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    DeSemuME v0.0.2 Released

    olaf
    By olaf,

    AEP Emulation Page reports that DeSemuME, the Nintendo DS emulator for Microsoft Windows, has been updated to version 0.0.2. Below is what yopyop posted on the official DeSemuME message boards.

     

    Changes

    - partial CARD_REG implementation allow new demos to be playable.

     

    (Indication: black and white tiles)

    You can visit the official homepage of DeSemuME here, or simply download it here.


    RPCemu v0.2 Released

    olaf
    By olaf,

    AEP Emulation Page reports that RPCemu, the RiscPC (A7000) emulator for Microsoft Windows, has been updated to version 0.2. Below are the changes in this version.

     

    - Ignored all unimplemented memory accesses, including Econet - RiscOS 3.7 now works

    - 70% speed increase

    - CMOS now actually saves

    - Cursor now correct colours

    - Less restrictive ROM loading

    You can visit the official homepage here, or simply download it here.


    SSF v0.07 Beta R2 Released

    olaf
    By olaf,

    The Emulation64 Network reports that SSF, the Japanese Sega Saturn emulator for Microsoft Windows, has been updated to version 0.07 beta R2. As there is no change log of what's new in this version readily available, I will post the new compatibility specifications of the emulator with the actual Sega Saturn hardware.

     

    SH2 emulator - 100%

    68000 emulator - 100%

    VDP1 block - 100%

    VDP2 block - 90%

    SCU block - 100%

    SMPC block - 100%

    SCSP block - 100%

    CD block - 85%

    You can visit the official homepage of SSF here, or simply download it here.


    RockNES WIP News

    olaf
    By olaf,

    Emu#dreams reports that development for RockNES is underway now. Fx3 announced last night on the RockNES forums that he's officially started working on RockNES again, after a busy personal schedule. Below is a quotation of the RockNES-related paragraph in his post.

     

    Restarted my works on RockNES. I'm playing the PPU tests so... debugging is in progress. Actually, 2 of 7 tests are OK. Basically, it's NMI and VBlank timing related. Plus, it seems the PPU rendering can be optimized... o.O but I have no clue (yet) the procedure showed up in NESdev. :);; More to come soon.

    You can see the post for yourself here. Be sure to check the official homepage here in the coming days/weeks.


Portal by DevFuse · Based on IP.Board Portal by IPS
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