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    MAME32FX 0.101u3 Released

    Mag
    By Mag,

    Here's whats new:

     

    MAME32FX 0.101u3 released.

     

    Updated to MAME 0.101u3 - MAME32 0.101u1

     

    • Added an hack to V60 CPU core.

    • Fixed MAMETesters bug Vf097u2Gre. (As requested)

    • Re-added "-gamelist" option with some nice modifications.

    • Removed SYSTEM18.C driver changes. (They were incorrect)

    • Removed some NEOGEO.C driver changes. (They were incorrect)

     

    Source: Click Here


    MAME Plus! 0.101u3

    Mag
    By Mag,

    MAME Plus! 0.101u3 Updated,

     

    Here's what's new:

    • updated to MAME 0.101u3

    • added Multiplayer.ini folder

    • changed some neogeo.c decrypted and homebrew romsets

    Source: Click Here


    Alternative MAME GP32 Frontend by Zaq121

    oshisama
    By oshisama,
    Please take a look to an alternative MAME GP32 frontend done by Zaq121. It has configurable filters and also shows images of the games!

    gp320009mv.th.jpg gp320017gt.th.jpg

    »» Download


    MAME 0.101u3

    oshisama
    By oshisama,
    MAMETesters Bugs Fixed

    ----------------------

    bigkarnk0101u2gre [Pierpaolo Prazzoli]

     

    Source Changes

    --------------

    Fixed a number of games that were broken with the u1 update. Just a few

    more cases remain. Most games are working at this point. [Aaron Giles, with

    contributions from El Condor, R. Belmont, Ville Linde]

     

    Added preliminary save state support to Missile Command and Battlezone.

    [buddabing]

     

    Fixed some dips in Pop's Pop's. [sonikos]

     

    Fixed inputs in Woodpecker. [Pierpaolo Prazzoli]

     

    Updated PowerPC core to use new disassembler style. [Nathan Woods]

     

    Merged in recent updates from MESS PC emulation code. [Nathan Woods]

     

    Fixed DTD in the -listxml output. [Oliver Stoneberg]

     

    Added sprites banking, tile banking, sound banking, and a couple of

    DIP switches to Egg Hunt. [Pierpaolo Prazzoli]

     

    Updated 6502 family of disassemblers to the new disassembler style. Added

    internal memory maps for the m6510 and m4510 CPU cores. Updated m4510 to

    use address translation hooks. [Nathan Woods]

     

    Reduced how often the debugger display is refreshed if stepping and

    steps_until_stop is a high number.  This makes commands like 'step

    #10000' a bit more usable. [Nathan Woods]

     

    Fixed MESS UI code that prevented P and Esc from being intercepted properly.

    [Lawrence Gold]

     

    Added check and failure for 0-sized mallocs. [Nathan Woods]

     

    Updated i86 and i286 cores to hook into the new i386 disassembler.

    [Nathan Woods]

     

    Added MMU support to the MIPS3 dynamic recompiler. Re-enabled it by default.

    Added direct fast RAM access to the dynamic recompiler, as well as optional

    hotspot optimizations. Most games should show a net speedup over the pre-MMU

    compiler. [Aaron Giles]

     

    Fixed FPU decoding and a few other minor issues in the i386 disassembler.

    [Aaron Giles]

     

    Added rudimentary hotspot detection to the debugger. Type "help hotspot" for

    details on how it works. [Aaron Giles]

     

    Cleaned up the way the debugger hooks into the memory subsystem. Now, on each

    CPU switch, the debugger queries the memory system for callbacks to be called

    on every read/write. This allows more efficient watchpoint tracking and allows

    for non-watchpoint debugging behaviors like the hotspot detection.

    [Aaron Giles]

     

    Changed the way encrypted CPU memory is allocated and managed. Previously,

    memory_set_opcode_base() was used to set a single pointer to the decrypted

    opcodes; however this presented a number of limitations. Now that all RAM and

    ROM-like regions are assigned banks, the memory system now tracks decrypted

    opcodes per bank. For implicit banks (marked RAM or ROM in the memory map),

    a new function memory_set_decrypted_region() configures which areas of the

    address space contain decrypted opcodes and where the decrypted opcodes live.

    For explicit banks, there is a new function memory_configure_bank_decrypted()

    which operates identically to memory_configure_bank() but specifies a pointer

    to the decrypted opcodes on a per-bank basis. Updated all drivers using the

    old mechanism to the new mechanism and removed the old system. [Aaron Giles]

     

    Thanks to the new opcode handling, removed "RAMROM" support from the memory

    subsystem altogether, and updated all drivers to simply limit their decryption

    to areas that the CPU decrypted. [Aaron Giles]

     

    Fixed activecpu_dasm() and cpunum_dasm() to detect the presence of an updated

    disassembler and wraps the calls to that rather than crashing. [Aaron Giles]

     

    New clones added

    ----------------

    Street Fighter EX 2 (ASIA 980312) [Corrado Tomaselli]

    Batsugun (set 2) [Parodier]

    Glass (Ver 1.0 set 2) [Corrado Tomaselli]

    Golden Tee Royal Edition Tournament (v4.02) [brian Troha]

    »» Homepage/Download


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