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    NEOGEO CDZ Emulator ver.2005.10.30 Released!

    Alpha
    By Alpha,

    The latest version of NeoGeo CDZ (WIN) emulator has been released. We caught it a little late, we apologize.

     

    bios12ws.th.pngbios24lw.th.png

     

    Here's an update (it's a big one):

     

    NOTE: Changes were translated from Japanese to English using an Online Translator.

     

    - Ver.2005.10.30 -

    - Quiz king of Fighters' load picture correspondence

    - load picture correspondence of the foot monkey

    - load picture correspondence of ダンクドリーム

    - part load picture correspondence of big tournament golf

    - in the load picture of ファイヤースープレックス provisionally correspondence

    - in the load picture of piquant GANGAN march correspondence

    - in the load picture of king of Fighters '96 NEOGEO Collection correspondence

    - it took a second look the character arrangement of the load picture once more in the load picture of true samurai spirits and by mistake it was fundamentally

    - in regard to the sound playback at the time of CD-ROM reading. As for the problem where the same sound repeatedly is played back being repaired expectation.

    - It reached the point where it can start from the picture of the CD player.

    - When EXIT is selected with the game, it tried to return to the picture of the CD prayer.

    - All functions of the CD player became enabled. (Is only Japanese indication) That the picture the right is the apparatus, while indicatory message, just time of data amount plays back, it is, but the っ which we assume that it is the MCI of Windows, flying the stripe bearing, it goes out at instant, (crying)

    - Function below the CD player is apparatus similar restriction. (Being there is no bug, because of sense) loop playback (only at the time of program playback rewinds) fast forward, (only the usual playback time)

    - Because the tray opening and closing and media recognition of CD are done in the picture of the CD player, a little processing has become heavy. Because it is 1 time in 5 seconds, particularly as for problem you think that it is not, but. After game starting so far completely it is the same.

    »» Homepage / Download

     

    Thanks to Emulation9 for the news!


    MAME 0.101u4 Released and Related!

    Alpha
    By Alpha,

    mame0pj.jpg

     

    MAME 0.101u4 has been released. The related releases for it are below the changelog.

     

    MAMETesters Bugs Fixed

    ----------------------

    flstory0101u3red [Aaron Giles]

    gottlieb0101u2yel [HobbesAtPlay]

    lelandsound0101u3yel [Aaron Giles]

    kamikcab101u2yel [Aaron Giles]

    segac0101u3red [Mathis Rosenhauer]

    spiders0101u3yel [Aaron Giles]

    drgnmst067gre1 [Pierpaolo Prazzoli]

    memoryupdate0101u1red  [Aaron Giles & others]

    missile0101u3red [Aaron Giles]

     

    Source Changes

    --------------

    Fixed more games broken by the u1 changes. There are only a very small number

    of games that are still known to have issues. [Aaron Giles with contributions

    from Mathis Rosenhauer]

     

    Improved video rendering and fixed graphics corruption on the final level of

    Fairyland Story. [Nicola Salmoria]

     

    Updated the h6280 CPU to use the new address translation system. [Aaron Giles]

     

    Added MAME build information to the listxml output, and updated xml2info to

    handle the save state tag. [cutebutwrong]

     

    Updated PSX core to new save state and disassembler interfaces. Updated

    dismips to handle the new disassemblers. [smf]

     

    Removed code that reset the timer when reading/writing on the mk48t08

    timekeeper chip. Updated the save state interfaces. Added new macro

    state_save_register_item_pointer() for dynamically allocated arrays. [smf]

     

    Updated R3000 core to the new disassembler interfaces. [Aaron Giles]

     

    Added coin counter/lockout and rowscroll banking to the drgnmst driver.

    [Pierpaolo Prazzoli]

     

    Added missing SC/LL opcodes to the MIPS3 interpreter. [R. Belmont]

     

    Updated Konami and R3000 disassemblers to new format. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    The J. League [Anonymous]

     

    New clones added

    ----------------

    Kosmo Killer [David Haywood]

    Splash 1.0 [Corrado Tomaselli]

    Glass 1.1 [Corrado Tomaselli]

    Match It II [brian Troha]

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Dwarfs Den [David Haywood]

    Trivia Quest [Pierpaolo Prazzoli]

    Wheels & Fire [David Haywood]

    »» Homepage / Download

     

    Related Releases

    -> MAME32 0.101u4 Released!

    -> ThunderMAME32jp v068 Released! (Link removed because it breaks MAME License for containing the Kaillera Client)


    Ville Linde's MAME WIP Update: Polygons!

    Alpha
    By Alpha,

    Straight from the mouth of Ville Linde!

     

    Let there be polygons

     

    I've continued to add features and fix bugs in the SHARC core. Now the SHARC is sending the first triangle commands to the Voodoo. For now it's limited to some non-textured triangles in the color test screen and the stars in the background of the first level.

     

    grad00033kc.th.png||grad00048pq.th.png


    JEmu2 Version 1.8 Released!

    Alpha
    By Alpha,

    jemu29cz.png

     

    JEmu2 is an arcade emulator for many arcade games of the 80's and 90's which allows you to play those exact original games. No remakes, the real thing! Relive the good old days of those addictive coin swallowing arcades!

     

    - New version 1.8 released! The MC68000 cpu core has been replaced, and a new game (Snow Bros.) has been added (available in using the 'Click here to start JEmu2 (16bit games)' link). Other news worth noting is that I just released CottAGE version 1.6, complete with sources. The release is not yet available on the official site, but you can already download it from the link below which includes the sources. Please note that this release hasn't been tested extensively, so if you have a site which hosts CottAGE I suggest to first test your games with this version before you replace your online binaries. This release is an extraction from JEmu2 v1.6 without the closed source components and without online high scores.

    »» Homepage / Download


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