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DGen for PSP Updated
SDL Sopwith (Alpha) Released

PDRoms reports that Lazy1 has released his port of an old computer game: Sopwith, for the Nintendo DS. Below are his release notes.
I have gotten quite a bit of work done on my port of sdl sopwith to the nintendo ds, right now the game is playable but I'm not the best at finding bugs. So I'm releasing this alpha version to see how many people can find.
The game is playable in it's current state but must be run under real hardware and does not have any sound. Keep in mind its still far from release quality.
Tested using a gbamp and passme so I'm not sure about other loading methods.
Click here to find out more information.
Easymame 5.2.5 released
Mame 0.102u2

From Mamedev, the latest update to the King of Emulators.
0.102u2---------
MAMETesters Bugs Fixed
---------------------------
f1en097u1gre2 [Anonymous]
ozmawars055gre [RansAckeR]
Source Changes
------------------
Some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic. [Anonymous]
Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available. [bart Tobalske]
Fixed several uninitialized variables, incorrect string compares, and inconsistent variable declarations found by the VC compiler. [Oshah]
Fixed 16-bit i386 disassembly so it stays within the current segment. [Nathan Woods]
Some minor Turbo Sub changes: [Philip Bennett]
* Added some more notes.
* Corrected some hardware functions in accordance with the schematics.
Tweaked the 68000 disassembler to display F-line traps in a more obvious fashion. Also changed to decorate jump targets for relative branches. [Alex Jackson]
Rewrote the Voodoo emulation code to be more accurate to the original.
* Support for multiple simultaneous boards (hello Silent Scope)
* Pixel-pipelined framebuffer accesses now work
* Alpha buffer operations now supported
* Triple buffering now supported
* Proper memory allocation and handling based on configuration
* Proper FIFO handling, including low/high water marks and stalling
* Approximate timing calculations based on quoted fill rate specs
* Detail textures implemented
* All math is done in fixed point
* Proper edges calculated for polygons (stars appear in Gradius 4 now)
* Much easier to add specific rasterizers now
This is a work in progress; some stuff is not quite right yet. Voodoo 2 emulation is completely broken. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Lovely Pop Mahjong Jan Jan Shimasyo 2 [Guru]
New clones added
--------------------
Trivia Master (set 2) [Pierpaolo Prazzoli]
Tech Romancer (EURO 980914) [Arzeno Fabrice]
Splatter House (World) [Arzeno Fabrice]
Strider 2 (USA 991213) [brian Troha]
Touch & Go (World) [stefan Lindberg]
Wonder Boy (system 2) [David Widel]
Kageki (World?, hack) [David Haywood]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
Fighting Vipers 2 [Ville Linde]
Tang Tang [David Haywood]
Spectrum 2000 [David Haywood]
Spikeout [Ville Linde]
Spikeout Final Edition [Ville Linde]
>> Get the DIFF HERE
History.dat 1.05d -> HERE
Mameinfo v0.102u2 -> HERE
MAME32qa -> HERE
MAMEplus! -> HERE
MAME Plus! 0.102u22005-12-02fixed cheat menu crash
some GUI changes:
added 'Aspect Ratio' treeview
fixed 'Resolution' treeview
added more info to 'General' tab
Mame32Plus Special (no link)
MAME32FX -> HERE
Updated to MAME 0.102u2 - MAME32 0.102
- Added option to enable/disable auto volume adjustment feature to the GUI.
- Removed YMF271 sound chip changes. (They were incorrect)
- Removed some drivers changes. (They were incorrect)
MAME32Hp4 -> HERE