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    Mednafen 0.4.8 released

    Robert
    By Robert,
    0.4.8:

    * PCE:  Loading a physical CD will now print out a list of available devices.

    * NES:  Blip_Buffer's highpass filtering capabilities(for DC-offset removal) are now used instead of a custom function.

    * Modified the included libintl so that it will compile on Mac OS/X.

    * The "trio" subdirectory should(I can't test it) now be compiled with -mieee on Alpha architectures,

    * fixing a compilation error.

    * NES:  Fixed long-standing graphical problems with some sprites in (Mike Tyson's) Punch-Out.

    * Removed "#include " from cdromif.cpp and cdromfile.cpp, since I forgot to in 0.4.6.

    >> Get it HERE


    No$gba 2.2b released

    Robert
    By Robert,
    4th February 2006 - version 2.2b

    - help: added credits in about chapter, uploaded gbatek v2.2b standalone version

    - help: removed question marks in video capture chapter (thanks christan auby)

    - help: added bios-dumping method, bypassing biosprot via 5ECh (thanks damien)

    - debugger: hides 2nd gamescreen in gba-mode, and activates it in nds-mode only

    - help: firmware settings RTC Offset, difference in seconds on time/date changes

    - debugger: shows debug window also on cmdline "no$gba file.gba" (unless hidden)

    - xcept: allows passme-entry-style jumps in 27ffxxxh area (mirrors of 23ffxxxh)

    - xcept: allows nds9_irq_vector=zero (only if itcm=enabled, and itcm_base=zero)

    - vram viewer: palette screen: adds engine-b-base, engine-button freshen_options

    - setup: autostart flag (in filemenu) saved with other options in ini/cfg file

    - debugger: search -> goto area -> exchanged 32K and 256K (thanks peter schraut)

    - vram viewer: supports new nds bgmodes (bitmap, large bitmap, rotscal-16bit)

    - dual cpu: provokes instant machine switch on any 27ffxxxh access (libnds stub)

    - cartloader: applies passme-patches only to NDS-header (not to GBA-header)

    - help: added description of bg#cnt size-bits for nds bitmaps and large-bitmap

    - bios: fixed 80x86 bios rlu/lz77 decoders (new v2.2 regr0_adjust damaged flags)

    - help: added KEY2 specs (semi-thanks darkfader for (obviously) incomplete info)

    - iomap/vram viewer: shows correct names of NDS video modes (text,bitmap,etc.)

    - lcd: supports bitmap base (in 16K steps), supports rotated/scaled bitmaps

    - no$fmw: fixed nds7 uninitialized r12, activated DST adjust, fixed DST apply

    - no$fmw: simplified nds7-bios-dump, works without nds-cart, thanks damien good

    >> Get it HERE


    Nestopia v1.26 released

    Robert
    By Robert,
    File Release Notes and Changelog

     

    Release Name: v1.26

     

    Changes:

    Windows:

     

    Additions:

     

      - Automatic joystick axes recalibration.

      - More video filter options.

     

    Changes:

     

      - ::GetLongPathName() is now used in conjunction with ::GetCommandLine().

      - Better logic for when and when not to preserve the NES picture scale factor in fullscreen.

      - Minor aestetic fixes.

     

    Fixes:

     

      - Crash on start in 98/ME.

      - Crash on exit when two or more video devices are present.

      - Invalid fullscreen view on dual displays.

      - Parameter change in ::CompareString() for 98/ME/2k compatibility.

      - Correct LIB linking order for MSLU.

      - Bug in WM_DROPFILES and WM_COPYDATA handlers.

      - Certain input keys are now ignored. Fixes some japanese keyboards.

      - Can now parse unquoted filenames from the command-line.

     

    Emulator:

     

    Additions:

     

      - MD5 instead of CRC when checking for modified data.

      - New image file CRCs for auto detection of controllers.

      - Database entries.

     

    Changes:

     

      - NTSC filter optimizations.

      - Minor palette modifications.

      - __attribute__ ((fastcall)) removed. Seems to be broken in GCC.

     

    Fixes:

     

      - Some NTSC filter bugs.

      - Patch for "My Life My Love - Boku no Yume - Watashi no Negai" to use another revision of the MMC3 chip.

      - NST_ASSERT() macro bug on platforms other than Win32.

    >> Get it HERE


    EmuCon Playground EX v1.5.1 released

    Robert
    By Robert,

    EmuCon Playground EX is a Front End.

     

    version 1.5.1 changelog:

    ------------------------

     

    - fixed: Crash after creating a games list for the first time

    - fixed: Games could not be executed anymore (how no one noticed this ???)

    - fixed: Application freezes after creating games list

    - fixed: A few memory leaks

    - fixed: Folders being duplicated after creating games list

    - changed: Replaced all Windows messages boxes by customized ones

    >> Get it HERE


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