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    Official 360 Launch List!

    Wizard
    By Wizard,

    Unveiled earlier this morning, the following titles that are set to be released during or around launch time in North America and Europe;

     

    * Amped 3 (2K Sports)

    * Call of Duty 2 (Activision Inc.)

    * Condemned: Criminal Origins (SEGA Corp.)

    * FIFA Soccer 06 Road to 2006 FIFA World Cup (Electronic Arts Inc.)

    * GUN (Activision)

    * Kameo: Elements of Power (Microsoft Game Studios & Rare Ltd.)

    * Madden NFL 06 (Electronic Arts)

    * NBA 2K6 (2K Sports)+

    * NBA LIVE 06 (Electronic Arts)

    * Need for Speed Most Wanted (Electronic Arts)

    * NHL 2K6 (2K Sports)+

    * Perfect Dark Zero (Microsoft Game Studios & Rare Ltd.)

    * Peter Jackson’s King Kong: The Official Game of the Movie (Ubisoft)

    * Project Gotham Racing 3 (Microsoft Game Studios & Bizarre Creations Ltd.)

    * Quake 4 (id Software and Activision)

    * Ridge Racer 6 (Namco Ltd.)+

    * Tiger Woods PGA TOUR 06 (Electronic Arts)

    * Tony Hawk’s American Wasteland (Activision)

     

    + Not in Europe

    * Subject to change without notice unless stated otherwise. As with Dead or Alive 4 being removed and set for a 01/12 release, in conjunction with the Japanese 360 Launch.

     

    Also the following accessories will also be launched also;

     

    * Xbox 360 Wireless Controller

    * Xbox 360 Controller (wired)

    * Xbox 360 Wireless Networking Adapter

    * Xbox 360 Universal Media Remote

    * Xbox 360 Faceplates

    * Xbox 360 Hard Drive (20 GB)

    * Xbox 360 Headset

    * Xbox 360 Memory Unit (64 MB)

    * Xbox 360 Play & Charge Kit

    * Xbox 360 Rechargeable Battery Pack

    * Xbox 360 Component HD-AV Cable

    * Xbox 360 S-Video AV Cable (U.S. only)

    * Xbox 360 VGA HD AV Cable

     

    Microsoft's Xbox 360 System is set for a 22/11 street date.

     

    Filerush.com


    MAME 0.102 released

    Robert
    By Robert,
    0.102

    -------

     

    MAMETesters Bugs Fixed

    ---------------------------

    bbmanw0101u4red [Pierpaolo Prazzoli]

    dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli]

    starblad0101u5yel [Aaron Giles]

    mouja0101u5gre [Hau]

     

    Source Changes

    ------------------

    Fixed a few more remaining issues from the 0.101u1 update. [Aaron Giles, Pierpaolo Prazzoli]

     

    Fixed some bad tiles in naname. [Pierpaolo Prazzoli]

     

    Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]

     

    Began adding support for SCRIPTS programs to the 53C810 emulation. [Nathan Woods, R. Belmont]

     

    Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]

     

    Added some missing sounds to Wonder Stick and Search Eye. [Pierpaolo Prazzoli]

     

    Fixed status flag from MCU in Taito SJ games, fixing the last digit of the score in Front Line. [Nicola Salmoria]

     

    Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]

     

    Updated the discrete thump sound in Asteroids to use component values instead of derived equations. [Hans Andersson, Derrick Renaud]

     

    Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]

     

    Fixed save/restore of 8253 PIT. Also several updates to Top Gunner: [Mathis Rosenhauer]

    * Removed shift register since it just seems to be needed to

        compensate for different DAC speeds

    * Added 8254 PIT from PC emulation

    * Added state saving

     

    Fixed bug in PSX GTE flag settings. [Olivier Galibert]

     

    Fixed 6502 initialization so that all internal states are reset properly. [Nathan Woods]

     

    Changed the makefile so that debug objects are not compiled on non-debug builds. [Aaron Giles]

     

    Marked most gfx_layout and gfx_decode structures in the code as const. [Aaron Giles]

     

    Fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly. [Aaron Giles]

     

    Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or sound cores (and hasn't for a while), failing to load sound ROMs was only leading to crashes. [Aaron Giles]

     

    Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]

     

    Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the code to call mame_stricmp, and #defined stricmp to something invalid to prevent code from using it in the future. [Aaron Giles]

     

    Fixed implementation of mame_stricmp. [William Krick]

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Jockey Grand Prix [Mamesick]

    Gradius 4: Fukkatsu [Ville Linde]

    See See Find Out [Tomasz Slanina]

    Pang Pang Car [Tomasz Slanina]

    D-Day (Jaleco) [Tomasz Slanina]

    NBA Play By Play [Ville Linde]

     

    New clones added

    --------------------

    Touch & Go (newer revision) [Corrado Tomaselli]

    Avengers In Galactic Storm (World) [Corrado Tomaselli]

    Metamorphic Force (ver EAA) [stefan Lindberg]

    Rohga v5.0 Asia/Europe [stefan Lindberg]

    Rohga v3.0 Asia/Europe (Alt) [stefan Lindberg]

    Tricky Doc (Alt) [stefan Lindberg]

    Vandyke (Jaleco lic. Alt set) [stefan Lindberg]

    Varth - Operation Thunderstorm (World 920714) [stefan Lindberg]

    Super Monaco GP (US, Rev B) [Arzeno Fabrice]

    DownTown (Set 2) [stefan Lindberg]

    NFL Blitz (boot ROM 1.1) [brian Troha]

    Martial Champion (ver EAB) [stefan Lindberg]

    http://www.mamedev.com/

     

    MAME command-line version -> HERE

    MAMEplus -> HERE

    MAME32FX -> HERE

    MAME32qa -> HERE

    MAME32Hp4 -> HERE

    MAMEinfo.dat -> HERE

    WolfMAMEplus -> HERE

    NPlayers -> HERE

    Also, NEmo32Plus!, Neo-Arc MAME32 Plus!, MAMEPlus (ash build) have also been upgraded to 0.102

    MESS -> HERE


    BSNES v0.014 released

    Robert
    By Robert,

    BSNES is a Super Nintendo Entertainment System emulator

     

    12/Nov/2005 - bsnes v0.014 released

    This version adds speed regulation, greatly improves PPU rendering, and increases speed by ~30% over the previous version.

     

    Changelog:

    * Rewrote offset-per-tile mode emulation, should be correct now. Fixes Chrono Trigger, Contra III, Tetris Attack, etc.

    * Fixed a bug with HDMA occuring during interrupts. Fixes Tales of Phantasia sound test screen

    * Updated compiler to Visual Studio 2005, and enabled profile guided optimizations

    * Added conditional compilation of debugging functions (faster without them)

    * Added conditional compilation of core classes as pointers (allowing polymorphism) or objects (allowing inlining). The latter results in a speed increase

    * Small fixes to BG and OAM rendering routines

    * Corrected sprite tile bounds wrapping

    * Corrected sprite rendering in hires video modes

    * Rewrote color add/sub routines, should be correct now. Fixes Illusion of Gaia menu, etc.

    * Optimized video blitting routines, will temporarilly break mixed video mode screenshots

    * Prevented selecting menu options via return key from being recognized as keypresses by the emulator

    * Added system speed regulation (60hz/NTSC or 50hz/PAL)! Many thanks to kode54, GIGO, and Richard Bannister for their assistance

     

    I disabled the debugger and polymorphism, and enabled profile guided optimizations for this build, to maximize speed. The debugger and polymorphism can be re-enabled via uncommenting the respective #defines in src/base.h and recompiling, or bsnes v0.013 can be used. I may start releasing two separate builds in the future... not sure yet.

    >> Get it HERE


    Hoxs64 v1.0.3.9 released

    Robert
    By Robert,
    12 November 2005 v1.0.3.9

    =========================

    1) Fixed some corrupted sideborder graphics introduced in the previous release (v1.0.3.8).

    >> Get it HERE


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