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No$gba 2.2b released
4th February 2006 - version 2.2b- help: added credits in about chapter, uploaded gbatek v2.2b standalone version
- help: removed question marks in video capture chapter (thanks christan auby)
- help: added bios-dumping method, bypassing biosprot via 5ECh (thanks damien)
- debugger: hides 2nd gamescreen in gba-mode, and activates it in nds-mode only
- help: firmware settings RTC Offset, difference in seconds on time/date changes
- debugger: shows debug window also on cmdline "no$gba file.gba" (unless hidden)
- xcept: allows passme-entry-style jumps in 27ffxxxh area (mirrors of 23ffxxxh)
- xcept: allows nds9_irq_vector=zero (only if itcm=enabled, and itcm_base=zero)
- vram viewer: palette screen: adds engine-b-base, engine-button freshen_options
- setup: autostart flag (in filemenu) saved with other options in ini/cfg file
- debugger: search -> goto area -> exchanged 32K and 256K (thanks peter schraut)
- vram viewer: supports new nds bgmodes (bitmap, large bitmap, rotscal-16bit)
- dual cpu: provokes instant machine switch on any 27ffxxxh access (libnds stub)
- cartloader: applies passme-patches only to NDS-header (not to GBA-header)
- help: added description of bg#cnt size-bits for nds bitmaps and large-bitmap
- bios: fixed 80x86 bios rlu/lz77 decoders (new v2.2 regr0_adjust damaged flags)
- help: added KEY2 specs (semi-thanks darkfader for (obviously) incomplete info)
- iomap/vram viewer: shows correct names of NDS video modes (text,bitmap,etc.)
- lcd: supports bitmap base (in 16K steps), supports rotated/scaled bitmaps
- no$fmw: fixed nds7 uninitialized r12, activated DST adjust, fixed DST apply
- no$fmw: simplified nds7-bios-dump, works without nds-cart, thanks damien good
>> Get it HERE
Nestopia v1.26 released
File Release Notes and Changelog
Release Name: v1.26
Changes:
Windows:
Additions:
- Automatic joystick axes recalibration.
- More video filter options.
Changes:
- ::GetLongPathName() is now used in conjunction with ::GetCommandLine().
- Better logic for when and when not to preserve the NES picture scale factor in fullscreen.
- Minor aestetic fixes.
Fixes:
- Crash on start in 98/ME.
- Crash on exit when two or more video devices are present.
- Invalid fullscreen view on dual displays.
- Parameter change in ::CompareString() for 98/ME/2k compatibility.
- Correct LIB linking order for MSLU.
- Bug in WM_DROPFILES and WM_COPYDATA handlers.
- Certain input keys are now ignored. Fixes some japanese keyboards.
- Can now parse unquoted filenames from the command-line.
Emulator:
Additions:
- MD5 instead of CRC when checking for modified data.
- New image file CRCs for auto detection of controllers.
- Database entries.
Changes:
- NTSC filter optimizations.
- Minor palette modifications.
- __attribute__ ((fastcall)) removed. Seems to be broken in GCC.
Fixes:
- Some NTSC filter bugs.
- Patch for "My Life My Love - Boku no Yume - Watashi no Negai" to use another revision of the MMC3 chip.
- NST_ASSERT() macro bug on platforms other than Win32.
>> Get it HERE
EmuCon Playground EX v1.5.1 released
EmuCon Playground EX is a Front End.
version 1.5.1 changelog:------------------------
- fixed: Crash after creating a games list for the first time
- fixed: Games could not be executed anymore (how no one noticed this ???)
- fixed: Application freezes after creating games list
- fixed: A few memory leaks
- fixed: Folders being duplicated after creating games list
- changed: Replaced all Windows messages boxes by customized ones
>> Get it HERE
EmuZWin 2.7 release 2.6
EmuZWin emulates the Sinclair Spectrum.
Version 2.7 Release 2.6 (2-Feb-2006):
[-] ZXAsm++ reworked and moved to a separate DLL (sources for ZXAsm++ are opened and packed with other stuff in add-ons archive).
[-] Some small fixes and improvements in the interface.
>> Get it HERE