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    eSCV Updated

    olaf
    By olaf,

    AEP Emulation Page reports that eSCV, the EPOCH Super Cassette Vision emulator for Microsoft Windows, has been updated today. The homepage is in Japanese, but here's a translation of the release notes.

     

    It is in the midst of investigating around sprite.

     

    4 connecting 16x16 monochromatic sprite, it makes the 32x32, or 4 it can pile up. It corresponded when, these using super such as mah-jongg has existed together. Please try comparing, with the screen shot of 12/13 such as アストロウォーズ and elevator fighting spirit.

     

    It corresponded to the drawing when 1 is appointed to the MSB of sprite number temporarily. With the top and bottom of the 16x16 as a half, just which is indicated would like to see, is. In 1 aspect of Lu pan three world, the 蝙 蝠 flapping there is no with something and is designed in such a way that it can be indicated. Simply, when it is this mounting, it cannot indicate the water which flows just, it is is.

     

    In addition, processing of the b5 of the PC was corrected. Besides the fact that the MOV PC, is modified explicitly value with such as A, when the IO/ - the value of M is outputted with MC b5 as 0 even, it is corresponding. Somehow the star speeder - with it seems that does such operation.

    You can visit the official homepage here to see the screen shots spoken of, as well as obtain eSCV.


    gp2x VBA v0.1 Released

    olaf
    By olaf,

    PDRoms reports that Domm has released his port of VisualBoyAdvance, the GameBoy Advance emulator, to the GP2x. Below are the release notes.

     

    This is a straight port of VisualBoyAdvance SDL. It isn't very fast and there is no sound. Most of the time it rounds around 6fps. You can tweak frame skipping and other settings in VisualBoyAdvance.cfg.

    You can obtain it here.


    Emulator2001 Updated

    olaf
    By olaf,

    AEP Emulation Page reports that Emulator2001, the Emerson Arcadia emulator for Windows, has been updated today. Below are the changes in this daily build.

     

    - Fixed snapshot file code now saves with correct file name

    - Emulator now starts in game demo mode

    You can visit the official homepage here.


    MAME WIP News (12/15)

    olaf
    By olaf,

    Emu#dreams reports that Roberto Fresca has made progress in developing for MAME. Below are his release notes about his work-in-progress.

     

    - Corrected videoram & colorram offset in Cuore Uno and Elephant Family.

    - Corrected CPU freq. in both sets to 2 MHz, since the main CPU is a R65C02P2.

     

    BTW, To initialize the NVRAM in cuoreuno and elephfam:

    Start game, press and hold Service1 & Service2, press reset (F3), release Service1 & Service2 and press reset (F3) again.

    Also reported, Reip has made progress in working on 'Mosaic - 1999 F2 System'. Apparently it's missing everything but the video, which is just a frame buffer. You can visit Reip's page here and Roberto Fresca's page here.


Portal by DevFuse · Based on IP.Board Portal by IPS
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