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    BSNES v0.015 released!

    Robert
    By Robert,
    12/03/2005 - bsnes v0.015 released

          Changelog:

    Added GZ / ZIP / JMA archive support [Nach, NSRT team]

    Fixed bug in APU ADDW/SUBW opcode flags, thanks to DMV27, anomymous for info

    Mosaic support is now (mostly) hardware accurate, thanks to TRAC for info

    Fixed a bug in SC tilemap clipping, fixes Seiken Densetsu 3

    Emulated pseudo-hires mode, uses a fairly poor color filter to simulate TV effect, the same one that SNES9x and Super Sleuth use

    Rewrote the ROM loading code to be more port-friendly, and improved header detection

    Added C4 emulation -- mostly correct. Only minor bugs remain, possibly not C4 related [Nach, byuu], also uses code from zsKnight, Overload, and anomie

    Fixed noise channel generation for DSP, fixes Dual Orb 2 opening. Thanks to DMV27 for info

    Fixed bug with DSP VxSRCN registers, fixes horrible sound corruption in Mortal Kombat 2/3

    Modified DSP KON register reading to act according to anomie's research, while still allowing Der Langrisser, etc. to play sounds correctly

    Fixed a bug in CPU BCD math, fixes numbers in SimEarth, thanks to DMV27 for info

    Rewrote the windows port from scratch

    -- Added triple buffering support (buggy)

    -- Added DirectInput (joypad) support, allows both keyboard and joypad to be mapped to the same SNES controller button. Only one controller supported for this release, will be improved shortly

    -- Added pause key (mapped to Pause/Break)

    -- bsnes no longer consumes CPU time when paused or when no ROM is loaded

    -- Updated DirectDraw to 7, and added video mode configuration options to configuration file

    -- Video modes can specify screen width+height, refresh rate, and render width+height

    -- Added CTRL+[1-0] hotkeys for swapping video modes

    -- Added +/- hotkeys for adjusting frameskipping rate

    -- Added adjustable speed regulation. There are five modes, all can be adjusted inside the configuration file. CTRL+[+/-] will adjust the speed mode.

    -- Added PPU options to toggle any BG / OAM layers with any priority, HDMA effects, and offset per tile effects

    -- Added option to accept invalid button combinations (up+down, left+right) to joypad config menu

    -- bsnes now properly clears the main window when unloading games

     Made destructors for base classes virtual, so the correct destructors will be called now

    >> More info [u]HERE[/u], and downloads are [u]HERE[/u]


    Pintor for GP2x Released

    olaf
    By olaf,

    PDRoms reports that Hermes has released his port of Pintor to the GP2x. Below are his release notes.

     

    - Pintor is a little game based in other from Sinclair Spectrum computer as i remember in my mind...

    - The first version of this game is released in the year 2004 for the PS2 Sony console and now i have done a litte port for GP2X console during this month.

    Click here for more information.


    Sopwith (Alpha 2) Released

    olaf
    By olaf,

    PDRoms reports that Lazy1 has updated his port of Sopwith for the Nintendo DS. This is the second release of this port. Below are the changes in this version.

     

    - Hopefully fixed all input bugs

    - Hopefully fixed bug with timing

    - Fixed.sopwithrc file open error, it will no longer try and open the file

    - Added options screen

    - Added more keys

    You can find more information here.


    XEBRA 05/12/3 Released

    olaf
    By olaf,
    emulation number 9 reports that Dr. Hell has updated his Sony Playstation emulator today, which happens to be in Japanese. You can visit his homepage here for more information (also, in Japanese).

Portal by DevFuse · Based on IP.Board Portal by IPS
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