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bsnes WIP News
Emu#dreams reports that byuu has made progress with his Super NES emulator: bsnes. Below is a quote of his WIP news from his homepage.
Added Direct3D rendering support. With that comes the option of selecting which video filter you prefer (point, bilinear, pyramidal, or gaussian). I also added TV-style scanlines, and added a config file option for controlling the luminance of them. The effect simulates interlacing even in the low-res 256x224 video modes pretty well, but anything more accurate would require a much greater resolution. I also fixed triple buffering. It seems to only be possible when using page flipping, for whatever reason. Otherwise, the video frequently gets choppy. This unfortunately means that the menubar to control the application will not be visible when triple buffering is enabled. I'm open to suggestions. I also moved the screenshot capture code into the port-specific code, so I could take advantage of D3DXSaveSurfaceToFile. This means screenshots can be captured with full video effects, and saved in BMP, PNG, or JPEG file formats. It won't work with the DirectDraw renderer just yet, though. I also added a nice gradient fade when you pause the game now. Also, despite all of my efforts to speed things up, using the Direct3D renderer results in a ~35% speed drop, even with no effects turned on. Don't ask me why.
I also added an option to specify where you want to save SRAM files to, and the emulator now always looks for the configuration file in the same path as the executable itself, regardless of how the emulator was started.
Here's some screenshots showing off the TV-style scanlines applied to both the point and linear filters. I can't show off the pyramidal and gaussian filters because my video card doesn't support them, and like hell I'm playing far enough into a game with the D3D software renderer.
You can see the screen shots he speaks of here, at the official homepage of bsnes.
MAME v0.102u4
Emu#dreams reports that a new MAME diff for version 0.102 is available. Below are the changes in this update.
0.102u4---------
Source Changes
------------------
Corrected some YM2151 frequencies in the dooyong.c driver. [Mamesick]
Major update to the STV driver: [Mariusz Wojcieszek]
* sh2: introduced cpu_readop16() for opcode fetching
* stv: added idle skip to various games
* stv: optimized master/slave sh2 syncing
* vdp1: fixed sprite transparency for RGB sprites
* vdp2: added linescroll
* vdp2: added 16x16 15bit tiles (fixes missing gfx in znpwfv)
* vdp2: optimized tilemap scrolling, bitmaps and framebuffer drawing
* vdp2: fixed page and map calculation
* dsp: fixed some bugs making vfremix run up to the end of second match
Fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped. [Nicola Salmoria]
Fixed some logical errors in sprite handling and palette reads, DMA timing, and one invalid opcode in the NES drivers. [Rob Bohms]
Cleaned up and standardized usage of M_PI constants in the code. [William Krick]
Added external ram read and write handlers and data read port to YMZ280B. [Ville Linde]
Fixed sprite priorities in Tang Tang. [Pierpaolo Prazzoli]
Fixed bug in Chack'n Pop that was introduced in the recent memory system changes. [Nicola Salmoria]
Fixes branch target address disassembly in the PSX disassembler. [smf]
More Voodoo updates: [Aaron Giles]
* fixed bug that trashed fbzMode when the fogMode was changed
* added preliminary Voodoo 2 support; Gauntlet Legends works again
* changed float-to-int conversion to be done manually
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Flame Gunner [Guru, smf]
Paca Paca Passion Special [Guru, smf]
Paca Paca Passion 2 [Guru, smf]
New clones added
--------------------
WWF Superstars (US, Newer) [Philip Bennett]
Time Pilot '84 (set 3) [chaneman]
Multi Champ Deluxe (ver. 0106) [David Haywood]
Columns (US, cocktail) [Arzeno Fabrice]
Mace: The Dark Age (boot ROM 1.0ce) [brian Troha]
Arabian Fight (World) [Arzeno Fabrice]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
Emergency Call Ambulance [Ville Linde]
- MAME v0.102u4 is available here.
- MAME32 v0.102u4 is available here.
- MAME Plus! v0.102u4 is available here.
- MAMEinfo.dat -> HERE
- MAME32FX -> HERE
- History.dat 1.05g -> HERE
- VCMAME 0.102u4 -> HERE
Emu Loader v4.7.6.2 Released
The Emulation64 Network reports that Emu Loader, the front-end, has been updated to version 4.7.6.2. This is only a bug fix for 4.7.6, which needs to be installed before this. Below are the release notes for this update.
Yet another update. Version 4.7.6.2 fixes a bug when saving custom game options. Another piece of code that got corrupted... I recommend this update to everyone.
You can visit the official homepage here.
Saturnin WIP News
The Emulation64 Network reports that Saturnin, the Sega Saturn emulator for Microsoft Windows, isn't dead. Below is the post seen on the official homepage.
Sorry (again) for the lack of updates...Anyway, I added a bunch of stuff to Saturnin, and I expect to release a new version by the end of the year. Speed is still a problem, but I'll work on it after this release.
Be patient !
You can visit the official homepage here.