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ZSNES November 5 WIP
ZSNES was updated once again.
ALL: Updated BG scroll register behaviour using anomie's formula. Got it done thanks to pagefault, too. [grinvader]ALL: Fixed small screen extra line issues (fixes Super Metroid annoying line issue). [pagefault]
ALL: Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]
SDL: SCons now using parsegen the right way [snarius]
TOL: Architecture detection tool which may be used for various purposes. [Nach]
SRC: Updated tools compile info and 'make tools' for new tool. [grinvader]
SRC: Typo fix in todo list. [grinvader]
SRC: Cleanup (whitespace & useless EXTSYM). [grinvader]
Get it from Ipher's WIP Site.
MAME 0.101u5
0.101u5-------
MAMETesters Bugs Fixed
----------------------
vf097u2gre [R. Belmont]
daytona099u4gre [R. Belmont]
memoryupdate0101u1red [Aaron Giles]
Source Changes
--------------
Added a FIFO for the sound commands in Sega Model 1 driver so they no longer
get lost at startup. Fixed the CPU speed of the 68000. [R. Belmont]
Several fixes and improvements to the C352 sound emulator.
[hoot development team]
Implemented several missing features in the Namco NA sound emulator. [cync]
Added conditional dip switches and a missing dip switch to excelsr.
[Pierpaolo Prazzoli]
Fixed J. League protection workarounds so they work for 2 player games as
well. Also fixed sonic so it works as well as the prototype version (still
major graphics issues). [Anonymous]
Marked several large arrays properly as const. [Atari Ace]
Fixed 6805 core so that CLRA does not modify the carry flag. [Ernesto Corvi]
Fixed sprites wrap around in st0016 (needed in nratechu).
[Pierpaolo Prazzoli]
Model 3 update: [Ville Linde]
* Added Daytona USA 2 Power Edition
* Huge update to the video hardware, including:
- Transparency support (polygons and textures)
- Nearly perfect rendering order (something we never got right in
Supermodel
- Parallel lighting
- Texture coordinate mirroring
Added very experimental rasterizer generator for the Voodoo emulator, which
generates X86 assembly blitters optimized for each case. Unfortunately, it
doesn't help performance much and they are still too buggy so they are
disabled for now. Enable them in the makefile. [Aaron Giles]
Made some of the hack optimizations runtime enableable in the Voodoo
emulator, and added a frameskipper. Use Ctrl+1-6 to control frameskipping,
Ctrl+F/H/Q to run at full/half/quarter resolution. [Aaron Giles]
Rewrote most of the validity checks so the full set now completes in well
under 1 second, minus I/O time from paging in data. Also added region
size checking versus memory maps to the validity checks. Moved all validity
checks to a new file validity.c. [Aaron Giles]
Changed the AM_REGION() macro to store region/offset information instead of
a pointer to simplify some of the region valdation code. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wonder Stick [Pierpaolo Prazzoli]
New clones added
----------------
Atomic Robo-kid (Japan, Set 2) [brian Troha]
Raimais (Japan) [brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------
Ping Pong Car [David Haywood, Guru]
Daytona USA 2 Power Edition [Ville Linde]
As usual, get the.diff update at http://www.mamedev.com
Also, thanks to Pudding from RS for the news
Win994a v3.006 R4 and v3.006 R2 Released!
Win994a is a TI-99/4A Simulator for Windows.
Win994a v3.006 R4
TI-99/4A Simulator, version 6. Fast version- ONLY for Pentium IV and greater machines.
Win994a v3.006 R2
TI-99/4A Simulator, version 6. Slower version- runs on all Pentium based machines.
Thanks to RetroGuru for the news.