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    Arbee's MAME WIP News

    olaf
    By olaf,

    Emu#dreams reports Arbee (R. Belmont) has been at work adding new hardware support to MAME, the Multiple Arcade Machine Emulator. Below is his post from his "WIP Emporium" about the recent work-in-progress news.

     

    Namco Namco Namco

     

    Building once again from a Charles MacDonald update. (PS: C75 is also found on System FL).

     

    Anyway, I now have Super World Court running mostly happily with the real MCU emulation, including inputs, coinage, and emulated sound and music. Once the remaining issues have settled out (sample addressing in the music is weird) I’ll hit the other NA-1 games and submit.

    You can visit Arbee's WIP Emporium here, or see the individual post here.


    NEOGEO CDZ Emulator v25.12.05 Updated

    olaf
    By olaf,

    AEP Emulation Page reports that NEOGEO CDZ Emulator, the Japanese open source Neo-Geo CD emulator for Microsoft Windows, has been updated. Version "25.12.05 (final release)" now sees its third bug fix. Below are the changes in this version.

     

    - The ASM68K core can be used with NJ GCC, correction. It seems that the executable file which is compiled with Visual C++ is somewhat faster.

    - Correcting the bug which has become half of the value which the volume of CDDA sets. As for bug of the part other than the emulation which becomes aware with the day off of end of year beginning of the year it is the intention of correcting once with this.

    You can visit the official homepage here, or simply download it here.


    Kega Fusion v3.51 Released

    olaf
    By olaf,

    The Emulation64 Network reports that Kega Fusion, the multiple Sega console emulator for Microsoft Windows, has been updated to version 3.51. Below are the changes in this version.

     

    Quick Update

     

    - Fixed Netplay Connection issue.

    - Fixed Netplay Dialogs in Fullscreen mode.

    - Config of Player 1 (the Host) is now copied to other players in Netplay.

    - Re-added another deleted line, the sound effects in Ecco work again.

    - Fixed a Timing issue, Street Racer works again.

    - Fixed DMA issue with Powermonger.

    - Fixed SMS NMI issue.

    You can visit the official homepage here, or simply download it here.


    GP2Xengine v1.2 Beta Released

    olaf
    By olaf,

    PDRoms reports that GP2Xengine, the PC Engine emulator for the GP2x, has been updated to version 1.2 beta. Below are the changes in this version (translated).

     

    - Support of roms, isos and tocs (descriptive text file, with tracks of audio and iso)

    - Support of format WAV for audio to 8 or 16 bits, 44100 or 22050 Hertz and sound STEREO

    - automatico Copy of defense of WRAM in case that some game makes use of her

    - Support to save the state (sav) complete of a game, including ISOS. It uses compression BZIP2 for reduccion of data.

    - Possibility of loading a game from his save state

    - Possibility of forming the bellboys To, b, x, and, l, r like I or II with or without Autofire. Also a button can be assigned to make photos.

    - Way photo that allows to make captures at any moment of the game in format BMP of 8 bits

    - Scaled by hardware and posiblilidad to invest the screen (the directional control is reversed automaticamente)

    - Added Screen of configuration that allows to above do some of the mentioned adjustments, as well as to select frequency of the processor (from 150 to 266) or to fit levels of ' it shone (pocketing a ball the trowel of colors)

    - If one leaves to the selection screen roms, it is possible to be returned to the game pressing button B

    You can find out more information here, as well as downloads.


Portal by DevFuse · Based on IP.Board Portal by IPS
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