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Guilty Gear XX #Reload (JP Ver.) for PSP Reviewed!


Long time member and fighting game fan L.S.D has written a review for the Japanese PSP version of Guilty Gear XX #Reload. Check it out here.
Any gamers that love fighting games would have heard of or played the Guilty Gear series before. For those that have been living under a rock for the past few years, Guilty Gear is basically a fighting game ala Street Fighters or KOF, set in the distant future with diverse (or whacky) characters and interesting storylines.
This PSP version is a 100% port from the PS2 version (and it is the same as the PC version too). All secret characters, galleries, unlocked movies, missions and stories are the same. Saying this, some people might not want to purchase this game since they own the PS2 version but read on and judge by yourself.
Do you agree or disagree with the review? Come read and discuss in our forums!
clrmamepro 3.81b released

3.81b (22-Nov-2005)
* misc: some compile tests with VS2005. Cleaned up the sourcecode, so it will compile with 0 errors/0 warnings under VS2005, although this build is still compiled with VS2003. Updated code includes some C++ bugfixes, lots of future deprecated functions replacements, etc...most likely the last compile for VS2003 and this year.
* added: profiler->edit datfile, opens the selected datfile with the assigned editor
* added: www profiler does an auto-refreshes on each entry. You can disable this behaviour in the profiler options.
* fixed: progress bar for www profiler xml files doesn't get reset after update
* misc: some menu text changes
>> Get it HERE
RAIN r05 Released
SSF reaches beta!

SSF, the Sega Saturn emulator has finally reached beta status as of 0.07 reports AEP Emulation Page. Not much more is known besides that, as the homepage is in Japanese.
Here is the translation modified for readability
Commemorating the Sega Saturn's 11th anniversary, we release the latest edition of SSF.It meaning that I am busier, operation verification has not done exhaustively...
SSF Ver0.07 beta
* Interruption processing of the SCU was modified.
* The LFO of the SCSP was corrected.
* FM wiring of the SCSP was mounted.
* Reproducibility of the built-in sound source has improved.
Option related to sound was removed.
Excessive speed does not change being and, the source to see and to become harsh...
If demand is high, we may reinstate the control.
It means that almost all functions are coded.
While I'm working on the missing code, please report any bugs you find.
As my time is taken with other matters, there will a be long time between releases.