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    Lua Player v0.15 Released

    olaf
    By olaf,

    PDRoms reports that the official 0.15 release of Lua Player is now available, following the preview release yesterday. Lua Player is a LUA script interpreter for the Sony Playstation Portable. This allows for creating games for the Sony Playstation Portable with ease. Below are the changes in this release.

     

    - timer bug fixed (was bug in PSPSDK) [mrbrown]

    - wlan socket support (based on PspPet's "WiFi Multi-Test.03") [shine]

    - changed sceGu* and sceGum* functions to Gu.* and Gum.* [shine]

    - System.getFreeMemory added [shine]

    - Freetype added, with 2 default fonts (see http://www.gnome.org/fonts/ for the licence) [shine]

    Click here to visit the official homepage.


    Abe's Amazing Adventure Released

    olaf
    By olaf,
    PDRoms reports that Abe's Amazing Adventure has been released for the GP2x. Abe's Amazing Adventure is your typical platformer, consisting of: scrolling, platform jumping, key collecting, and ancient pyramid exploring. You can find more information here and here.

    YopYop is now DeSmuME

    Robert
    By Robert,

    The latest DS emulator, YopYop has been renamed to DeSmuME.

     

    The website has had a few minor changes, and proper download links have been added.

     

    >> Visit the site for more information HERE


    BSNES v0.015 released!

    Robert
    By Robert,
    12/03/2005 - bsnes v0.015 released

          Changelog:

    Added GZ / ZIP / JMA archive support [Nach, NSRT team]

    Fixed bug in APU ADDW/SUBW opcode flags, thanks to DMV27, anomymous for info

    Mosaic support is now (mostly) hardware accurate, thanks to TRAC for info

    Fixed a bug in SC tilemap clipping, fixes Seiken Densetsu 3

    Emulated pseudo-hires mode, uses a fairly poor color filter to simulate TV effect, the same one that SNES9x and Super Sleuth use

    Rewrote the ROM loading code to be more port-friendly, and improved header detection

    Added C4 emulation -- mostly correct. Only minor bugs remain, possibly not C4 related [Nach, byuu], also uses code from zsKnight, Overload, and anomie

    Fixed noise channel generation for DSP, fixes Dual Orb 2 opening. Thanks to DMV27 for info

    Fixed bug with DSP VxSRCN registers, fixes horrible sound corruption in Mortal Kombat 2/3

    Modified DSP KON register reading to act according to anomie's research, while still allowing Der Langrisser, etc. to play sounds correctly

    Fixed a bug in CPU BCD math, fixes numbers in SimEarth, thanks to DMV27 for info

    Rewrote the windows port from scratch

    -- Added triple buffering support (buggy)

    -- Added DirectInput (joypad) support, allows both keyboard and joypad to be mapped to the same SNES controller button. Only one controller supported for this release, will be improved shortly

    -- Added pause key (mapped to Pause/Break)

    -- bsnes no longer consumes CPU time when paused or when no ROM is loaded

    -- Updated DirectDraw to 7, and added video mode configuration options to configuration file

    -- Video modes can specify screen width+height, refresh rate, and render width+height

    -- Added CTRL+[1-0] hotkeys for swapping video modes

    -- Added +/- hotkeys for adjusting frameskipping rate

    -- Added adjustable speed regulation. There are five modes, all can be adjusted inside the configuration file. CTRL+[+/-] will adjust the speed mode.

    -- Added PPU options to toggle any BG / OAM layers with any priority, HDMA effects, and offset per tile effects

    -- Added option to accept invalid button combinations (up+down, left+right) to joypad config menu

    -- bsnes now properly clears the main window when unloading games

     Made destructors for base classes virtual, so the correct destructors will be called now

    >> More info [u]HERE[/u], and downloads are [u]HERE[/u]


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