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GameEx 5.48 released
31st January 2006 - GameEx 5.48
* After listening to some feedback (and criticism), and so everyone can fully evaluate all features, the only feature that requires registration of GameEx - GameExtender (one of the many non emulation related features of GameEx), can now be used on initial start of GameEx for several minutes for non registered users.
* GameExtender now also features logging to help me troubleshoot and support your problems.
>> Get it HERE
Xe updates for 1-Feb-06
Multi-system emulator for Linux.
Xe updates:[Xe/Linux] Fixed BIOS load location. (Thanks to PeT for finding this bug)
[Xe/Win32] Fixed disabled options when loading disc with open tray.
[Xe/Win32] Removed some dead code.
[Wonder Swan] Fixed VRAM access. (Thanks to PeT for finding this bug)
[super Famicom] Fixed FM overflow. (Thanks to Adam Ruppe for finding this bug)
>> Get it HERE
1up Says their Preyers!
It's 12 years in the making. Gone are the days that passed ROTT, Tom Hall, William Scarboro, Apogee, and the infamous Portal-TECH. The technologies it could of have been, that could of innovated FPS gaming as we know it. The house that Duke built could have, and would have, and almost did release.
It was the original Quake killer! Before Unreal. Before Half-Life. Before Duke Nukem Forever, there was Prey.
Black days of developers leaving the team too it's final viewing to the general public at E3 1998. 1up.com takes a look at the evolution over it's 12 run from beginning to end. From it's first concepts too it's ill fate, and disbuted "Smoke & Mirrors" E3 1998 Demo.
Say your preyers, it's finally happened. Five Day5 of Prey.