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    DSEmu 0.4.10 is out!

    doublec
    By doublec,

    DSEmu 0.4.10 is now available:

     

    http://www.double.co.nz/nintendo_ds/dsemu.html

     

    This has a few new DS graphics features implemented incuding sprites and 8 bit modes. The sprite support has resulted in a few more demos running that are actually playable.

     

    I've posted about the various fixes at my weblog:

     

    http://www.dsdeveloper.co.nz/2006/01/dsemu-0410-is-out.html

     

    Unfortunately the annoying thumb emulation bug is still there but I've put a workaround in place. Hopefully I'll be able to fix that in the near future as its the major reason why some demo's crash or black screen.


    English version of DeSmuME v0.0.2 released

    Robert
    By Robert,

    Normmatt has created an English-language version of DeSmuME v0.0.2 miniupdate.

     

    It was reported on the DeSmuME forum here.

     

    You can download it HERE


    eSCV Updated (1/17)

    olaf
    By olaf,

    Emu#dreams reports that eSCV, the Japanese open source EPOCH Super Cassette Vision emulator for Microsoft Windows, has been updated today. Below are the release notes for this version (translated).

     

    Processing of the carry flag of INR/INRW/DCR/DCRW order of the UPD7801 was corrected.

     

    The trouble where with BASIC introduction overflow error occurs the execution time of sprite order is corrected,

     

    The trouble where the screen scrolling does not go well with the バルダーダッシュ is corrected,

     

    The trouble where the game picture is not indicated in normally with the minor 2049er is corrected,

    The trouble where with elevator fighting spirit the キャラ is not arranged when reopening after the failing is corrected,

    The trouble where the tournament does not start with the super soccer is corrected,

    The trouble which batting and throwing a ball keep flying to with anywhere with the super baseball is corrected,

    The trouble where lower half of the 牌 of upside-down direction transforms with super mah-jongg is corrected,

    It is what, it has reached the point where the various software operates.

     

    The dragon ball which has not been sucked out still properly, pole position, the y y monster land, scuffle professional wrestling and,

    The star speeder which is frozen midway -, as for the software other than the マッピー and shogi introduction,

    As for difference of the picture transforming that ど, as for playing once in that appearance it seems that it is possible.

     

    In addition, PCM playback function was supported.

    If you verified with the thermal blood kung fu load, with, it seems like the 1bit PCM of the 512bytes.

    Because the corresponding software the other than this has not sucked out yet, there is a possibility trouble occurring with the other software.

    You can visit the official homepage here (for screenshots, etc.), or simply download it here.


    GameEx v5.40 Released

    olaf
    By olaf,

    AEP Emulation Page reports that GameEx, the "graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators", has been updated to version 5.40. Today also saw the releases of 5.39 and 5.38, and those fixes are included below in the description of changes.

     

    - Fixes other applications and html applications not available if no emulators defined in recent versions. This was due to undocumented (I forgot to mention) in recent versions where if mame and emulators not used at all then GameEx would show a flat start page, with all game related items not visible on the start page, such as random game, and most played.

    - Fixes Games list and menu issues when return from attract mode in 5.37 and 5.38

    - Fixes GameExtender Viewer not reading any settings and only using default values, IE you could not change Display On Sencondary, and IP

    You can visit the official homepage here, or simply download it here.


Portal by DevFuse · Based on IP.Board Portal by IPS
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