Jump to content

    Ville WIP Update!

    Robert
    By Robert,

    Daytona USA 2 Power Edition

    Guru dumped this, and it's working.

     

    dayt00071vq.th.png dayt00089uq.th.png

     

    dayt00114vn.th.png dayt00130sa.th.png

     

    Text and Pictures courtesy of Ville's Development Log


    DOX WIP another update!

    Robert
    By Robert,

    03.11.2005

    [MAME] Pang Pang Car [icarus]

     

    ppca00070ue.th.png ppca00081nz.th.png

     

    ppca00184lr.th.png ppca00233oq.th.png

     

    ppca00385vp.th.png ppca00406hh.th.png

     

    ppca00436lz.th.png

     

     

    >> Text and pictures courtesy of Dox's MAME and MESS WIP


    Beeb-Em ported to Linux.

    Robert
    By Robert,
    UNIX / Linux – David Eggleston is working on a new UNIX port of BeebEm V2.3. Get the latest release from his web site: UNIX BeebEm

     

    UNIX / Linux – Patrick Kaell V0.9p1 if still available from his web site: BeebEm V0.9p1

     

    >> HomePage


    Future Pinball 3D emulator

    Robert
    By Robert,
    Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.

     

    Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models

    (of which there is a nice selection of each type).

     

    The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology's built into Windows XP). Scripting is designed to be simple but flexible enough to allow a wide vararity of Original Games to be created. Only a limited subset of the Visual Basic Scripting Language is used as a lot of extra functionality is provided by the game engine.

     

    Full Sound / Music Support is also provided with multiple Music Channels to allow cross fading.

     

    Future Pinball uses the Newton Game Dynamic Physics Solution (link) for the real time simulation

    of a Pinball's Physics Environment. This allows the ball to behave correctly on the playfield and interact

    with other objects as it does in the real world.

    Newton has allowed Future Pinball to take the next step into truly realistic play.

     

    As Future Pinball is a Game Construction Program it contains some advanced concepts which may require a little

    bit of time (and patience) to learn and fully understand (such as computer graphics and scripting concepts).

     

    >> Homepage

     

    Credits to the MAME32 site, who gave this opinion:

    Just a note that the monumental Future Pinball has finally been released and it's instantly rekindled my interest in pinball.  Its graphic presentation and game play is so far beyond Visual Pinball it's amazing.  A full 3D World, real lighting, photo-realistic and 3D modeled components, glass reflections, hardware Open GL support, 13 camera angles including scrolling cameras add to the fun.  It's settings are scalable with various tweaks, and the full effect will require a decent machine and modern video card.  My AMD64 3700+ was hampered w/ the ATI Radeon 9600 so it accelerated the purchase of the ATI All-in-Wonder X800XT.  Just like the when VP debuted, the first tables are beginning to trickle in.

     

    Have a look at some of the screen shots, you will be blown away!


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...