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Reip's MAME WIP Update!
Even More MAME Related Releases!

AGE v0.28 / MAME v0.101 (includes all releases)
»» http://www.mameworld.net/agemame/downloads/
History.DAT 1.05
»» http://www.arcade-history.com/history_database.php2005-10-31 Wheels & Fire entry added by Administrator2005-10-31 Trivia Quest entry added by Administrator
2005-10-31 Match It II entry added by Administrator
2005-10-31 Dwarfs Den entry added by Administrator
2005-10-31 Kosmo Killer entry added by Administrator
2005-10-31 Thief entry updated by Godozo
WolfMAME Plus 0.101
»» http://wolfmame.marpirc.net/Major changes in the past few versions:
- Disabling the auto state saving feature when recording. (0.101)
- Generates a.wlf file - this file contains more information about the settings
used and your system in general - is it not required for playback, but is
highly recommended that any distributed INPs include the corresponding WLF file.
- Random number generation 'fix' for the Pokey. Should make numerous Atari games
playbackable, but has only been confirmed on Centipede, Gravitar
and Cloak & Dagger thus far.
- Override function for forced settings. Use -override on the commandline if you
wish to use your own settings for playback.
PCB infos 0101u4 released HERE !!
DGEN v1.10c (For PSP) Released!


DGEN is a Sega Genesis Emulator for the Sony PSP that has been updated.
Ver 1.10c simple communication opposition function
NOTE: Changes have been translated from Japanese to English using an online translator.
64th Note v1.0 Beta 22 Released!

64th Note is a USF plugin for Winamp, based on Project64 1.4 by Zilmar and Jabo and Azimer's HLE Audio Plugin. It requires major CPU and memory resources, 300 MHz and 64 MB are the minimum for the least-intensive USF sets, but requirements vary greatly between sets.
The problem with the ASIO output crashing (though I'm not sure what in the chain of HQSoftProc->out_asio->ASIO4All the bug lies) was that upong stopping playback I make a call to the unpause function in my plugin, so in case you hit the stop button while paused things will be handled well. It seems what happens is that it will always make the call to the output plugin disabling pause when this happens, whether it's actually paused or not. Unpausing the out_asio plugin when it isn't paused causes the freeze. So now I check whether the playback actually is paused before making that call and everything seems to work nicely.Even Mario Kart 64 and Mortal Kombat 4 seem to work alright when Round Frequency is enabled (with the aforementioned chain of plugins or directly through out_asio).
I also removed the workaround for avoiding DirectSound cutting off the end of the track when Remove Silence is enabled, as that's actually what it's supposed to do.
Rather than do a complete overhaul of in_usf.ini I set Mario Kart to not use Audio HLE when Auto Audio HLE is enabled. I also added an entry for Shadowgate 64, which works well under Audio HLE.
»» http://www.halleyscometsoftware.com/mboard...=48&showpage=10