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Black Tiger emulator for the GBA
History.dat 1.05b released

Some recently additions:
2005-11-14 Time Attacker entry added by Administrator2005-11-13 Kabuki-Z entry updated by CrashTest
2005-11-13 Hacha Mecha Fighter entry updated by SonOfPhoenix
2005-11-13 Wizard of Wor entry updated by Biz
2005-11-13 Quartet entry updated by caiusfabricius
2005-11-13 SDI - Strategic Defense Initiative entry updated by caiusfabricius
2005-11-13 Space Harrier entry updated by caiusfabricius
2005-11-13 Ultimate Mortal Kombat 3 entry updated by jeffp
2005-11-13 Mortal Kombat 3 entry updated by jeffp
2005-11-12 Ultimate Mortal Kombat 3 entry updated by jeffp
2005-11-12 Mortal Kombat 3 entry updated by jeffp
2005-11-12 Mortal Kombat II entry updated by jeffp
2005-11-12 Mortal Kombat entry updated by jeffp
2005-11-12 Newpuc2 entry updated by Godozo
2005-11-12 Hangly Man entry updated by Godozo
2005-11-12 New Puck X entry updated by Godozo
2005-11-11 Ultimate Mortal Kombat 3 entry updated by jeffp
2005-11-11 Amazing Maze entry updated by Administrator
2005-11-11 Mortal Kombat 3 entry updated by jeffp
2005-11-11 Mortal Kombat II entry updated by jeffp
>> Get it HERE
EmuZWin v2.7 release 2.3

EmuZWin emulates the Sinclair ZX-Spectrum
Version 2.7 Release 2.3 (16-Nov-2005):
[-] Calling Macro in the Assembler fixed.
Version 2.7 Release 2.2 (14-Nov-2005):
[-] Font in the Debugger fixed.
[-] Auto-completion in the Assembler editor fixed.
[-] RST instruction in the Disassembler fixed.
[-] Loading memory block (Load and Compare dialog) fixed.
[-] Unpressing RShift fixed (when LShift and RShift were mapped to some different Spectrum keys, pressing and releasing it together got in result that key correspondent to RShift left "pressed").
[-] In some cases when Pentagon was selected after resetting Spectrum, ROM image from S128 was loaded, fixed.
Version 2.7 Release 2.1 (13-Nov-2005):
[+] An option added "Caps on Arrow Keys", which allows to disable this behavior which is on by default. (Useful for games with a Cursor keys keyboard, which do not like Caps Lock therefore).
[-] Pressing Alt+'0'..Alt+'9' crashed the emulator if it was not in NetPlay mode. Fixed.
[-] In the Debugger, breakpoints on Port Write fixed (just were not implemented, but setting such breakpoint was crashing the emulator). Turning on/off separate breakpoint in the Breakpoints Dialog while running could crash the emulator, fixed too.
[+] Very special effect added, Equispaced Frames. It is intended for Anti-Slowdown War (sometimes game speed depends a lot of amount of objects to draw on screen, and in that case game become slower for a time). This effect allows to eliminate this behavior: all frames become equidistant, and in some cases game is running smoother. But sometimes speed become too fast, so do not forget to select another custom speed. And, for some games this mode should not be on while it is loading or showing menus, so to switch the mode quickly, key combination Alt+Q is reserved for turning this effect on/off.
Version 2.7 Release 2.0 (10-Nov-2005):
[+] An option added "Emulate Kempston on Numpad", which allows to disable this behavior which is on by default. (Useful for notebooks and for some Spectrum programs which do not allow keys defining when Kempston presence is detected).
[*] While saving Hobeta files from Disk Browser, undesired characters in file names are substituted with its hexadecimal code %xx, and an underline character is added to undesired file names (such as PRN.*).
[*] Faster a bit Disk Browser indication.
[-] "Jump to block" and "Stop if 48" commands in TZX load fixed.
[*] More exact implementation of command "STOP TAPE" in TZX.
[+] Auto-detection of two-sided tapes added while loading TAP or TZX from the ZIP archive. If answered "Yes", both sides are loaded concatenated.
[+] New option "Disable Sticky Keys (Accessibility feature) while running" added. Turned on by default.
[-] Assembler fixed for some rare errors (leading to infinite loop of the emulator though, bad). Thanks a lot to Derek for a definitive bug report!
[-] Map Builder fixed. (The error is from version 2.6 when memory allocation changed for Spectrum memory blocks, sorry).
>> Get it HERE