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    MAME v0.103u2 Bug Fix Released

    olaf
    By olaf,

    AEP Emulation Page reports that Haze has released a bug fix for MAME, the Multiple Arcade Machine Emulator, version 0.103u2. Below is his post from his official MAME WIP page.

     

    Some 103u2 fixes..

     

    The MAME Italia Forum guys reported A Bug in World Cup Volley ‘95 causing it to hang after each match, I’ve fixed that and also fixed some sprite problems which occured during the game.

     

    Some sound problems were Reported in Night Slashers, I’ve attempted to improve this but I’m not a very good judge of sound.

     

    I also fixed the prioriies in BackFire! and decided it seems to work well enough to mark it as working (player 1 joystick inputs work if you follow the how to play instructions). Note that BackFire set 2 defaults to wheel control which is unemulated. You can set it to joystick in test mode.

     

    Lastly Razoola cleaned up the NG sets as they were quite a mess in 103u2 to say the least.

     

    I’m not interested in hearing about the NG driver, but if you have any feedback over the Data East based games I’ve been working on (World Cup Volley ‘95 and Backfire!) then I’d be interested in hearing bug reports etc. If the games lockup later in the game, or have severe graphical problems somewhere I want to know. Also does Night Slashers sound correct with this change?

     

    File can be found here.

    You can visit Haze's official MAME WIP page here.


    vSNES v2.5 Released

    olaf
    By olaf,

    AEP Emulation Page reports that vSNES, the open source Super NES "console representation", has been updated to version 2.5. Below is some information about vSNES, followed by the changes in version 2.5.

     

    vSNES represents a SNES console, like an emulator. It simply consists of some memory that is used to hold the status of the hardware. Unlike an emulator, it lacks the ability to execute the code in the RAM and ROM chips, letting the components interact. So what good is it?

    Well, emulators like Genecyst or MEKA let you view the hardware at work, for example the color palette or the video RAM. ZSNES lacks such features, but the savestates contain all the info. A savestate is like a SNES frozen in time.

    - GUI: new HexEditor code and interface

    - GUI: added decoder option to MemViewer for displaying EXTBG colors correctly

    - GUI: added code to make use of the "brightness info" checkbox in SceneViewer

    - GUI: added custom drawing code to the menus in the main window

    - GUI: changed behavior of the buttons in the "screen configuration" box slightly

    - GUI: changed the checkboxes in options to be checked by default

    - GUI: changed format of the SceneViewer's "info" page a bit

    - GUI: changed all "fixed color" references to "color constant"

    - GUI: changed CartViewer's minimum height back to 464 pixels

    - GUI: removed the need to restore the main window to obtain its position and size

    - SRC: massive restructuring to make the program parts less interconnected

    - SRC: rewrote the HDMA code according to the latest docs

    - SRC: added a new internal messaging system

    - SRC: rewrote the ListEditor code, and changed the GUI slightly

    - SRC: changed format of the "type" column in SNES.txt

    - SRC: replaced default INI solution with my own INI code; no more delay on some systems

    - SRC: added workaround for what seems to be zLib's inability to handle long filenames

    You can visit the official homepage here, or simply download it here.


    Phamicom v0.2 Released

    olaf
    By olaf,

    retroguru.com reports that Phamicom, the Nintendo Entertainment System emulator for the GP2x, has been updated to version 0.2. Below are the changes in this version.

     

    - Using rlyeh’s minilib instead of SDL.

    - Improved speed. Now all games I tested are playable.

    You can visit the official homepage here, or simply download it here.


    clrmamepro v3.83 Released

    olaf
    By olaf,

    AEP Emulation Page reports that clrmamepro, the "cool little rom manipulation and management engine" for Microsoft Windows, has been updated to version 3.83. Below are the changes in this version.

     

    - misc: first compile with VS2005, let me know if you got any problems (esp. on older OSes, 64bit processors etc...etc...)

    - misc: some more free memory after building checksum tables

    - fixed: warning window´s ´move all´ didn´t work correctly

    - fixed: biosset assignment routine didn´t handle sets correctly which include biosroms but don´t use the biosset (kof2003/MAME.103u2)

    You can visit the official homepage here, or simply download it here.


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