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    [01-Nov-05] QEMU WIP

    Robert
    By Robert,

    Updates for the Cocoa build of Qemu

     

    20051101

    CVS update.

     

    Q Control

    * new Features - click on a running guest to bring the window to front

    * fixed Bugs - .qvm files can be started by doubleclicking them

     

    QEMU

    * fixed Bugs - improved Audio performance

    >> Visit the Homepage

    Win994a v3.005 Release 4

    oshisama
    By oshisama,
    Win994a emulates the Texas Instruments TI-99/4A computer in Windows.
    »» Download

     

    Thanks to AEP-Emu for the update.


    CottAGE 1.6

    oshisama
    By oshisama,
    Erik released a new version of CottAGE (1.6) based on his JEmu work.

    It represents all his work since the latest CottAGE 0.11 version.

     

     

    N.B. The CottAGE versioning will now be in sync with JEmu2 from now on.

    This version is extracted from JEmu2 version 1.6.1 (http://www.gagaplay.com), which is an

    enhanced version of CottAGE: Much better rendering, better timing, better sound, online high-

    scores and more Smile

    Some components from JEmu2 were left out (The JEmu2 code itself, the 68k emulator and the CPS1

    driver).

    As of this version, java 1.1 (i.e. The MS VM) will no longer be supported.

     

    [JEF CHANGES & FIXES]

    * Added emulation of the YM2203 sound chip [Erik Duijs]

    * Added a sample player [Erik Duijs]

    * Fixed R register emulation of the Z80 cpu (this fixed arkanoid) [Erik Duijs]

    * Changed the sound implementation. It´s now javax.sound only, which means that JEF is now

    not compatible with java 1.1 anymore, but it´s only 1.3 and up. The new sound implementation

    moved the sound thread to the main thread and updates once a frame. This solved the

    infamous timing errors. [Erik Duijs]

    * Abstracted the memory mapping, and added a few alternative implementations. [Erik Duijs]

    * Added support for online high scores [Erik Duijs]

    * Many changes and fixes from the last few years I forgot to document Smile [Erik Duijs]

     

    [COTTAGE DRIVER CHANGES AND FIXES]

    * Fixed the arkanoid driver [Erik Duijs]

    * Fixed the gng driver [Erik Duijs]

    * Added sound to Commando, 1942, 1943, Gun Smoke, Bomb Jack, Arkanoid, and Ghosts ´n Goblins

    [Erik Duijs]

    * Fixed the M62 Driver [Erik Duijs]

    * Many changes and fixes from the last few years I forgot to document Smile [Erik Duijs]

     

    [KNOWN ISSUES & TODO LIST]

    * The new sound implementation depends on precise timing, which is very difficult (if not

    impossible) to do with a pre 1.5 version of java. Sometimes this leads to audible pops and

    clicks, due to buffer underruns.

    * TODO:Add support for high precision timers of 1.5 and the unofficial 1.4 high precision timer.

    * For some reason, zoomed display modes have become extremely slow.

    »» Homepage

     

    Thanks to AEP-Emu for the news.


    NeoGeo CDZ Emulator ver.2005.11.1 Released!

    Alpha
    By Alpha,

    NeoGeo CDZ is a NeoGeo CD Emulator for Windows that has been updated!

     

    NOTE: Changes have been translated from Japanese to English using an Online Translator!

    - It meaning that the entire playback time indication of CDDA immediately after the starting is strange, correction

    - it meaning that time indication at the time of the track/truck register of program playback is strange, correction

    - everything you rewrote the CDDA control function of OS dependence and - the ADK world (the eastern front surface of 19YY) with the bug where the cross sawed 2 (the title demonstration which immediately after the game starting was executed other than) with picture is strange correction

    - it meant that the Warring States handing down 2 has stopped moving and when correction

    - entering into the backup memory utility, the trouble which does not initialize the setting of BIOS simulation correction

    - the high-speed sprite drawing mode which is used, with the game of specification such as galaxy fighting spirit was not moving trouble Correction

    - in the CDDA control section of the game, being to have deleted the processing for resumption by mistake, correction

    - when SSE is made effective, correcting the trouble which has the case where it falls at the time of the full screen

    »» Homepage / Download

     

    Thanks to AEP-EMU for the news!


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