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Abe's Amazing Adventure Released
YopYop is now DeSmuME
BSNES v0.015 released!
12/03/2005 - bsnes v0.015 releasedChangelog:
Added GZ / ZIP / JMA archive support [Nach, NSRT team]
Fixed bug in APU ADDW/SUBW opcode flags, thanks to DMV27, anomymous for info
Mosaic support is now (mostly) hardware accurate, thanks to TRAC for info
Fixed a bug in SC tilemap clipping, fixes Seiken Densetsu 3
Emulated pseudo-hires mode, uses a fairly poor color filter to simulate TV effect, the same one that SNES9x and Super Sleuth use
Rewrote the ROM loading code to be more port-friendly, and improved header detection
Added C4 emulation -- mostly correct. Only minor bugs remain, possibly not C4 related [Nach, byuu], also uses code from zsKnight, Overload, and anomie
Fixed noise channel generation for DSP, fixes Dual Orb 2 opening. Thanks to DMV27 for info
Fixed bug with DSP VxSRCN registers, fixes horrible sound corruption in Mortal Kombat 2/3
Modified DSP KON register reading to act according to anomie's research, while still allowing Der Langrisser, etc. to play sounds correctly
Fixed a bug in CPU BCD math, fixes numbers in SimEarth, thanks to DMV27 for info
Rewrote the windows port from scratch
-- Added triple buffering support (buggy)
-- Added DirectInput (joypad) support, allows both keyboard and joypad to be mapped to the same SNES controller button. Only one controller supported for this release, will be improved shortly
-- Added pause key (mapped to Pause/Break)
-- bsnes no longer consumes CPU time when paused or when no ROM is loaded
-- Updated DirectDraw to 7, and added video mode configuration options to configuration file
-- Video modes can specify screen width+height, refresh rate, and render width+height
-- Added CTRL+[1-0] hotkeys for swapping video modes
-- Added +/- hotkeys for adjusting frameskipping rate
-- Added adjustable speed regulation. There are five modes, all can be adjusted inside the configuration file. CTRL+[+/-] will adjust the speed mode.
-- Added PPU options to toggle any BG / OAM layers with any priority, HDMA effects, and offset per tile effects
-- Added option to accept invalid button combinations (up+down, left+right) to joypad config menu
-- bsnes now properly clears the main window when unloading games
Made destructors for base classes virtual, so the correct destructors will be called now>> More info [u]HERE[/u], and downloads are [u]HERE[/u]
Pintor for GP2x Released
PDRoms reports that Hermes has released his port of Pintor to the GP2x. Below are his release notes.
- Pintor is a little game based in other from Sinclair Spectrum computer as i remember in my mind...- The first version of this game is released in the year 2004 for the PS2 Sony console and now i have done a litte port for GP2X console during this month.
Click here for more information.
