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AppleWin v1.12.7.1 Released

AEP Emulation Page reports that AppleWin, the open source Apple //e emulator for Microsoft Windows, has been updated to version 1.12.7.1. Below are the changes in this version.
- Fixed cmd-line switches -d1/-d1 to work with filenames with spaces- Reset: Init Phasor back to Mockingboard mode
- Benchmark button acts immediately
- Fixes to speaker emulation introduced in 1.12.7.0
- Adjusted speaker freq to work better with MJ Mahon's RT.SYNTH.dsk
- Fixed Bxx; ABS,X; ABS,Y; (IND),Y opcodes: take variable cycles depending on branch taken & page crossed
Restrictions
- Ultima V: Select Phasor (slot4) and not Mockingboard
You can visit the official homepage of AppleWin here, or simply download it here.
R. Belmont MAME WIP

R. Belmont, A MAMEdev, has recently updated his WIP Page
Speak and spell
Figured out the remaining problems with the emulated sound for NA-1 (and NA-2 once Charles and Guru trojan it’s BIOS). It now plays even better than the current simulation, modulo a few last-minute tweeks.
Visit his Homepage
Credits: Mameworld
RPCemu WIP News

Emu#dreams reports that work on RPCemu, the RiscPC (A7000) emulator for Microsoft Windows, has progressed quite well. This emulator is done by the same programmer of Arculator, the freeware Acorn Archimedes emulator for Microsoft Windows. Below are the work-in-progress release notes.
- There were some issues in 26-bit -> 32-bit mode switching, and a couple of other things, XXXX XX X now works.- IDE hard disc emulation is a bit buggy, but at least some stuff works.
- Also not pictured, I believe I've fixed the 'parameters not recognised' errors on the floppy emulation (interrupts happening inbetween reading of FDC status). I could be wrong though - the problem was so intermittent that it could just be chance that I've not run into it!
You can visit the work-in-progress page here for screenshots and more.
SquidgeSNES Released


retroguru.com reports that SquidgeSNES, a new Super NES emulator for the GP2x, has been released. As of this version, the author considers it to be only a technical demo. Below are the release notes and reasons why.
Just in case your wondering what I've been up to
http://www.squidgey.plus.com/squidgesnes.zip
Still very basic, but it runs some roms quite well, like Super mario world. To use it you need to unzip the contents to the root of your sd card, and the rom you want to use needs to be called "snes.smc" and be in the same directory. To exit the emulation press the 'start' button.
At the moment, it's in 100% C apart from the cpu core, which is in asm (taken from yoyo's little john palm). Once it's usable, I plan to implement more asm and speedups.
Note that this is classified as a 'techdemo' - it's not currently playable. The only button that will do anything is 'start', which exits the emulation.
Things still to do:
Change from my own sdk to Rlyeh's SDK
Implement controls
Implement sound
Improve compatibility
Scaling/centering of image
More speed
File selector
and lots more...
This news originates from GP32x.com Board, and this individual post can be viewed here.