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Atari++ 1.44 and CVS Snapshot 1.44 Released!
The latest built (binary) of atari++ for the win32 platform and CVS Snapshot has been updated.
»» Homepage/Download* Fixed the SetIRQ service routine of the built-in Os.* Fixed (again) the Antic NMI/DLI generation.
* Fixed CPU handling of the WSYNC register (broke Atlantis)
* Fixed the keyboard handler of the 5200 emulation which did not generate the up/down bits properly.
* Fixed the light pen code generation.
* Fixed parts of the 65C02 emulation, zero page access was not extending properly to page 1.
* Fixed a lot of compilation problems on 64 bit architectures, special thanks goes to Alexander Müller for helping me to hunt down these bugs.
* Fixed the SDL detection in configure.
* Fixed the player generation logic again a bit, did not support horizontal player splitting quite as it should.
* Improved the emulator handling of warnings, you can now go back to the menu.
* Added emulation of 1050 internal diagnostic commands.
* Fixed SIO return codes for SIO bypass routines.
Thanks to Emulator-Zone for the news!
WinUAE 1.1.1 Released
»» Homepage/DownloadBugs fixed:
- Incorrect AF 2005 path defaults.
- Blitter freeze in CE-mode if D-channel was not enabled.
- Misc/Priority panel crash when running under Windows 9x/ME.
- Parallel port emulation. (Gauntlet III)
- Two disk emulation bugs. (Xybots, Disposable Hero and others)
- Incorrect.uae extension path if -datapath -command line
parameter was used.
New features:
- Old versions of AdaptecASPI and NeroASPI are now automatically
rejected. No more crashes or bluescreens under Windows 9x/ME if
Windows build-in ASPI is used.
- Full SCSI device support in SPTI-mode.
- Display panel resolution and depth moved to separate select boxes
- Disk history format changed. File name is now visible even if
path is very long.
Glide64 WIP
Glide64 Wonder v0.8 is a graphics plugin for many N64 emulators.
>> Visit the homepageFew words about upcoming release: I’m preparing an update for ver. 0.8 “Wonder” – general clean up, fix up, speed up, tune up etc. I have published screen shots with some nice results on the forum. As usual, some features were never seen before with emulators. I’m also especially glad to announce that all frame buffer effects in Paper Mario are now supported in hardware, so this popular game finally runs as good as on real N64 (on proper hardware of course). Screen shot section is already updated with new Paper Mario screens. Beta testing will be started soon, preliminary release date – someday in November.
BSNES v0.013 released!
bSnes is a Super-Nintendo emulator.
10/23/2005 - bsnes v0.013 released
* Greatly improved HDMA timing and accuracy with help from anomie and DMV27 -- fixes bugs in Energy Breaker and Street Fighter Alpha 2
* Fixed a problem with color add/sub code -- fixes opening battle in Tales of Phantasia and clouds in Energy Breaker
* Temporarily added DMV27's bugfix for the DSP KON register -- fixes sound in Der Langrisser, but this is not a hardware-accurate fix
* Disabled VRAM writes outside of vblank -- fixes Hook, but breaks many PD ROMs and fan translations (Roto's BS Zelda hack, Gideon Zhi's Ys 4 translation, etc). I might add an option in the future to toggle this behavior, but for now these games will no longer work. Please keep in mind these games will not run properly on real SNES hardware, either.
* Improved frameskipping code thanks to a suggestion from Richard Bannister
* Misc. other code cleanups and improvements (notably in the color table generation code)
* bsnes is now endian-safe and runs on Mac OS X
* Added caching support for window clipping tables resulting in a slight speedup. Please let me know if you spot any errors as a result of this change.