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    ZSNES November 5 WIP

    Agozer
    By Agozer,

    ZSNES was updated once again.

     

    ALL: Updated BG scroll register behaviour using anomie's formula. Got it done thanks to pagefault, too. [grinvader]

    ALL: Fixed small screen extra line issues (fixes Super Metroid annoying line issue). [pagefault]

    ALL: Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]

    SDL: SCons now using parsegen the right way [snarius]

    TOL: Architecture detection tool which may be used for various purposes. [Nach]

    SRC: Updated tools compile info and 'make tools' for new tool. [grinvader]

    SRC: Typo fix in todo list. [grinvader]

    SRC: Cleanup (whitespace & useless EXTSYM). [grinvader]

     

    Get it from Ipher's WIP Site.


    MAME 0.101u5

    iq_132
    By iq_132,
    0.101u5

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    vf097u2gre [R. Belmont]

    daytona099u4gre [R. Belmont]

    memoryupdate0101u1red [Aaron Giles]

     

     

     

    Source Changes

    --------------

    Added a FIFO for the sound commands in Sega Model 1 driver so they no longer

    get lost at startup. Fixed the CPU speed of the 68000. [R. Belmont]

     

    Several fixes and improvements to the C352 sound emulator.

    [hoot development team]

     

    Implemented several missing features in the Namco NA sound emulator. [cync]

     

    Added conditional dip switches and a missing dip switch to excelsr.

    [Pierpaolo Prazzoli]

     

    Fixed J. League protection workarounds so they work for 2 player games as

    well. Also fixed sonic so it works as well as the prototype version (still

    major graphics issues). [Anonymous]

     

    Marked several large arrays properly as const. [Atari Ace]

     

    Fixed 6805 core so that CLRA does not modify the carry flag. [Ernesto Corvi]

     

    Fixed sprites wrap around in st0016 (needed in nratechu).

    [Pierpaolo Prazzoli]

     

    Model 3 update: [Ville Linde]

    * Added Daytona USA 2 Power Edition

    * Huge update to the video hardware, including:

    - Transparency support (polygons and textures)

    - Nearly perfect rendering order (something we never got right in

    Supermodel :blink:

    - Parallel lighting

    - Texture coordinate mirroring

     

    Added very experimental rasterizer generator for the Voodoo emulator, which

    generates X86 assembly blitters optimized for each case. Unfortunately, it

    doesn't help performance much and they are still too buggy so they are

    disabled for now. Enable them in the makefile. [Aaron Giles]

     

    Made some of the hack optimizations runtime enableable in the Voodoo

    emulator, and added a frameskipper. Use Ctrl+1-6 to control frameskipping,

    Ctrl+F/H/Q to run at full/half/quarter resolution. [Aaron Giles]

     

    Rewrote most of the validity checks so the full set now completes in well

    under 1 second, minus I/O time from paging in data. Also added region

    size checking versus memory maps to the validity checks. Moved all validity

    checks to a new file validity.c. [Aaron Giles]

     

    Changed the AM_REGION() macro to store region/offset information instead of

    a pointer to simplify some of the region valdation code. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Wonder Stick [Pierpaolo Prazzoli]

     

     

     

    New clones added

    ----------------

    Atomic Robo-kid (Japan, Set 2) [brian Troha]

    Raimais (Japan) [brian Troha]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Ping Pong Car [David Haywood, Guru]

    Daytona USA 2 Power Edition [Ville Linde]

     

    As usual, get the.diff update at http://www.mamedev.com

     

     

    Also, thanks to Pudding from RS for the news :blink:


    Win994a v3.006 R4 and v3.006 R2 Released!

    Alpha
    By Alpha,

    Win994a is a TI-99/4A Simulator for Windows.

    win994ab16ax.th.jpg

     

    Win994a v3.006 R4

    TI-99/4A Simulator, version 6. Fast version- ONLY for Pentium IV and greater machines.

    Win994a v3.006 R2

    TI-99/4A Simulator, version 6. Slower version- runs on all Pentium based machines.

    »» Homepage / Download

     

    Thanks to RetroGuru for the news.


    DCHector v0.0 Released!

    Alpha
    By Alpha,

    DCHector is a "Hector Micronique" emulator. More information about this homecomputer can be found here.

    dchectorscreen9pr.th.png

     

    »» Homepage / Download

     

    Thanks to AEP-Emu and RetroGuru for the news.


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