David Haywood]

    Jumbo Ozaki Super Masters Golf (Japan) [Team Japump]

    Miss Puzzle (Nudes) [brian Troha]

     

    http://www.mamedev.org/

     

    Derivative Builds:

    MAME32qa

    MAME32FX

    MAMEplus!

    MAME32Hp4

    MAME32plus (Ash build)

     

    Dats:

    MAMEinfo

     

    Notes:

    February 03, 2006

     

    MAME32FX 0.103u5 released.

     

    - Updated to MAME 0.103u5 - MAME32 0.103

    - Disabled second monitor display in Sega Multi32 games. (Outrunners, etc.)

    MAME Plus! 0.103u5

    2006-02-04

    * fixed: mame32 bug: during auditing, show audit property sheet (#2017 English board)


    PointyRemote 0.000013a released

    Gryph
    By Gryph,

    Pointless has alerted us via this post that he has released a new version of his VNC-like app for the DS. Here are the changes:

    bored as i am, i've made a better server (still sucks...)

    »» Original Thread/Download


    PCSX2 - New 'special' Video

    CKemu
    By CKemu,

    To quote myself from PCSX2:

     

    Not going to say much really, I think the video does that ;)

     

    These videos are AVI (Xvid) and should be playable under any decent media player and are being shared using Bit Torrent, thus you will need a Bit

     

    Torrent client such as uTorrent to get these videos! Please seed for aslong as possible!

     

    NOTE: Actual Emulated speed not shown! Most run below 20 FPS!

    Low Quality Version - 17MB

    High Quality Version - 87MB

     

    3D Graphics / Video Editing

    CKemu

     

    Musical Score / Mental Support During Rendering

    Refraction (BIFCO Records Ltd.)

     

    Painful-to-Record Video Clip Staff

    ChaosCode (Devil May Cry 3)

    CKemu (Capcom Fighting Jam, Capcom Vs SNK2, Final Fantasy X-2 / 12, MGS2 - Skate, Monster Hunter G, Rumble Roses, Virtua Fighter 4)

    General Plot (Kingdom Hearts)

    Nachbrenner (DDR Party Collection, Gran Turismo 4, GTC Africa, Second Sight)

    Parotaku (Biohazard 4, Bloody Roar 3, Nightmare Before Christmas- Oogie's Revenge, R-type Final, Rez)

    Refraction (Final Fantasy X, Makai Kingdom)

    Rudy X (Frequency)

     

    Laz0r Team

    Gabest (Needs to fix LOTS)

    Refraction (Scratching his balls, pondering pizza)

    Saqib (Currently in the distant past fighting time distortions)

    Shadow (Kidnapped by his girlfriend, tortured, perhaps dead)

     

    In Memory Of

    Linuzappz (Needs to pop by and say hi! - lazy sod)

     

    Be sure to check it out :unsure: !!

     

    :: PCSX2 Official Site


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