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GameEx 5.45 released

25th January 2006 - GameEx 5.45
When viewing game artwork full screen you can now navigate through the other artwork without going back, and can also view the snap even if your using video previews. A feature request asked for several times.
More intuitive display initialisation:
If GameEx can't set a full screen resolution it will run at the current windows resolution and not error.
When 32 bit colour not available will automatically switch to 16 bit colour.
Much better compatibility with Remote Desktop/Terminal Services. Because of the above should run full screen without changing settings.
In most cases GameEx will not crash when connecting to it through remote desktop.
Fixes issue where any advanced emulator config game device mapping was mapping all buttons above 6 to 6.
Fixes slowdown issue navigating emulator lists when GameExtender enabled and you have no snap for a game.
Fixes toolbar not working when media controls disabled.
>> Get it HERE
Mednafen 0.4.5 released

January 25, 2006 - Mednafen 0.4.5 ReleasedMednafen finally compiles AND works on Mac OS/X on PowerPC, and big-endian platforms in general. Woohoo.
0.4.5:
* drivers/opengl.cpp now includes the GL header files AFTER the header file that eventually loads config.h is included to fix compilation on Mac OS X.
* Redefined SFEND from { 0 } to { 0, 0, 0}, and fixed older code to use the SFEND macro, to fix crashing on OSX and possibly other platforms when saving or loading states.
* Reduced SDL's buffer size when using the SDL sound driver(used on MacOSX).
* Restructured and merged some of the sections in the autoconf script. Note to future self: I noted that it seems if the first instance of PKG_CHECK_MODULES() is in a statement that doesn't evaluate, any other PKG_CHECK_MODULES() statements will fail. I don't know if this is a bug in autoconf, or a misunderstanding on my part.
* Removed the largely unused ESD sound driver from compilation, as it is mostly unsuitable for use in Mednafen.
* Also removed the jack driver, as it was unfinished, and couldn't be used anyway.
* PCE: Fixed CD-DA playback from "WAV" audio files on big-endian platforms.
* Fixed a compilation problem on big-endian CPUs by adding appropriate type-casts in psf.cpp.
0.4.4:
* Modified the GBA code to not use many INLINEd functions in arm.cpp. This greatly reduces RAM and CPU usage during compilation, and should have only a negligible impact on performance(and might even improve performance on cache-starved systems).
* Fixed a compilation problem on non-x86 and non-PPC platforms in the NES emulation code.
>> Get it HERE
JEmu 2.1 released

Jan. 25, 2006 - JEmu2 version 2.1 released!The following was added/fixed:
I fixed the AY-3-8910 emulation (missing noise channel and I/O ports), fixing the sound in all MSX games and many Arcade games using this chip. For example, the sound in 1942 is now perfect.
Fixed the gunsmoke arcade driver.
I also solved a problem in the MSX VDP emulation, which fixed the colors during boot-up sequences of the Konami games. I added support for online high scores in 6 MSX games (The Nemesis series, Salamander, Parodius and Penguin Adventure).
Last but not least, I started adding support for MSX2, but I've got a long way to go until I can show something complete. I'm starting with rudimentary support for just SCREEN 5 because that is what most games use.
>> Get it HERE
Mame v0.103u4

0.103u4---------
MAMETesters Bugs Fixed
---------------------------
xevious083gre [MASH]
Source Changes
------------------
Intel i386/i486/Pentium update: [Nathan Woods]
- Fixed A20 mask implementation
- Added A20 mask to debugger translate callback
- Implemented Pentium opcode CMPXCHG8B
- Fixed XADD, and added support for the 8 and 16 bit variants
Fixed Top Shooter sprites. Game still not playable. [Tomasz Slanina]
Changed debug view property code to pass property values as unions rather than void pointers, in order to appease compilers that whine about strict aliasing. [Nathan Woods]
Fixed resource allocation issue with bitmaps in the Windows code and
MESS. [Nathan Woods]
Removed a number of unnecessary video_stop and machine_stop routines.[Atari Ace]
Converted a few more exit() calls to osd_die(). [Oliver Stoneberg]
Fixed inputs on Ninja Spirit and the Sega System 16b driver to match the JAMMA button ordering. [Corrado Tomaselli]
Fixes to the Hyperstone core: [Pierpaolo Prazzoli]
- Removed nested delays
- Don't allow software opcodes to be executed in a delay slot
Added/changed the following discrete modules: [Derrick Renaud]
- DISCRETE_WAVELOG - easy way to log discrete nodes as a.wav file to compare against scope waveforms.
- DISCRETE_OUTPUT - added a final gain parameter to get it to 16 bit wav level. (The old VOL setting was disabled after the last sound re-write.)
Fixed graphics banking in 8751-based Altered Beast sets. [David Haywood]
Fixed some bad gfx in kdynastg when levels start. [Pierpaolo Prazzoli]
Decrypted graphics in Darkmist and Panic Road. [Nicola Salmoria]
Added stream_set_sample_rate() call, and converted the TMS5110, TMS5220,ES5505/6, BSMT2000, AY8910, POKEY, TIA, Sega PCM/Multi-PCM, SN76496,OKIM6295, and YMZ280B sound cores to output at their native sample rates, allowing the core sound system to perform over/re-sampling to the output rate. [Aaron Giles]
Moved CHD file access routines to fileio.c. [Aaron Giles]
Added assert macro to mamecore.h. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Laser Battle/Lazarian [Pierpaolo Prazzoli]
Cat and Mouse [Pierpaolo Prazzoli]
KlonDike+ [Pierpaolo Prazzoli]
Alien Arena
Crowns Golf in Hawaii [Aaron Giles]
New clones added
--------------------
Joust (Solid Green Label) [Reznor007]
Space Intruder (Japan) [Tomasz Slanina, Guru]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
Galaxia [David Haywood]
http://mamedev.org/source.html
Derivative Builds:
Dats:
Notes:
MAME Plus! 0.103u42006-01-26
* fixed cpu clockscale function. changed maximum overclock rate up to 400% for backfire.
* updated K054539. now it does't have reverb buffer margin.
* fixed low-res configuration for neogeo games, thanks Yoi
* fixed gui option handling code.
Updated to MAME 0.103u4 - MAME32 0.103
- Added full screen mode to PlayChoice10 single monitor BIOS.
- Disabled second monitor display in Backfire!