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    Fate Act 1 Released

    olaf
    By olaf,
    PDRoms reports that deadlychicken22 has released Act 1 of his VNS GP32 game "Fate". You can find out more information here.

    EightyOne Updated

    olaf
    By olaf,

    Emu#dreams reports that Michael D. Wynne has updated his ZX80/ZX81 emulator to version 0.42d. Below are the changes in this version.

     

    - Added TS2050 Serial port.

    - Preliminary support for ACE AY circuit (Clock frequency is probably very wrong at the moment though).

    - Preliminary TZX tape format support.

    - Fun feature - emulated RAM Pack wobble.

    Click here to visit the official homepage.


    Audio Overload Updated

    olaf
    By olaf,

    Audio Overload has been updated to version 2.0b7, reports Emu#dreams, and now boasts support for 26 different audio formats. Below are the changes in this version.

     

    - Added support for gzips nested inside other archives

    - Added support for NSFE files

    - Rewrote the VGM engine to support the latest files, needed for Project 2612

    - Numerous fixes to the S98 engine; sound quality should be much better now

    - NSF and GBS files no longer allow you to go two tracks beyond the end of the file

    - The SNDH engine no longer stops playback at the three minute mark

    - Fixed previous/next song highlighting in KSS driver

    - Blargg sent in FME-07 support for the NSF engine (Gimmick!)

    - Added support for more PC AdLib formats (.ROL,.SCI, and.IMF)

    - Added support for.VTX files (ZX-Spectrum Vortex Tracker)

    - Added support for extended ID666 tags in SPC files, and converted the SPC player to use the Game_Music_Emu engine instead of Snes9x

    Click here to visit the official homepage.


    MAME WIP News

    olaf
    By olaf,

    Emu#dreams reports that Ville Linde has been making progress with 'Operation Thunder Hurricane' and 'GTI Club'. Below is Linde's log.

     

    These games have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those.

    You can visit Linde's MAME development page here. Spectrum 2000 support has also been worked on, more information on that can be viewed here. Finally, Haze has added support for Tang Tang to the esd16 driver, however, the graphics ROMs containing the backgrounds aren’t dumped. You can read more about that here.


Portal by DevFuse · Based on IP.Board Portal by IPS
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