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Official 360 Launch List!

Unveiled earlier this morning, the following titles that are set to be released during or around launch time in North America and Europe;
* Amped 3 (2K Sports)
* Call of Duty 2 (Activision Inc.)
* Condemned: Criminal Origins (SEGA Corp.)
* FIFA Soccer 06 Road to 2006 FIFA World Cup (Electronic Arts Inc.)
* GUN (Activision)
* Kameo: Elements of Power (Microsoft Game Studios & Rare Ltd.)
* Madden NFL 06 (Electronic Arts)
* NBA 2K6 (2K Sports)+
* NBA LIVE 06 (Electronic Arts)
* Need for Speed Most Wanted (Electronic Arts)
* NHL 2K6 (2K Sports)+
* Perfect Dark Zero (Microsoft Game Studios & Rare Ltd.)
* Peter Jackson’s King Kong: The Official Game of the Movie (Ubisoft)
* Project Gotham Racing 3 (Microsoft Game Studios & Bizarre Creations Ltd.)
* Quake 4 (id Software and Activision)
* Ridge Racer 6 (Namco Ltd.)+
* Tiger Woods PGA TOUR 06 (Electronic Arts)
* Tony Hawk’s American Wasteland (Activision)
+ Not in Europe
* Subject to change without notice unless stated otherwise. As with Dead or Alive 4 being removed and set for a 01/12 release, in conjunction with the Japanese 360 Launch.
Also the following accessories will also be launched also;
* Xbox 360 Wireless Controller
* Xbox 360 Controller (wired)
* Xbox 360 Wireless Networking Adapter
* Xbox 360 Universal Media Remote
* Xbox 360 Faceplates
* Xbox 360 Hard Drive (20 GB)
* Xbox 360 Headset
* Xbox 360 Memory Unit (64 MB)
* Xbox 360 Play & Charge Kit
* Xbox 360 Rechargeable Battery Pack
* Xbox 360 Component HD-AV Cable
* Xbox 360 S-Video AV Cable (U.S. only)
* Xbox 360 VGA HD AV Cable
Microsoft's Xbox 360 System is set for a 22/11 street date.
MAME 0.102 released


http://www.mamedev.com/0.102-------
MAMETesters Bugs Fixed
---------------------------
bbmanw0101u4red [Pierpaolo Prazzoli]
dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli]
starblad0101u5yel [Aaron Giles]
mouja0101u5gre [Hau]
Source Changes
------------------
Fixed a few more remaining issues from the 0.101u1 update. [Aaron Giles, Pierpaolo Prazzoli]
Fixed some bad tiles in naname. [Pierpaolo Prazzoli]
Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]
Began adding support for SCRIPTS programs to the 53C810 emulation. [Nathan Woods, R. Belmont]
Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]
Added some missing sounds to Wonder Stick and Search Eye. [Pierpaolo Prazzoli]
Fixed status flag from MCU in Taito SJ games, fixing the last digit of the score in Front Line. [Nicola Salmoria]
Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]
Updated the discrete thump sound in Asteroids to use component values instead of derived equations. [Hans Andersson, Derrick Renaud]
Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]
Fixed save/restore of 8253 PIT. Also several updates to Top Gunner: [Mathis Rosenhauer]
* Removed shift register since it just seems to be needed to
compensate for different DAC speeds
* Added 8254 PIT from PC emulation
* Added state saving
Fixed bug in PSX GTE flag settings. [Olivier Galibert]
Fixed 6502 initialization so that all internal states are reset properly. [Nathan Woods]
Changed the makefile so that debug objects are not compiled on non-debug builds. [Aaron Giles]
Marked most gfx_layout and gfx_decode structures in the code as const. [Aaron Giles]
Fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly. [Aaron Giles]
Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or sound cores (and hasn't for a while), failing to load sound ROMs was only leading to crashes. [Aaron Giles]
Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]
Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the code to call mame_stricmp, and #defined stricmp to something invalid to prevent code from using it in the future. [Aaron Giles]
Fixed implementation of mame_stricmp. [William Krick]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Jockey Grand Prix [Mamesick]
Gradius 4: Fukkatsu [Ville Linde]
See See Find Out [Tomasz Slanina]
Pang Pang Car [Tomasz Slanina]
D-Day (Jaleco) [Tomasz Slanina]
NBA Play By Play [Ville Linde]
New clones added
--------------------
Touch & Go (newer revision) [Corrado Tomaselli]
Avengers In Galactic Storm (World) [Corrado Tomaselli]
Metamorphic Force (ver EAA) [stefan Lindberg]
Rohga v5.0 Asia/Europe [stefan Lindberg]
Rohga v3.0 Asia/Europe (Alt) [stefan Lindberg]
Tricky Doc (Alt) [stefan Lindberg]
Vandyke (Jaleco lic. Alt set) [stefan Lindberg]
Varth - Operation Thunderstorm (World 920714) [stefan Lindberg]
Super Monaco GP (US, Rev
[Arzeno Fabrice]
DownTown (Set 2) [stefan Lindberg]
NFL Blitz (boot ROM 1.1) [brian Troha]
Martial Champion (ver EAB) [stefan Lindberg]
MAME command-line version -> HERE
MAMEplus -> HERE
MAME32FX -> HERE
MAME32qa -> HERE
MAME32Hp4 -> HERE
MAMEinfo.dat -> HERE
WolfMAMEplus -> HERE
NPlayers -> HERE
Also, NEmo32Plus!, Neo-Arc MAME32 Plus!, MAMEPlus (ash build) have also been upgraded to 0.102
MESS -> HERE
BSNES v0.014 released

BSNES is a Super Nintendo Entertainment System emulator
12/Nov/2005 - bsnes v0.014 releasedThis version adds speed regulation, greatly improves PPU rendering, and increases speed by ~30% over the previous version.
Changelog:
* Rewrote offset-per-tile mode emulation, should be correct now. Fixes Chrono Trigger, Contra III, Tetris Attack, etc.
* Fixed a bug with HDMA occuring during interrupts. Fixes Tales of Phantasia sound test screen
* Updated compiler to Visual Studio 2005, and enabled profile guided optimizations
* Added conditional compilation of debugging functions (faster without them)
* Added conditional compilation of core classes as pointers (allowing polymorphism) or objects (allowing inlining). The latter results in a speed increase
* Small fixes to BG and OAM rendering routines
* Corrected sprite tile bounds wrapping
* Corrected sprite rendering in hires video modes
* Rewrote color add/sub routines, should be correct now. Fixes Illusion of Gaia menu, etc.
* Optimized video blitting routines, will temporarilly break mixed video mode screenshots
* Prevented selecting menu options via return key from being recognized as keypresses by the emulator
* Added system speed regulation (60hz/NTSC or 50hz/PAL)! Many thanks to kode54, GIGO, and Richard Bannister for their assistance
I disabled the debugger and polymorphism, and enabled profile guided optimizations for this build, to maximize speed. The debugger and polymorphism can be re-enabled via uncommenting the respective #defines in src/base.h and recompiling, or bsnes v0.013 can be used. I may start releasing two separate builds in the future... not sure yet.
>> Get it HERE