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    MAME 0.102u3

    Robert
    By Robert,
    0.102u3

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    taotaida088u4gra [RansAckeR]

    tempest095u5gre [RansAckeR]

     

    Source Changes

    ------------------

    Aquarium update: [Pierpaolo Prazzoli]

    * Fixed tilemaps - sprites priority

    * Added sprites wrap around y

    * Added tiles flipx and flipy

     

    Fixed several bugs in the SPC700 core: [R. Belmont]

    * Fixed carry usage in ADC/SBC

    * Fixed overflow flag in ADDW/SUBW (I think)

    * BRK now modifies the status register properly

    * Fixed DAA/DAS edge case

     

    Updated driver.c with more consistent and updated info. [brian Troha]

     

    NSS/SNES updates from latest MESS: [R. Belmont]

    * Improved memory mapping

    * Improved raster timing

    * Added HIRQ support and better VIRQ support

    * Improved joypad support

    * DSP-1 support (including all subtypes)

    * Counter latching support

    * Fixed OAM read/write

    * Fixed stereo sound

     

    Added a MESS specific ROM entry type, and changed ROM entry processing code to ignore any unrecognized ROM entry types. [Nathan Woods]

     

    Merged in recent changes to the PC share code from MESS. [Nathan Woods]

     

    Removed several obsolete files: machine\s16math.h, vidhrdw\medlanes.h, windows\dirty.h, windows\snprintf.c. [Giuseppe Gorgoglione]

     

    Fixed a couple of minor compatibility exposed by VC2005. [Giuseppe Gorgoglione]

     

    Fixed the ADC and SBC opcodes in G65816 (for BCD math). [Rob Bohms]

     

    Fixed $4014 sprite DMA in NES PPU. [Rob Bohms]

     

    Updated the H8/3002 emulation: [R. Belmont]

    * Added more bXXX.b #imm, (@)Rn instructions

    * Added subtract with carry instructions

     

    Implemented some N2A03 undocumented opcodes. [Rob Bohms]

     

    Major update to Namco System 22: [Phil Stroffolino]

    * depth cueing support (fog); some open issues remain

    * depth bias improvements

    * zbuffer has been replaced with back-to-front rendering

    * sprite and text translucency

    * direct access to rendering device (used by video tests)

    * preliminary support for spotlight feature

    * support for sprite bottom-alignment

    * support for sprite, polygon priority over text

     

    More Voodoo updates: [Aaron Giles]

    * Added support for CLUT/gamma ramps; enables fade in/out effects

    * Changed stall callback to notify both start and end of stalling

    * Decreased bilinear resolution to 4 bits for Voodoo 1

    * Fixed statistics and added some new ones

    * Now properly masking off unsupported bits for earlier chipsets

    * Fixed NOP command so it doesn't always reset statistics

    * Fixed bug that caused the refresh rate to never be updated

    * Fixed 16-bit writes to the frame buffer

    * Fixed crashing bug after resetting the chip

    * Added support for Voodoo 2's new fog, colorpath, and chromaRange modes

    * Added correct wrapping for ARGB, W and Z values

    * Fixed bug where depth was written to the Z buffer without bias

    * Now aggregates shorter commands to reduce the number of context switches

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Magic Stick [Pierpaolo Prazzoli]

     

    New clones added

    --------------------

    Progressive Music Trivia (Question set 3) [Pierpaolo Prazzoli]

    Super Puzzle Fighter II Turbo (Asia 960529) [Razoola]

    Funky Jet (Japan) [Guru]

    Kid Niki - Radical Ninja (World) [stefan Lindberg]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Fortress 2 Blue Arcade [Guru]

    >> Get the diff HERE

     

    MAME32qa -> HERE

     

    MAME32FX -> HERE

     

    MAME32Hp4 -> HERE

     

    MAME32PlusSpecial -> (no link)

     

    History.dat 1.05e -> HERE

     

    Mameinfo.dat 0.102u3 -> HERE

     

    MAMEplus! -> HERE


    FBA Plus! 0.2.95.23 [u5] released!

    iq_132
    By iq_132,
    Whats new:

    ----------

     

    v0.2.95.23 [u5] - 07/12/2005

    =============================

    Actualizado:

     

    Drivers

    -------

    New Games:

    - Varth - Operation Thunderstorm (920714 World) [CPS-1].

    - King of Gladiator [Neo-Geo].

    - Lansquenet 2004 [Neo-Geo].

    - The King of Fighters '96 Plus [Neo-Geo].

    - The King of Fighters 2002 Magic Plus II - Challenge to Ultimate Battle [Neo-Geo].

    - The King of Fighters 2005 Unique - All Team Battle (set 2) [Neo-Geo].

     

    Working now new games:

    - Super Puzzle Fighter II Turbo (960529 Asia) [CPS-2].

     

    ------------------------------------------------------------

     

    - [Neo-Geo] Changed name in The King of Fighters Unique - All Team Battle into

      The King of Fighters 2005 Unique - All Team Battle (set 1) to match with

      title screen.

    - [Neo-Geo] Optimized code to emulate sound in Lansquenet 2004.

    - [CPS-2] Renamed sfz3a into sfz3ar1 to match latest MAME.

    - [CPS-2] Renamed ROMs in ddtod to match latest MAME.

    - [CPS-2] Renamed mshvsf into mshvsfu to match latest MAME.

    - [CPS-2] Renamed ddsomr1 into ddsomr2 to match latest MAME.

     

    *Thanks to Jimmy_Page, IQ_132 and Robbert for their help and drivers.

    http://fbap.1emulation.com/


    Quickplay 3.8.2 Released

    olaf
    By olaf,
    AEP Emulation Page reports that Quickplay, the front-end, has been updated to version 3.8.2 today. It is only a bug fix. Apparently, the "Emu-Finder" was broken during the last verison. You can obtain Quickplay here at SourceForge.

    NEOGEO CDZ (12/8) Updates

    olaf
    By olaf,

    AEP Emulation Page reports that NEOGEO CDZ, the Japanese Neo Geo CD emulator, has been updated twice today. Below are the changes today in descending order

     

    * Bug Fix

    --- Because you forget that the animation data of the load picture of default is set, correcting the bug which the game which does not have the load picture has frozen.

    * Bug Fix

    --- Treatment of the variable regarding the animation of the load picture part by mistake, being kind of to be, it corrects.

    --- Correcting the bug of the MC68000 simple interpreter.

     

    * Changes

    --- In the MC68000 interpreter order below addition (whether it operates just, it is unclear) MULS, DIVS, ADDX, SUBX, NEGX, ROXL, ROXR MOVE to CCR, MOVE from CCR, MOVE to SR and MOVE from SR.

    --- It corresponds to the load picture of the over top.

    --- Optimizing the processing of the load picture.

    You can find out more here, at the official homepage (Japanese).


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