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    Mednafen 0.4.7 released

    Robert
    By Robert,

    The changelog for 0.4.6 is included as it was not released to the public.

     

    0.4.7:

    * Fixed the NES PPC AltiVec resampling code by properly aligning an output array.

    * Fixed NES sound emulation on 32-bit platforms(omitting the buffer size to Blip_Buffer::set_sample_rate() was causing an assert to go off on

     

    0.4.6:

    * Dropped the libsamplerate dependency.

    * NES:  Replaced the resampling code from the intermediate frequency after FIR resample with Blip_Buffer.  The only audible effect seems to be a slight lowpass filter effect.

    * PCE:  Integrated the CDDA playback code into the main PCE CDROM emulation code by using Blip_Buffer.

    * PCE:  Removed the compressor and cddaquality settings.

    * Updated the Russian PO file, mostly to remove or fix grossly incorrect "fuzzy" entries.

    * Added an incomplete Spanish(Spain) PO file.

    * PCE:  If a data sector read from a physical disc fails, it will be reattempted continuously until it succeeds, or the user presses the exit key(F12 by default). (note that this may appear to lock up Mednafen, but the exit key will still work). This *should* fix problems with physical PCE CDs under Mac OS/X and MS Windows.

    * Merged trio(http://daniel.haxx.se/projects/trio/) into Mednafen to fix format-string problems on non-glibc systems(MS Windows for example!).

    * GB:  Modified the APU emulation code to silence a gcc warning.

    * PCE, Lynx, GB, GBA:  Doubled the size of the Blip_Buffer phase offset table for slightly higher sound quality.

    * PCE:  Fixed ADPCM playback code for when sound is disabled(it was ultimately causing a crash in earlier versions).

    * Converted the MD5 functions to a class.

    * Fixed(hopefully) compilation on non-Apple PowerPC systems.

    * Fixed save-state support for saving/loading arrays of 16-bit and 32-bit variables(the hints were already there, but the code to handle the hints was nonexistant).  Note that this change will cause incompatibilities between old save states and this version on big-endian platforms.

    * Removed the included "m4" directory, updated autogen.sh, and reran it to regenerate aclocal.m4 with newer(and fixed on AMD64) versions of the gettext autoconf scripts. See: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349845

    >> Get it HERE


    GameEx 5.48 released

    Robert
    By Robert,
    31st January 2006 - GameEx 5.48

     

    * After listening to some feedback (and criticism),  and so everyone can fully evaluate all features, the only feature that requires registration of GameEx - GameExtender (one of the many non emulation related features of GameEx), can now be used on initial start of GameEx for several minutes for non registered users.

    * GameExtender now also features logging to help me troubleshoot and support your problems.

    >> Get it HERE


    Xe updates for 1-Feb-06

    Robert
    By Robert,

    Multi-system emulator for Linux.

     

    Xe updates:

    [Xe/Linux] Fixed BIOS load location. (Thanks to PeT for finding this bug)

    [Xe/Win32] Fixed disabled options when loading disc with open tray.

    [Xe/Win32] Removed some dead code.

    [Wonder Swan] Fixed VRAM access. (Thanks to PeT for finding this bug)

    [super Famicom] Fixed FM overflow. (Thanks to Adam Ruppe for finding this bug)

    >> Get it HERE


    1up Says their Preyers!

    Wizard
    By Wizard,

    5daysofpray6xp.jpg

     

    It's 12 years in the making. Gone are the days that passed ROTT, Tom Hall, William Scarboro, Apogee, and the infamous Portal-TECH. The technologies it could of have been, that could of innovated FPS gaming as we know it. The house that Duke built could have, and would have, and almost did release.

     

    It was the original Quake killer! Before Unreal. Before Half-Life. Before Duke Nukem Forever, there was Prey.

     

    Black days of developers leaving the team too it's final viewing to the general public at E3 1998. 1up.com takes a look at the evolution over it's 12 run from beginning to end. From it's first concepts too it's ill fate, and disbuted "Smoke & Mirrors" E3 1998 Demo.

     

    Say your preyers, it's finally happened. Five Day5 of Prey.


Portal by DevFuse · Based on IP.Board Portal by IPS
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