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RPCemu v0.3 Released

Emu#dreams reports that RPCemu, the RiscPC (A7000) emulator for Microsoft Windows, has been updated to version 0.3. Below are the changes in this version.
- Fixed up various 32-bit problems in the ARM core, XXXX XX X now works- IDE hard disc emulation
- Fixed bugs in floppy emulation
- Added emulation of ARM610 and ARM710
- Low video resolutions (eg 320x480) now supported better
- Faked sound interrupts (not enough for !Replay, but enough to fool Dune II)
You can visit the official homepage here, or simply download it here.
Outcast v002 Released

retroguru.com reports that Outcast, the Atari ST emulator for the GP2x, has been updated to version 002. Below are the changes in version 002, the second release of this brand new emulator.
- FIX: Flicker in the menus nolonger exists.- CHG: Clears the screen and shows a message when firing up the emu, so you know to wait a moment and whats going on, and no junk at bottom
- NEW: Enabled throttling by default, to approximately 60Hz though the menu lets you specify 60, or 50 Hz, or even 30Hz to slow things down.. to no throttle at all for max speed (like in alpha 001 default)
- CHG: Added a lame comment to loader to make it feel more authentic; I really need to add a sin-boncey-text intro for the real deal
- NEW: Theres an operational ST keyboard for entering text, that is used for the Make a Savestate operation in the menu, and a few other spots
- NEW: Savestates and loadstates should work; while in the emu, hit START to bring up the runtime menu, and hit Make a Savestate; there you can enter a filename with the ST keyboard, and save out the state. You can load the savestate (.ss file) from the Disk Picker just like loading a floppy into the machine is done.
This news originated here at GP32x.com Board. You can simply download version 002 here.
EFCS2X v0.1 Released

retroguru.com reports that EFCS2X, an open source Chip8 emulator for the GP2x, has been updated to version 0.1. Below are the changes in version 0.1.
- made keys configurable on gamebasis. the file "keymapping" contains the standard mapping of gp2x keys to chip8 keys. if you want a different mapping for a game, you just have to create a file with the same name as the rom, but without extension. example: rom "race.rom" will try to load keymappings from "race" - if "race" doesn't exists standard mappings will be used- updated fileselector to 0.6
- renamed binary to.gpe (to show up in games instead of utility menu)
You can visit the official homepage here, or simply download it here.
GNGNeo2x v0.6.6a Released

retroguru.com reports that GNGNeo2x, the Neo-Geo emulator for the GP2x, has been updated to version 0.6.6a. Reportedly, the only change in this release is that it now supports Samurai Shodown better. This may or may not improve support for other games.
This news originated here at GP32Spain.