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    Pete's OpenGL2 PSX GPU v2.8 Released

    olaf
    By olaf,

    The Emulation64 Network reports that Pete's OpenGL2 PSX GPU plug-in (as well as Pete's XGL2 Linux PSX GPU) has been updated to version 2.8. Below are the release notes for version 2.8 (taken from The Emulation64 Network).

     

    - trickyfree suggested on my messageboard to have some different types of the display stretching. Ok, done: beside the old "full screen stretching" and "keep psx aspect ratio" modes, I've added two more ways to stretch the psx display to your screen.

     

    - ShadX and guest® are still doing amazing full screen shaders for the OGL2 plugin. Therefore you can find many shaders in the messageboard section of my site (http://www.pbernert.com). To make the shaders somewhat faster, they suggested to get additional pre-calculated values from the plugin. Done. Now the "OGL2InvSize" uniform is available for new GLslang shaders... let' em coming :cry:

     

    - Well, I have got a Geforce 6800 Ultra card over half a year ago, and while trying to make this baby sweat, I've added an "Ultra high" internal Y resolution mode. If you want to activate this, you will need a card with 4096x4096 texture size support (newer NV cards or ATI's 1XXXX ones), and 256 MB vram is also recommended. By the way: the rendering speed will still be very high with this new setting, but psx framebuffer effects can now last a couple of seconds (!!!). Therefore this "ultra" resolution is not really usable with psx games which are doing much FB effects. You are warned :huh:

     

    - In july 2003 I've started this PSX OGL2 plugin. Basic idea: don't map the psx drawing commands on-the-fly to the PC's gfx card's backbuffer (like my Standard OGL and D3D plugins are doing it), but to create a offscreen buffer in the same size as the real PSX GPU vram (or a multiple of it), and draw into that buffer. Well, by this time the only way to do this was to use "P-buffers" in OpenGL, and yeah, I got it to work nicely.

    Much later (spring 2005) a nicer way to handle offscreen buffers were added to the OpenGL specifications, called "framebuffer objects". FBOs promise a better speed, and are easier to handle than the clumsy P-buffers, so I finally decided to add them in my plugin as well. You can change the render mode in the plugin config, if you are looking for some more speed, but to be honest: on my system every PSX game runs like mad (without frame limitation), so I cannot tell if FBOs are really faster. You have to try it yourself...

    You can visit Pete's Domain here, or simply download the Windows version of the plug-in here (the Linux is here).


    Dox's MAME WIP News

    olaf
    By olaf,

    Emu#dreams reports that Dox has made progress in developing support for more hardware in MAME, the Multiple Arcade Machine Emulator. Below are the posts about Dox's work-in-progress.

     

    Unknown 8080 based Space Invaders clone (Shuttle Invader by Omori?)
    I was able to get a good read of the ROMs from the PCB shown below with a little creative heating from my heatgun. We still don't know the game name though, there's no title on screen. Anyway, Dox says it's now fully playable :cry:

    You can find out more information here.


    Emulator2001 Updated

    olaf
    By olaf,

    retroguru.com reports that Emulator2001, the Emerson Arcadia 2001 (among other systems) emulator for Microsoft Windows, has been updated. Below are the latest news posts seen on the official homepage.

     

    Emulator2001 the full working version will soon be complete, work is in progress to finish the UI,It is expected that this emulator will be the first to have 100% compatibility with the original video game console.
    New interton VC / fountain emulator underway, Emulator2001 will soon become multi-system, incorporating this classic console from the late 1970's

    You can visit the official homepage of Emulator2001 here, or simply download it here.


    Mocha v1.18 Released

    olaf
    By olaf,

    Emu#dreams reports that Mocha, the Java-based TRS-80 Color Computer (CoCo) emulator, has been updated to version 1.18. Below are the changes in this version.

     

    - Fixed CoCoMax hires joystick positioning.

    You can visit the official homepage of Mocha here.


Portal by DevFuse · Based on IP.Board Portal by IPS
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