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    PCSX2 running Final Fantasy X

    CKemu
    By CKemu,

    The PCSX2 team are busy at the moment, not just on Final Fantasy games I assure you, but hey when it's this sexy! This is what was posted over on PCSX2's Official Site:

    ZeroFrog has once again been working on PCSX2, and has managed to fix the once present 'holes' in the terrain models of Final Fantasy X, making the game look excellent. This fix also has a wide range of effects on other games, so don't worry folks there will be news soon which doesn't involve a Final Fantasy! :):P

     

    Whilst the game certainly now looks beautiful, it's still not playable from start to finish, due to various 'looping' issues and video playback, speed is of course an issue with such a complex emulation task, but will be improved upon in the future, keep watching this space!

     

    To celebrate this bit of progress, we have a large selection of screenshots, and one of the sexiest videos I've recorded from PCSX2 in awhile ;) :blush:

     

    This video is a AVI (Xvid) and should be playable under any decent media player and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get this video!

     

    Walk Through Kilika, menus and a battle!

    1 Minute 31 Seconds | 58.8MB | Real Ingame Speed - 6-14 FPS.

     

    Check out the official forums for 59+ screenshots here

     

    FFX_045emu64.jpg

     

    :: Visit the Official PCSX2 Site


    SSF v0.07 Beta R2' Released

    olaf
    By olaf,

    The Emulation64 Network reports that SSF, the Japanese Sega Saturn emulator for Microsoft Windows, has been updated to version 0.07 beta R2' (yes, the apostrophe is supposed to be there). As there is no change log of what's new in this version readily available, I will post the new compatibility specifications of the emulator with the actual Sega Saturn hardware.

     

    SH2 emulator - 100%

    68000 emulator - 100%

    VDP1 block - 100%

    VDP2 block - 90%

    SCU block - 100%

    SMPC block - 100%

    SCSP block - 100%

    CD block - 85%

    You can visit the official homepage of SSF here, or simply download it here.


    Atari800 for Windows CE Updated

    olaf
    By olaf,

    retroguru.com reports the Atari800, the Atari 800/800XL/130XE/5200 emulator (for Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL, and Windows CE), for Windows CE version has been updated to version 2.0.1. This brings up-to-date many of the ports, and below are the changes in version 2.0.1 (for all ports).

     

    - Quick UI bugfixes

    You can visit the official homepage here, or simply download it here.


    Bryan McPhail's MAME WIP News

    olaf
    By olaf,

    Emu#dreams reports that Bryan McPhail has been working on fixing hardware support in MAME, the Multiple Arcade Machine Emulator. Below is his post from his MAME work-in-progress page.

     

    There has been a long-standing known bug in dec0.c for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that Mame's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now).

     

    Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against Mame to see if you have an unsupported set.

    You can visit Bryan McPhail's MAME WIP page here to see screenshots and more.


Portal by DevFuse · Based on IP.Board Portal by IPS
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