Jump to content

    Official DSEmu Update!

    BigRedPimp
    By BigRedPimp,

    DSEmu (Nintendo DS) has been updated. The current codebase has some sort of sound support as well as fixes some bugs.

     

    Wednesday, 26th October 2005

     

        Since I've pushed ahead of what DSemu used to have, I thought why not go the whole hog; why not make a start on sound? And so I did make a start. I've had to pick SDL with the mixer extension as the sound library I'll be using, since it's probably the best of the cross-platform libs out there.

     

        However, it's currently in the process of giving me immense pain. I've been able to generate some kind of square wave from DMG channel 2, but outputting it causes SDL to overlap itself or something silly, which means double free()s, segmentation faults, all sorts of fun stuff. And I've no idea why it's doing what it's doing.

     

        Therefore, I've thrown the towel in on sound for now. Instead, in a few days perhaps, I'll start looking into the DS side of things, and perhaps making a start on the ARM9.

     

        As mentioned on the forums, I've also fixed a bug that caused MMIO registers to be byte-flipped twice on big-endian machines, rendering the register useless. You can get the current code at the link below.

    »» Homepage


    Fish 'N' Chips 1.15 Emulator Released!

    Alpha
    By Alpha,

    fish14vx.png

     

    Fish 'N' Chips is a Chip-8/S-Chip emulator that has been updated!

     

    26-10-05: 1.15

    - urm, forgot to free state rewind memory on exit

    Incase anyone is unfamiliar with the features of this emulator...

    - save state/load state is done in memory, no files are created from this

    - h-wrap/v-wrap means sprite wrapping. disabling v-wrap will fix Blitz

    - cheat means disabled sprite collision

    - random AND means ANDed random function. deselect for modulo random function,

    needed by at least Rocket2

    - the emulator supports ROM loading from commandline

    - screen refresh is very slow, especially on an enlarged window. blame gdi,

    or me for not having used ddraw. window size x1 should be fastest

    - if a game runs too slow or too fast, fiddle with the cpu speed or timing

    - use gcc/mingw to compile. credit me if you reuse source code

    - don't blame me if your fish ate your homework, or anything else bad happens

    due to your use or misuse of this emulator

    - the emulator is freeware, and so are the ROMs, and so are your children, and

    your children's children

     

    »» Homepage / Download


    ArcadeFE Sewergears 0.01 Released!

    Robert
    By Robert,

    A brand new Front End for MAME making its first release!

    Current Features:

    Currently only supports M.A.M.E.

    Currently only supports 1024x768.

    Gathers game information from MAME.EXE.

    Genre information can be entered manually or by importing GENRE.INI.

    Game button information can be entered or by importing CONTROLS.INI.

    All front ends share the same data.

    Most information about the game can be edited (Ex: buttons, title, manufacturer...

    Each ROM can contain its own command line switches.

    A global command line switch can be set.

    >> Homepage / Download


    MAME32FX 0.101u3 FIX released!

    Alpha
    By Alpha,

    MAME32FX is a derivative unofficial build based on the original MAME/MAME32 source. Looks like the author made some mistakes in the first release and has released a fix update.

     

    - Removed hack in V60 CPU added in previous version. (It was buggy)

    - Updated some drivers to new V60 CPI counter.

    »» Homepage / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...