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    Ville Linde's MAME WIP News

    olaf
    By olaf,

    Emu#dreams reports that Ville Linde has been working on adding new hardware support to MAME, the Multiple Arcade Machine emulator. Below is Ville Linde's post from his/her official development log.

     

    Some MAME progress

     

    Magical Tetris Challenge now shows the standard Capcom test menu, and Eleven Beat shows its own test menu with a bit more broken graphics.

    You can visit Ville's Development Log here for screenshots and more.


    DS2Key 0.21 released

    Gryph
    By Gryph,

    sypherce has released version 0.21 of DS2Key, the gamepad emulator for the PC.. Here are the changes.

    (01.26.06) 0.21

    PC Side:

    1. Replaced buttons on Gui with a right click menu on the tray icon.

    2. Fix all settings in options menu so they apply immidietly.

    3. Connecting is no longer initiated by opening the options menu,

    use the Dis\Connect Menu command to connect or disconnect.

    4. Winamp support is installed, refer to Codes.txt for settings, or

    the winamp.ini for the default setup.

    5. Windows now move around properly, a few improper situations still.

    6. ::BUG:: Closing the options menu before saving will revert changes

    instantly --- this will be fixed when profiles are implemented,

    hopefully next version.

    »» Original Thread/Download (DS2Key)

    »» Official DS2Key Forum (Discuss about the release!)


    Zinc to emulate PSX?

    Robert
    By Robert,

    Source - R.Belmont

     

    Running in reverse

    As most people understand by now, the ZiNc arcade emulator runs games based on varients of the original 1995 Sony PlayStation hardware. For a variety of reasons (one being just to see what happened), I’ve done some initial work towards having it also emulate the base home console itself. The 3 major points of difference are the CD-ROM drive’s type (custom Sony vs. IDE or SCSI in the arcade boards that used CDs), the memory cards, and the joypads. I hooked up a CD-ROM capability by loading and calling out to an ePSXe-compatible CD plugin and almost immediately started getting some cool things to happen. Here’s a few:

     

    Silent Hill: Boot warning Title

    Wipeout XL: Title In-game

    Tekken: Galaga (loading)In-game

    Crash Bandicoot: Title

    Time Crisis: Title In-game

    Madden NFL ‘97: Main menu In-game

     

    Please note that the final fate and design of this feature are not yet decided, so if you’re definitely interested in shaking things up a little in PSX emulation (it’s been kinda dead for a while, hasn’t it?), voice your support on the official ZiNc forum at bannister.org.


    GameEx 5.45 released

    Robert
    By Robert,
    25th January 2006 - GameEx 5.45

     

    When viewing game artwork full screen you can now navigate through the other artwork without going back, and can also view the snap even if your using video previews. A feature request asked for several times.

    More intuitive display initialisation:

    If GameEx can't set a full screen resolution it will run at the current windows resolution and not error.

    When 32 bit colour not available will automatically switch to 16 bit colour.

    Much better compatibility with Remote Desktop/Terminal Services. Because of the above should run full screen without changing settings.

    In most cases GameEx will not crash when connecting to it through remote desktop.

    Fixes issue where any advanced emulator config game device mapping was mapping all buttons above 6 to 6.

    Fixes slowdown issue navigating emulator lists when GameExtender enabled and you have no snap for a game.

    Fixes toolbar not working when media controls disabled.

    >> Get it HERE


Portal by DevFuse · Based on IP.Board Portal by IPS
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