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    Hoxs64 v1.0.3.11 released

    Robert
    By Robert,
    20 November 2005 v1.0.3.11

    ==========================

    1) Quick speed mode retains maximum compatibility by disabling sound output but not disabling the SID emulation. The "Emu-fuxx0r v2" test will now pass in Quick speed mode.

    >> Get it HERE


    Glide64 Wonder Plus released

    Robert
    By Robert,
    Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.

     

    Updated version of Glide64 0.8 "Wonder" is ready for download.

     

    What's new:

     

    * Fixed many bugs in combiners (mostly for Voodoo 4/5).

    * Fixed bug in large textures support, which caused texture distortion in few games, e.g. Yoshi's Story.

    * Fixed texrects with zero height.

    * Hack, which I used to enable videos in Resident Evil 2, is proved to be useful for some other games to show previously hidden graphics. For example, you now can see race map before race start in LEGO Racers.

    * Hardware frame buffer emulation is tweaked to support all effects in Paper Mario. Now this game works almost flawless on Voodoo 4/5. It is recommended to use Mupen for this game with "Get frame buffer info" enabled to get correct background in the main menu (this feature is finally works too).

     

    This release also contains updated version of Hacktarux's glide3x wrapper, which fixes fog problems with latest ATI drivers. Updated versions of special ini files from Federelli and olivieryuyu are included too.

     

    For those people, who wait Glide64 to be ported on other API, I can confirm, that this work is in my future plans, but not in the near future plans. As far as I can do with glide everything I want, everything DirectX plugins can do and even more, I have no personal reasons to do yet-another-DirectX-plugin. All I can do for you now is to release Glide64 sources, so all my know-how are now opened. I tried to make the code cleaner, at least at these parts, which can be useful for other developers. Although, it is still conglomeration of hacks and heuristics someplace :rolleyes: Latest sources of Hacktarux's glide3x wrapper are released too. They include almost working implementation of texture frame buffer functionality, which is required for hardware frame buffer emulation. If you have OpenGL programming experience, you may try to complete it.

    >> Get it HERE


    RuMSX v0.33 released

    Robert
    By Robert,
    Changes from RuMSX V0.32 to V0.33

     

    * RUMSXEMU.ZIP (*updated*) has been changed and must be downloaded.

    * RUMSXUNI.ZIP (*updated*) contains a trial-version of the RuMSX V0.33 unicode build (MSXW.EXE), which supports world-wide character sets in the single file. This file is NOT part of the InstallShield-version.

    * Since V0.29 RuMSX supports a "My MSX" folder. This feature is disabled by default and has to be enabled by separate tools!

    * Many problems since V0.32 fixed: conceptual bugs in the interrupt handling are now solved! "Zanac", "Zanac 3", "Super Laydock Last Attack 2" and "F1 Spirit 3D Special" are working again (at least as good as before).

    * The ROM-type "Generic MegaROM (with SCC, KONAMI 8 KByte)" was defined incorrectly. Bank 1 (&H4000-5FFF) is now fixed, otherwise it would not work on MSX2+ and TurboR.

    Also: no Konami-ROM is of this type: detection corrected!

    * One display frame has been skipped always, even if 0-Skip has been configured

    * Screen 8 had wrong colors in HiRes-mode

    >> Get it HERE


    GameEx FrontEnd 5.18 released

    Robert
    By Robert,
    19th November 2005 - GameEx 5.18

     

    * Fixed only random start-up videos working in 5.17

    * Configuration application now has full window resizing and movement

    >> Get it HERE


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