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Ville Linde's MAME WIP News
Emu#dreams reports that Ville Linde has been working on adding new hardware support to MAME, the Multiple Arcade Machine emulator. Below is Ville Linde's post from his/her official development log.
Some MAME progress
Magical Tetris Challenge now shows the standard Capcom test menu, and Eleven Beat shows its own test menu with a bit more broken graphics.
You can visit Ville's Development Log here for screenshots and more.
DS2Key 0.21 released
sypherce has released version 0.21 of DS2Key, the gamepad emulator for the PC.. Here are the changes.
(01.26.06) 0.21PC Side:
1. Replaced buttons on Gui with a right click menu on the tray icon.
2. Fix all settings in options menu so they apply immidietly.
3. Connecting is no longer initiated by opening the options menu,
use the Dis\Connect Menu command to connect or disconnect.
4. Winamp support is installed, refer to Codes.txt for settings, or
the winamp.ini for the default setup.
5. Windows now move around properly, a few improper situations still.
6. ::BUG:: Closing the options menu before saving will revert changes
instantly --- this will be fixed when profiles are implemented,
hopefully next version.
»» Original Thread/Download (DS2Key)
»» Official DS2Key Forum (Discuss about the release!)
Zinc to emulate PSX?
Running in reverseAs most people understand by now, the ZiNc arcade emulator runs games based on varients of the original 1995 Sony PlayStation hardware. For a variety of reasons (one being just to see what happened), I’ve done some initial work towards having it also emulate the base home console itself. The 3 major points of difference are the CD-ROM drive’s type (custom Sony vs. IDE or SCSI in the arcade boards that used CDs), the memory cards, and the joypads. I hooked up a CD-ROM capability by loading and calling out to an ePSXe-compatible CD plugin and almost immediately started getting some cool things to happen. Here’s a few:
Silent Hill: Boot warning Title
Wipeout XL: Title In-game
Tekken: Galaga (loading)In-game
Crash Bandicoot: Title
Time Crisis: Title In-game
Madden NFL ‘97: Main menu In-game
Please note that the final fate and design of this feature are not yet decided, so if you’re definitely interested in shaking things up a little in PSX emulation (it’s been kinda dead for a while, hasn’t it?), voice your support on the official ZiNc forum at bannister.org.
GameEx 5.45 released
25th January 2006 - GameEx 5.45
When viewing game artwork full screen you can now navigate through the other artwork without going back, and can also view the snap even if your using video previews. A feature request asked for several times.
More intuitive display initialisation:
If GameEx can't set a full screen resolution it will run at the current windows resolution and not error.
When 32 bit colour not available will automatically switch to 16 bit colour.
Much better compatibility with Remote Desktop/Terminal Services. Because of the above should run full screen without changing settings.
In most cases GameEx will not crash when connecting to it through remote desktop.
Fixes issue where any advanced emulator config game device mapping was mapping all buttons above 6 to 6.
Fixes slowdown issue navigating emulator lists when GameExtender enabled and you have no snap for a game.
Fixes toolbar not working when media controls disabled.
>> Get it HERE