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    ZINC going open-source

    Robert
    By Robert,

    From AEP to bannister.org to Zinc's news page....

     

    Dropping masks and returning to tomorrow: There have been rumors and innuendo for years about ZiNc™, it´s authors, where it came from, and where it´s going. Admittedly I haven´t helped that - I tell a "filtered" version of events that changes slightly on every occasion, just to keep everyone on their toes. Now I have permission to tell the truth.

     

    ZiNc is S11Emu is The Impact is PSEmuPro.

     

    The original authors have always been my good friends Duddie (aka The_Author) and Tratax (aka DynaChicken) up until ZiNc 0.9, at which point smf and I took over while D&T went Cube-hunting. Now you understand why I decided to "add" home PSX mode to ZiNc - it was really there all along waiting to return.

     

    Now, I know a lot of current ZiNc users weren´t around back then and couldn´t care less about the ghost of scene politics past, but there´s more. ZiNc will become open source as of the v1.2 release. This does *not* mean the end of the project - smf and I will continue to update ZiNc after that point (after all, "complete" is a long way off) but we will welcome improvements from external contributors as well.


    DeSmuME v0.3.3 released

    Robert
    By Robert,

    Newest DS emulator

     

    I did not work on the project this week but this morning thanks to bilou :lol:

    I made a little update but with big consequences.

     

    Change log :

    * Authorize the use of DMA with 16 bits registers

    * Correction of car_reg

     

    WARNING COULD BE A LITTLE BIT UNSTABLE DUE TO TEST CODE

    >> Get it HERE

     

    Credits to Emulation9 and AEP emulation who first posted this.


    GameEx 5.70 released

    Robert
    By Robert,
    18th February 2006 - GameEx 5.70 - Huge Update

     

    There's a huge number of enhancements which you can read HERE

     

    FIXES:

    * MNG videos no longer flicker.

    * Fixes configuration application truncating removed games.

    * Fixes custom emulator background video back bug.

    * Screensaver videos not playing

    * Various other fixes.

    >> Get it HERE


    PCSX2 - Grandia 3 Ingame!

    CKemu
    By CKemu,

    Posted over on PCSX2.net, General Plot has been busy testing and 'playing' Grandia 3, here's what was posted:

    General Plot has been strangely happy these past few days, slowly taking screenshots and recording a video from Grandia 3, betatesting has warped his mind, now he finds 0.x-2 FPS 'fun' :lol:.

     

    So yes you guessed it, there's a video with this news post, but you have to admit, seeing something in motion truly gives a better impression of what it looks like!

     

    Video is AVI using xVid so you will need a media player capable of playing back this format. This file is being shared using Bit Torrent, so you will need a torrent client, such as uTorrent to download this video.

     

    Grandia 3 Ingame

    1 Minutes 13 Seconds | 13.8 MB | Real Ingame Speed - 1.5-2 FPS.

     

    Along with this video, there is a selection of screenshots posted on the official forums: here, feel free to check them out.

     

    » Official PCSX2 Site: PCSX2.net

    » Video Link: Grandia 3 Ingame

    » Screenshots: 20 Shots


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