- 0 replies
- 1,449 views
- Add Reply
- 0 replies
- 1,376 views
- Add Reply
- 0 replies
- 1,664 views
- Add Reply
- 1 reply
- 1,695 views
- Add Reply
Xe-06.01.01 released
[Xe] Fixed remember memory card option on running machine.[Xe] Fixed bad cartridge start up
[Xe/Win32] Fixed screen clearing.
[Xe/Win32] Removed some dead code.
[Famicom] Fixed 6502 IRQ stall.
[Mark III] Changed "YM2413" option to "FM Sound Unit".
[Mega CD] Implemented VRAM Image.
[Mega CD] Implemented Dot Image.
[Wonder Swan] Removed "Vertical Button Mapping" option.
[Wonder Swan] Auto vertical button mapping when screen is rotated.
[Wonder Swan] Fixed EEPROM access command.
>> Get it HERE
MAME CENTER v0.00 Released
Emu#dreams reports MAME CENTER, a new unique graphical front-end for MAME32 Plus!, has been released (as version 0.00). What's so unique about this front-end, as I can see from screen shots, is that it actually acts as a game. You can find out more for yourself by visiting the official homepage. For now, here's a quote of the release notes taken from Emu#dreams.
- It is a launcher only for MAME32plus(es) now.- It is a beta version. Be careful of use enough.
You can visit the official homepage here, or simply download it here.
AGEMAME v0.30 Released
Emu#dreams reports that AGEMAME, the Arcade Gambling extension for the Multiple Arcade Machine Emulator, has been updated to version 0.30. As of right now, only the source code for this version is available, so be on the look out for a binary release. Below is a quote from the official homepage about the release.
Although this is ready, transfers to the server are proving extremely slow for me.
I should definitely have the binary and AGEMAME source available soon, but the larger AGEMAME + MAME lite may take until next year
EDIT:Actually, all files are now up, bar AGEMAME32, as that is an external contribution - I just couldn’t resist the joke.
You can visit the official homepage of AGEMAME32 here.
Bryan McPhail's MAME WIP News
Emu#dreams reports that Bryan McPhail has been working on adding support for new hardware in MAME, the Multiple Arcade Machine emulator. He posted beautiful screen shots of MAME running: Night Slashers, Backfire!, Dunk Dream '95, Hoops, Heavy Smash, World Cup Volleyball '95, and Skull Fang (quite an extensive list). Below is a quote of what he said on his MAME WIP homepage yesterday.
Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in Mame, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games.
You can visit Bryan McPhail's MAME WIP homepage here.
